1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497
|
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkRuntimeEffect_DEFINED
#define SkRuntimeEffect_DEFINED
#include "include/core/SkBlender.h" // IWYU pragma: keep
#include "include/core/SkColorFilter.h" // IWYU pragma: keep
#include "include/core/SkData.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/core/SkSpan.h"
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/private/SkSLSampleUsage.h"
#include "include/private/base/SkOnce.h"
#include "include/private/base/SkTemplates.h"
#include "include/private/base/SkTo.h"
#include "include/private/base/SkTypeTraits.h"
#include "include/sksl/SkSLDebugTrace.h"
#include "include/sksl/SkSLVersion.h"
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
struct SkIPoint;
namespace SkSL {
class DebugTracePriv;
class FunctionDefinition;
struct Program;
enum class ProgramKind : int8_t;
struct ProgramSettings;
} // namespace SkSL
namespace SkSL::RP {
class Program;
}
/*
* SkRuntimeEffect supports creating custom SkShader and SkColorFilter objects using Skia's SkSL
* shading language.
*
* NOTE: This API is experimental and subject to change.
*/
class SK_API SkRuntimeEffect : public SkRefCnt {
public:
// Reflected description of a uniform variable in the effect's SkSL
struct SK_API Uniform {
enum class Type {
kFloat,
kFloat2,
kFloat3,
kFloat4,
kFloat2x2,
kFloat3x3,
kFloat4x4,
kInt,
kInt2,
kInt3,
kInt4,
};
enum Flags {
// Uniform is declared as an array. 'count' contains array length.
kArray_Flag = 0x1,
// Uniform is declared with layout(color). Colors should be supplied as unpremultiplied,
// extended-range (unclamped) sRGB (ie SkColor4f). The uniform will be automatically
// transformed to unpremultiplied extended-range working-space colors.
kColor_Flag = 0x2,
// When used with SkMeshSpecification, indicates that the uniform is present in the
// vertex shader. Not used with SkRuntimeEffect.
kVertex_Flag = 0x4,
// When used with SkMeshSpecification, indicates that the uniform is present in the
// fragment shader. Not used with SkRuntimeEffect.
kFragment_Flag = 0x8,
// This flag indicates that the SkSL uniform uses a medium-precision type
// (i.e., `half` instead of `float`).
kHalfPrecision_Flag = 0x10,
};
std::string_view name;
size_t offset;
Type type;
int count;
uint32_t flags;
bool isArray() const { return SkToBool(this->flags & kArray_Flag); }
bool isColor() const { return SkToBool(this->flags & kColor_Flag); }
size_t sizeInBytes() const;
};
// Reflected description of a uniform child (shader or colorFilter) in the effect's SkSL
enum class ChildType {
kShader,
kColorFilter,
kBlender,
};
struct Child {
std::string_view name;
ChildType type;
int index;
};
class Options {
public:
// For testing purposes, disables optimization and inlining. (Normally, Runtime Effects
// don't run the inliner directly, but they still get an inlining pass once they are
// painted.)
bool forceUnoptimized = false;
private:
friend class SkRuntimeEffect;
friend class SkRuntimeEffectPriv;
// This flag allows Runtime Effects to access Skia implementation details like sk_FragCoord
// and functions with private identifiers (e.g. $rgb_to_hsl).
bool allowPrivateAccess = false;
// When not 0, this field allows Skia to assign a stable key to a known runtime effect
uint32_t fStableKey = 0;
// TODO(skia:11209) - Replace this with a promised SkCapabilities?
// This flag lifts the ES2 restrictions on Runtime Effects that are gated by the
// `strictES2Mode` check. Be aware that the software renderer and pipeline-stage effect are
// still largely ES3-unaware and can still fail or crash if post-ES2 features are used.
// This is only intended for use by tests and certain internally created effects.
SkSL::Version maxVersionAllowed = SkSL::Version::k100;
};
// If the effect is compiled successfully, `effect` will be non-null.
// Otherwise, `errorText` will contain the reason for failure.
struct Result {
sk_sp<SkRuntimeEffect> effect;
SkString errorText;
};
// MakeForColorFilter and MakeForShader verify that the SkSL code is valid for those stages of
// the Skia pipeline. In all of the signatures described below, color parameters and return
// values are flexible. They are listed as being 'vec4', but they can also be 'half4' or
// 'float4'. ('vec4' is an alias for 'float4').
// We can't use a default argument for `options` due to a bug in Clang.
