File: NumberObject.cpp

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/*
 *  Copyright (C) 1999-2000,2003 Harri Porten (porten@kde.org)
 *  Copyright (C) 2007-2023 Apple Inc. All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301
 *  USA
 *
 */

#include "config.h"
#include "NumberObject.h"

#include "JSCInlines.h"

namespace JSC {

STATIC_ASSERT_IS_TRIVIALLY_DESTRUCTIBLE(NumberObject);

const ClassInfo NumberObject::s_info = { "Number"_s, &Base::s_info, nullptr, nullptr, CREATE_METHOD_TABLE(NumberObject) };

NumberObject::NumberObject(VM& vm, Structure* structure)
    : Base(vm, structure)
{
}

#if ASSERT_ENABLED
void NumberObject::finishCreation(VM& vm)
{
    Base::finishCreation(vm);
    ASSERT(inherits(info()));
    ASSERT(type() == NumberObjectType);
}
#endif

NumberObject* constructNumber(JSGlobalObject* globalObject, JSValue number)
{
    NumberObject* object = NumberObject::create(globalObject->vm(), globalObject->numberObjectStructure());
    object->setInternalValue(globalObject->vm(), number);
    return object;
}

} // namespace JSC