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/*
* Copyright (C) 2015-2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(B3_JIT)
#include "AirGenerationContext.h"
#include "B3ValueRep.h"
#include "MacroAssembler.h"
#include "RegisterSet.h"
#include <wtf/Box.h>
namespace JSC {
class CCallHelpers;
namespace B3 {
class CheckSpecial;
class PatchpointSpecial;
class Procedure;
class StackmapValue;
// NOTE: It's possible to capture StackmapGenerationParams by value, but not all of the methods will
// work if you do that.
class StackmapGenerationParams {
public:
// This is the stackmap value that we're generating.
StackmapValue* value() const { return m_value; }
// This tells you the actual value representations that were chosen. This is usually different
// from the constraints we supplied.
const Vector<ValueRep>& reps() const { return m_reps; };
// Usually we wish to access the reps. We make this easy by making ourselves appear to be a
// collection of reps.
unsigned size() const { return m_reps.size(); }
const ValueRep& at(unsigned index) const { return m_reps[index]; }
const ValueRep& operator[](unsigned index) const { return at(index); }
Vector<ValueRep>::const_iterator begin() const { return m_reps.begin(); }
Vector<ValueRep>::const_iterator end() const { return m_reps.end(); }
// This tells you the registers that were used.
// NOTE: This will report bogus information if you did proc.setNeedsUsedRegisters(false).
const RegisterSetBuilder& usedRegisters() const;
// This is a useful helper if you want to do register allocation inside of a patchpoint. The
// usedRegisters() set is not directly useful for this purpose because:
//
// - You can only use callee-save registers for scratch if they were saved in the prologue. So,
// if a register is callee-save, it's not enough that it's not in usedRegisters().
//
// - Scratch registers are going to be in usedRegisters() at the patchpoint. So, if you want to
// find one of your requested scratch registers using usedRegisters(), you'll have a bad time.
//
// This gives you the used register set that's useful for allocating scratch registers. This set
// is defined as:
//
// (usedRegisters() | (RegisterSetBuilder::calleeSaveRegisters() - proc.calleeSaveRegisters()))
// - gpScratchRegisters - fpScratchRegisters
//
// I.e. it is like usedRegisters() but also includes unsaved callee-saves and excludes scratch
// registers.
//
// NOTE: This will report bogus information if you did proc.setNeedsUsedRegisters(false).
JS_EXPORT_PRIVATE RegisterSetBuilder unavailableRegisters() const;
GPRReg gpScratch(unsigned index) const { return m_gpScratch[index]; }
FPRReg fpScratch(unsigned index) const { return m_fpScratch[index]; }
// This is computed lazily, so it won't work if you capture StackmapGenerationParams by value.
// These labels will get populated before any late paths or link tasks execute.
JS_EXPORT_PRIVATE Vector<Box<MacroAssembler::Label>> successorLabels() const;
// This is computed lazily, so it won't work if you capture StackmapGenerationParams by value.
// Returns true if the successor at the given index is going to be emitted right after the
// patchpoint.
JS_EXPORT_PRIVATE bool fallsThroughToSuccessor(unsigned successorIndex) const;
// These are provided for convenience; they mean that you don't have to capture them if you don't want to.
JS_EXPORT_PRIVATE Procedure& proc() const;
JS_EXPORT_PRIVATE Air::Code& code() const;
// The Air::GenerationContext gives you even more power.
Air::GenerationContext& context() const { return m_context; };
template<typename Functor>
void addLatePath(const Functor& functor) const
{
context().latePaths.append(
createSharedTask<Air::GenerationContext::LatePathFunction>(
[=] (CCallHelpers& jit, Air::GenerationContext&) {
functor(jit);
}));
}
private:
friend class CheckSpecial;
friend class PatchpointSpecial;
StackmapGenerationParams(StackmapValue*, const Vector<ValueRep>& reps, Air::GenerationContext&);
StackmapValue* m_value;
Vector<ValueRep> m_reps;
Vector<GPRReg> m_gpScratch;
Vector<FPRReg> m_fpScratch;
Air::GenerationContext& m_context;
};
} } // namespace JSC::B3
#endif // ENABLE(B3_JIT)
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