// https://bugs.llvm.org/show_bug.cgi?id=36684
// Color filter SkSL requires an entry point that looks like:
// vec4 main(vec4 inColor) { ... }
// https://fiddle.skia.org/c/@runtimeeffect_colorfilter_grid
static Result MakeForColorFilter(SkString sksl, const Options&);
static Result MakeForColorFilter(SkString sksl) {
return MakeForColorFilter(std::move(sksl), Options{});
}
// Shader SkSL requires an entry point that looks like:
// vec4 main(vec2 inCoords) { ... }
// The color that is returned should be premultiplied.
static Result MakeForShader(SkString sksl, const Options&);
static Result MakeForShader(SkString sksl) {
return MakeForShader(std::move(sksl), Options{});
}
// Blend SkSL requires an entry point that looks like:
// vec4 main(vec4 srcColor, vec4 dstColor) { ... }
static Result MakeForBlender(SkString sksl, const Options&);
static Result MakeForBlender(SkString sksl) {
return MakeForBlender(std::move(sksl), Options{});
}
// Object that allows passing a SkShader, SkColorFilter or SkBlender as a child
class SK_API ChildPtr {
public:
ChildPtr() = default;
ChildPtr(sk_sp<SkShader> s) : fChild(std::move(s)) {}
ChildPtr(sk_sp<SkColorFilter> cf) : fChild(std::move(cf)) {}
ChildPtr(sk_sp<SkBlender> b) : fChild(std::move(b)) {}
// Asserts that the flattenable is either null, or one of the legal derived types
ChildPtr(sk_sp<SkFlattenable> f);
std::optional<ChildType> type() const;
SkShader* shader() const;
SkColorFilter* colorFilter() const;
SkBlender* blender() const;
SkFlattenable* flattenable() const { return fChild.get(); }
using sk_is_trivially_relocatable = std::true_type;
private:
sk_sp<SkFlattenable> fChild;
static_assert(::sk_is_trivially_relocatable<decltype(fChild)>::value);
};
sk_sp<SkShader> makeShader(sk_sp<const SkData> uniforms,
sk_sp<SkShader> children[],
size_t childCount,
const SkMatrix* localMatrix = nullptr) const;
sk_sp<SkShader> makeShader(sk_sp<const SkData> uniforms,
SkSpan<const ChildPtr> children,
const SkMatrix* localMatrix = nullptr) const;
sk_sp<SkColorFilter> makeColorFilter(sk_sp<const SkData> uniforms) const;
sk_sp<SkColorFilter> makeColorFilter(sk_sp<const SkData> uniforms,
sk_sp<SkColorFilter> children[],
size_t childCount) const;
sk_sp<SkColorFilter> makeColorFilter(sk_sp<const SkData> uniforms,
SkSpan<const ChildPtr> children) const;
sk_sp<SkBlender> makeBlender(sk_sp<const SkData> uniforms,
SkSpan<const ChildPtr> children = {}) const;
/**
* Creates a new Runtime Effect patterned after an already-existing one. The new shader behaves
* like the original, but also creates a debug trace of its execution at the requested
* coordinate. After painting with this shader, the associated DebugTrace object will contain a
* shader execution trace. Call `writeTrace` on the debug trace object to generate a full trace
* suitable for a debugger, or call `dump` to emit a human-readable trace.
*
* Debug traces are only supported on a raster (non-GPU) canvas.
* Debug traces are currently only supported on shaders. Color filter and blender tracing is a
* work-in-progress.
*/
struct TracedShader {
sk_sp<SkShader> shader;
sk_sp<SkSL::DebugTrace> debugTrace;
};
static TracedShader MakeTraced(sk_sp<SkShader> shader, const SkIPoint& traceCoord);
// Returns the SkSL source of the runtime effect shader.
const std::string& source() const;
// Combined size of all 'uniform' variables. When calling makeColorFilter or makeShader,
// provide an SkData of this size, containing values for all of those variables.
size_t uniformSize() const;
SkSpan<const Uniform> uniforms() const { return SkSpan(fUniforms); }
SkSpan<const Child> children() const { return SkSpan(fChildren); }
// Returns pointer to the named uniform variable's description, or nullptr if not found
const Uniform* findUniform(std::string_view name) const;
// Returns pointer to the named child's description, or nullptr if not found
const Child* findChild(std::string_view name) const;
// Allows the runtime effect type to be identified.
