File: MutableTextureState.h

package info (click to toggle)
webkit2gtk 2.48.5-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 429,764 kB
  • sloc: cpp: 3,697,587; javascript: 194,444; ansic: 169,997; python: 46,499; asm: 19,295; ruby: 18,528; perl: 16,602; xml: 4,650; yacc: 2,360; sh: 2,098; java: 1,993; lex: 1,327; pascal: 366; makefile: 298
file content (68 lines) | stat: -rw-r--r-- 2,310 bytes parent folder | download | duplicates (26)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/*
 * Copyright 2022 Google LLC.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef skgpu_MutableTextureState_DEFINED
#define skgpu_MutableTextureState_DEFINED

#include "include/core/SkRefCnt.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkAnySubclass.h"

#include <cstddef>

namespace skgpu {
enum class BackendApi : unsigned int;
class MutableTextureStateData;

/**
 * Since Skia and clients can both modify gpu textures and their connected state, Skia needs a way
 * for clients to inform us if they have modifiend any of this state. In order to not need setters
 * for every single API and state, we use this class to be a generic wrapper around all the mutable
 * state. This class is used for calls that inform Skia of these texture/image state changes by the
 * client as well as for requesting state changes to be done by Skia. The backend specific state
 * that is wrapped by this class are located in files like:
 *   - include/gpu/vk/VulkanMutableTextureState.h
 */
class SK_API MutableTextureState : public SkRefCnt {
public:
    MutableTextureState();
    ~MutableTextureState() override;

    MutableTextureState(const MutableTextureState& that);

    MutableTextureState& operator=(const MutableTextureState& that);

    void set(const MutableTextureState& that);

    BackendApi backend() const { return fBackend; }

    // Returns true if the backend mutable state has been initialized.
    bool isValid() const { return fIsValid; }

private:
    friend class MutableTextureStateData;
    friend class MutableTextureStatePriv;
    // Size determined by looking at the MutableTextureStateData subclasses, then
    // guessing-and-checking. Compiler will complain if this is too small - in that case,
    // just increase the number.
    inline constexpr static size_t kMaxSubclassSize = 16;
    using AnyStateData = SkAnySubclass<MutableTextureStateData, kMaxSubclassSize>;

    template <typename StateData>
    MutableTextureState(BackendApi api, const StateData& data) : fBackend(api), fIsValid(true) {
        fStateData.emplace<StateData>(data);
    }

    AnyStateData fStateData;

    BackendApi fBackend;
    bool fIsValid;
};

} // namespace skgpu

#endif // skgpu_MutableTextureState_DEFINED