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/*
* Copyright (C) 2019 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RemoteInspectorServer.h"
#if ENABLE(REMOTE_INSPECTOR)
#include "RemoteInspectorMessageParser.h"
#include <wtf/MainThread.h>
#include <wtf/NeverDestroyed.h>
namespace Inspector {
RemoteInspectorServer& RemoteInspectorServer::singleton()
{
static LazyNeverDestroyed<RemoteInspectorServer> shared;
static std::once_flag onceKey;
std::call_once(onceKey, [&] {
shared.construct();
});
return shared;
}
RemoteInspectorServer::~RemoteInspectorServer()
{
auto& endpoint = Inspector::RemoteInspectorSocketEndpoint::singleton();
endpoint.invalidateListener(*this);
}
bool RemoteInspectorServer::start(const char* address, uint16_t port)
{
if (isRunning())
return false;
auto& endpoint = Inspector::RemoteInspectorSocketEndpoint::singleton();
m_server = endpoint.listenInet(address, port, *this);
return isRunning();
}
std::optional<uint16_t> RemoteInspectorServer::getPort() const
{
if (!isRunning())
return std::nullopt;
const auto& endpoint = Inspector::RemoteInspectorSocketEndpoint::singleton();
return endpoint.getPort(m_server.value());
}
std::optional<ConnectionID> RemoteInspectorServer::doAccept(RemoteInspectorSocketEndpoint& endpoint, PlatformSocketType socket)
{
ASSERT(!isMainThread());
auto& inspector = RemoteInspector::singleton();
if (inspector.isConnected()) {
LOG_ERROR("RemoteInspector can accept only 1 client");
return std::nullopt;
}
if (auto newID = endpoint.createClient(socket, inspector)) {
inspector.connect(newID.value());
return newID;
}
return std::nullopt;
}
} // namespace Inspector
#endif // ENABLE(REMOTE_INSPECTOR)
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