bool allowShader() const { return (fFlags & kAllowShader_Flag); }
bool allowColorFilter() const { return (fFlags & kAllowColorFilter_Flag); }
bool allowBlender() const { return (fFlags & kAllowBlender_Flag); }
static void RegisterFlattenables();
~SkRuntimeEffect() override;
private:
enum Flags {
kUsesSampleCoords_Flag = 0x001,
kAllowColorFilter_Flag = 0x002,
kAllowShader_Flag = 0x004,
kAllowBlender_Flag = 0x008,
kSamplesOutsideMain_Flag = 0x010,
kUsesColorTransform_Flag = 0x020,
kAlwaysOpaque_Flag = 0x040,
kAlphaUnchanged_Flag = 0x080,
kDisableOptimization_Flag = 0x100,
};
SkRuntimeEffect(std::unique_ptr<SkSL::Program> baseProgram,
const Options& options,
const SkSL::FunctionDefinition& main,
std::vector<Uniform>&& uniforms,
std::vector<Child>&& children,
std::vector<SkSL::SampleUsage>&& sampleUsages,
uint32_t flags);
sk_sp<SkRuntimeEffect> makeUnoptimizedClone();
static Result MakeFromSource(SkString sksl, const Options& options, SkSL::ProgramKind kind);
static Result MakeInternal(std::unique_ptr<SkSL::Program> program,
const Options& options,
SkSL::ProgramKind kind);
static SkSL::ProgramSettings MakeSettings(const Options& options);
uint32_t hash() const { return fHash; }
bool usesSampleCoords() const { return (fFlags & kUsesSampleCoords_Flag); }
bool samplesOutsideMain() const { return (fFlags & kSamplesOutsideMain_Flag); }
bool usesColorTransform() const { return (fFlags & kUsesColorTransform_Flag); }
bool alwaysOpaque() const { return (fFlags & kAlwaysOpaque_Flag); }
bool isAlphaUnchanged() const { return (fFlags & kAlphaUnchanged_Flag); }
const SkSL::RP::Program* getRPProgram(SkSL::DebugTracePriv* debugTrace) const;
friend class GrSkSLFP; // usesColorTransform
friend class SkRuntimeShader; // fBaseProgram, fMain, fSampleUsages, getRPProgram()
friend class SkRuntimeBlender; //
friend class SkRuntimeColorFilter; //
friend class SkRuntimeEffectPriv;
uint32_t fHash;
uint32_t fStableKey;
std::unique_ptr<SkSL::Program> fBaseProgram;
std::unique_ptr<SkSL::RP::Program> fRPProgram;
mutable SkOnce fCompileRPProgramOnce;
const SkSL::FunctionDefinition& fMain;
std::vector<Uniform> fUniforms;
std::vector<Child> fChildren;
std::vector<SkSL::SampleUsage> fSampleUsages;
uint32_t fFlags; // Flags
};
/**
* SkRuntimeEffectBuilder is a utility to simplify creating SkShader, SkColorFilter, and SkBlender
* objects from SkRuntimeEffects.
*
* NOTE: Like SkRuntimeEffect, this API is experimental and subject to change!
*
* Given an SkRuntimeEffect, the SkRuntimeEffectBuilder manages creating an input data block and
* provides named access to the 'uniform' variables in that block, as well as named access
* to a list of child shader slots. Usage:
*
* sk_sp<SkRuntimeEffect> effect = ...;
* SkRuntimeEffectBuilder builder(effect);
* builder.uniform("some_uniform_float") = 3.14f;
* builder.uniform("some_uniform_matrix") = SkM44::Rotate(...);
* builder.child("some_child_effect") = mySkImage->makeShader(...);
* ...
* sk_sp<SkShader> shader = builder.makeShader(nullptr, false);
*
* Upon calling makeShader, makeColorFilter, or makeBlender, the builder will check the validity
* of the SkSL to see if the entry point is correct.
*
* Note that SkRuntimeEffectBuilder is built entirely on the public API of SkRuntimeEffect,
* so can be used as-is or serve as inspiration for other interfaces or binding techniques.
*/
class SK_API SkRuntimeEffectBuilder {
public:
explicit SkRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect)
: fEffect(std::move(effect))
, fUniforms(SkData::MakeZeroInitialized(fEffect->uniformSize()))
, fChildren(fEffect->children().size()) {}
explicit SkRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms)
: fEffect(std::move(effect))
, fUniforms(std::move(uniforms))
, fChildren(fEffect->children().size()) {}
// This is currently required by Android Framework but may go away if that dependency
// can be removed.
