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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrBackendSurface_DEFINED
#define GrBackendSurface_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkSize.h"
#include "include/gpu/GpuTypes.h"
#include "include/gpu/ganesh/GrTypes.h"
#include "include/gpu/ganesh/mock/GrMockTypes.h"
#include "include/private/base/SkAPI.h"
#include "include/private/base/SkAnySubclass.h"
#include "include/private/base/SkDebug.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
enum class SkTextureCompressionType;
class GrBackendFormatData;
class GrBackendTextureData;
class GrBackendRenderTargetData;
namespace skgpu {
class MutableTextureState;
}
#ifdef SK_DIRECT3D
#include "include/private/gpu/ganesh/GrD3DTypesMinimal.h"
class GrD3DResourceState;
#endif
#if defined(SK_DEBUG) || defined(GPU_TEST_UTILS)
class SkString;
#endif
#include <cstddef>
#include <cstdint>
#include <string>
#include <string_view>
class SK_API GrBackendFormat {
public:
// Creates an invalid backend format.
GrBackendFormat();
GrBackendFormat(const GrBackendFormat&);
GrBackendFormat& operator=(const GrBackendFormat&);
~GrBackendFormat();
#ifdef SK_DIRECT3D
static GrBackendFormat MakeDxgi(DXGI_FORMAT format) {
return GrBackendFormat(format);
}
#endif
static GrBackendFormat MakeMock(GrColorType colorType,
SkTextureCompressionType compression,
bool isStencilFormat = false);
bool operator==(const GrBackendFormat& that) const;
bool operator!=(const GrBackendFormat& that) const { return !(*this == that); }
GrBackendApi backend() const { return fBackend; }
GrTextureType textureType() const { return fTextureType; }
/**
* Gets the channels present in the format as a bitfield of SkColorChannelFlag values.
* Luminance channels are reported as kGray_SkColorChannelFlag.
*/
uint32_t channelMask() const;
GrColorFormatDesc desc() const;
#ifdef SK_DIRECT3D
/**
* If the backend API is Direct3D this gets the format as a DXGI_FORMAT and returns true.
* Otherwise, returns false.
*/
bool asDxgiFormat(DXGI_FORMAT*) const;
#endif
/**
* If the backend API is not Mock these three calls will return kUnknown, kNone or false,
* respectively. Otherwise, only one of the following can be true. The GrColorType is not
* kUnknown, the compression type is not kNone, or this is a mock stencil format.
*/
GrColorType asMockColorType() const;
SkTextureCompressionType asMockCompressionType() const;
bool isMockStencilFormat() const;
// If possible, copies the GrBackendFormat and forces the texture type to be Texture2D. If the
// GrBackendFormat was for Vulkan and it originally had a skgpu::VulkanYcbcrConversionInfo,
// we will remove the conversion and set the format to be VK_FORMAT_R8G8B8A8_UNORM.
GrBackendFormat makeTexture2D() const;
// Returns true if the backend format has been initialized.
bool isValid() const { return fValid; }
#if defined(SK_DEBUG) || defined(GPU_TEST_UTILS)
SkString toStr() const;
#endif
private:
// Size determined by looking at the GrBackendFormatData subclasses, then guessing-and-checking.
// Compiler will complain if this is too small - in that case, just increase the number.
inline constexpr static size_t kMaxSubclassSize = 80;
using AnyFormatData = SkAnySubclass<GrBackendFormatData, kMaxSubclassSize>;
friend class GrBackendSurfacePriv;
friend class GrBackendFormatData;
// Used by internal factories. Should not be used externally. Use factories like
// GrBackendFormats::MakeGL instead.
template <typename FormatData>
GrBackendFormat(GrTextureType textureType, GrBackendApi api, const FormatData& formatData)
: fBackend(api), fValid(true), fTextureType(textureType) {
fFormatData.emplace<FormatData>(formatData);
}
#ifdef SK_DIRECT3D
GrBackendFormat(DXGI_FORMAT dxgiFormat);
#endif
GrBackendFormat(GrColorType, SkTextureCompressionType, bool isStencilFormat);
#ifdef SK_DEBUG
bool validateMock() const;
#endif
GrBackendApi fBackend = GrBackendApi::kMock;
bool fValid = false;
AnyFormatData fFormatData;
union {
#ifdef SK_DIRECT3D
DXGI_FORMAT fDxgiFormat;
#endif
struct {
GrColorType fColorType;
SkTextureCompressionType fCompressionType;
bool fIsStencilFormat;
} fMock;
};
GrTextureType fTextureType = GrTextureType::kNone;
};
class SK_API GrBackendTexture {
public:
// Creates an invalid backend texture.