SkRuntimeEffectBuilder(const SkRuntimeEffectBuilder&) = default;
struct BuilderUniform {
// Copy 'val' to this variable. No type conversion is performed - 'val' must be same
// size as expected by the effect. Information about the variable can be queried by
// looking at fVar. If the size is incorrect, no copy will be performed, and debug
// builds will abort. If this is the result of querying a missing variable, fVar will
// be nullptr, and assigning will also do nothing (and abort in debug builds).
template <typename T>
std::enable_if_t<std::is_trivially_copyable<T>::value, BuilderUniform&> operator=(
const T& val) {
if (!fVar) {
SkDEBUGFAIL("Assigning to missing variable");
} else if (sizeof(val) != fVar->sizeInBytes()) {
SkDEBUGFAIL("Incorrect value size");
} else {
memcpy(SkTAddOffset<void>(fOwner->writableUniformData(), fVar->offset),
&val, sizeof(val));
}
return *this;
}
BuilderUniform& operator=(const SkMatrix& val) {
if (!fVar) {
SkDEBUGFAIL("Assigning to missing variable");
} else if (fVar->sizeInBytes() != 9 * sizeof(float)) {
SkDEBUGFAIL("Incorrect value size");
} else {
float* data = SkTAddOffset<float>(fOwner->writableUniformData(),
(ptrdiff_t)fVar->offset);
data[0] = val.get(0); data[1] = val.get(3); data[2] = val.get(6);
data[3] = val.get(1); data[4] = val.get(4); data[5] = val.get(7);
data[6] = val.get(2); data[7] = val.get(5); data[8] = val.get(8);
}
return *this;
}
template <typename T>
bool set(const T val[], const int count) {
static_assert(std::is_trivially_copyable<T>::value, "Value must be trivial copyable");
if (!fVar) {
SkDEBUGFAIL("Assigning to missing variable");
return false;
} else if (sizeof(T) * count != fVar->sizeInBytes()) {
SkDEBUGFAIL("Incorrect value size");
return false;
} else {
memcpy(SkTAddOffset<void>(fOwner->writableUniformData(), fVar->offset),
val, sizeof(T) * count);
}
return true;
}
SkRuntimeEffectBuilder* fOwner;
const SkRuntimeEffect::Uniform* fVar; // nullptr if the variable was not found
};
struct BuilderChild {
template <typename T> BuilderChild& operator=(sk_sp<T> val) {
if (!fChild) {
SkDEBUGFAIL("Assigning to missing child");
} else {
fOwner->fChildren[(size_t)fChild->index] = std::move(val);
}
return *this;
}
BuilderChild& operator=(std::nullptr_t) {
if (!fChild) {
SkDEBUGFAIL("Assigning to missing child");
} else {
fOwner->fChildren[(size_t)fChild->index] = SkRuntimeEffect::ChildPtr{};
}
return *this;
}
SkRuntimeEffectBuilder* fOwner;
const SkRuntimeEffect::Child* fChild; // nullptr if the child was not found
};
const SkRuntimeEffect* effect() const { return fEffect.get(); }
BuilderUniform uniform(std::string_view name) { return { this, fEffect->findUniform(name) }; }
BuilderChild child(std::string_view name) { return { this, fEffect->findChild(name) }; }
// Get access to the collated uniforms and children (in the order expected by APIs like
// makeShader on the effect):
sk_sp<const SkData> uniforms() const { return fUniforms; }
SkSpan<const SkRuntimeEffect::ChildPtr> children() const { return fChildren; }
// Build methods, at this point checks are made to ensure the SkSL entry point `main` is correct
sk_sp<SkShader> makeShader(const SkMatrix* localMatrix = nullptr) const;
sk_sp<SkColorFilter> makeColorFilter() const;
sk_sp<SkBlender> makeBlender() const;
~SkRuntimeEffectBuilder() = default;
protected:
SkRuntimeEffectBuilder() = delete;
SkRuntimeEffectBuilder(SkRuntimeEffectBuilder&&) = default;
SkRuntimeEffectBuilder& operator=(SkRuntimeEffectBuilder&&) = delete;
SkRuntimeEffectBuilder& operator=(const SkRuntimeEffectBuilder&) = delete;
private:
void* writableUniformData() {
if (!fUniforms->unique()) {
fUniforms = SkData::MakeWithCopy(fUniforms->data(), fUniforms->size());
}
return fUniforms->writable_data();
}
sk_sp<SkRuntimeEffect> fEffect;
sk_sp<SkData> fUniforms;
std::vector<SkRuntimeEffect::ChildPtr> fChildren;
friend class SkRuntimeImageFilter;
};
/**
* DEPRECATED: Subclass logic has been moved to base class SkRuntimeEffectBuilder.
*/
using SkRuntimeShaderBuilder = SkRuntimeEffectBuilder;
using SkRuntimeColorFilterBuilder = SkRuntimeEffectBuilder;
using SkRuntimeBlendBuilder = SkRuntimeEffectBuilder;
#endif // SkRuntimeEffect_DEFINED
|