GrBackendTexture();
#ifdef SK_DIRECT3D
GrBackendTexture(int width,
int height,
const GrD3DTextureResourceInfo& d3dInfo,
std::string_view label = {});
#endif
GrBackendTexture(int width,
int height,
skgpu::Mipmapped,
const GrMockTextureInfo& mockInfo,
std::string_view label = {});
GrBackendTexture(const GrBackendTexture& that);
~GrBackendTexture();
GrBackendTexture& operator=(const GrBackendTexture& that);
SkISize dimensions() const { return {fWidth, fHeight}; }
int width() const { return fWidth; }
int height() const { return fHeight; }
std::string_view getLabel() const { return fLabel; }
skgpu::Mipmapped mipmapped() const { return fMipmapped; }
bool hasMipmaps() const { return fMipmapped == skgpu::Mipmapped::kYes; }
GrBackendApi backend() const {return fBackend; }
GrTextureType textureType() const { return fTextureType; }
#ifdef SK_DIRECT3D
// If the backend API is Direct3D, copies a snapshot of the GrD3DTextureResourceInfo struct into
// the passed in pointer and returns true. This snapshot will set the fResourceState to the
// current resource state. Otherwise returns false if the backend API is not D3D.
bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const;
// Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this
// GrBackendTexture, they must call this function to notify Skia of the changed layout.
void setD3DResourceState(GrD3DResourceStateEnum);
#endif
// Get the GrBackendFormat for this texture (or an invalid format if this is not valid).
GrBackendFormat getBackendFormat() const;
// If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not Mock.
bool getMockTextureInfo(GrMockTextureInfo*) const;
// If the client changes any of the mutable backend of the GrBackendTexture they should call
// this function to inform Skia that those values have changed. The backend API specific state
// that can be set from this function are:
//
// Vulkan: VkImageLayout and QueueFamilyIndex
void setMutableState(const skgpu::MutableTextureState&);
// Returns true if we are working with protected content.
bool isProtected() const;
// Returns true if the backend texture has been initialized.
bool isValid() const { return fIsValid; }
// Returns true if both textures are valid and refer to the same API texture.
bool isSameTexture(const GrBackendTexture&);
#if defined(GPU_TEST_UTILS)
static bool TestingOnly_Equals(const GrBackendTexture&, const GrBackendTexture&);
#endif
private:
// Size determined by looking at the GrBackendTextureData subclasses, then guessing-and-checking.
// Compiler will complain if this is too small - in that case, just increase the number.
inline constexpr static size_t kMaxSubclassSize = 176;
using AnyTextureData = SkAnySubclass<GrBackendTextureData, kMaxSubclassSize>;
friend class GrBackendSurfacePriv;
friend class GrBackendTextureData;
// Used by internal factories. Should not be used externally. Use factories like
// GrBackendTextures::MakeGL instead.
template <typename TextureData>
GrBackendTexture(int width,
int height,
std::string_view label,
skgpu::Mipmapped mipped,
GrBackendApi backend,
GrTextureType texture,
const TextureData& textureData)
: fIsValid(true)
, fWidth(width)
, fHeight(height)
, fLabel(label)
, fMipmapped(mipped)
, fBackend(backend)
, fTextureType(texture) {
fTextureData.emplace<TextureData>(textureData);
}
friend class GrVkGpu; // for getMutableState
sk_sp<skgpu::MutableTextureState> getMutableState() const;
#ifdef SK_DIRECT3D
friend class GrD3DTexture;
friend class GrD3DGpu; // for getGrD3DResourceState
GrBackendTexture(int width,
int height,
const GrD3DTextureResourceInfo& vkInfo,
sk_sp<GrD3DResourceState> state,
std::string_view label = {});
sk_sp<GrD3DResourceState> getGrD3DResourceState() const;
#endif
// Free and release and resources being held by the GrBackendTexture.
void cleanup();
bool fIsValid;
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
const std::string fLabel;
skgpu::Mipmapped fMipmapped;
GrBackendApi fBackend;
GrTextureType fTextureType;
AnyTextureData fTextureData;
union {
GrMockTextureInfo fMockInfo;
#ifdef SK_DIRECT3D
GrD3DBackendSurfaceInfo fD3DInfo;
#endif
};
};
class SK_API GrBackendRenderTarget {
public:
// Creates an invalid backend texture.
GrBackendRenderTarget();
#ifdef SK_DIRECT3D
GrBackendRenderTarget(int width,
int height,
const GrD3DTextureResourceInfo& d3dInfo);
#endif
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
const GrMockRenderTargetInfo& mockInfo);
~GrBackendRenderTarget();
GrBackendRenderTarget(const GrBackendRenderTarget& that);
GrBackendRenderTarget& operator=(const GrBackendRenderTarget&);
SkISize dimensions() const { return {fWidth, fHeight}; }
int width() const { return fWidth; }
int height() const { return fHeight; }
int sampleCnt() const { return fSampleCnt; }
int stencilBits() const { return fStencilBits; }
GrBackendApi backend() const {return fBackend; }
bool isFramebufferOnly() const { return fFramebufferOnly; }
#ifdef SK_DIRECT3D
// If the backend API is Direct3D, copies a snapshot of the GrMtlTextureInfo struct into the
// passed in pointer and returns true. Otherwise returns false if the backend API is not D3D.
bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const;
// Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this
// GrBackendTexture, they must call this function to notify Skia of the changed layout.
void setD3DResourceState(GrD3DResourceStateEnum);
#endif
// Get the GrBackendFormat for this render target (or an invalid format if this is not valid).
GrBackendFormat getBackendFormat() const;
// If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not Mock.
bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const;
// If the client changes any of the mutable backend of the GrBackendTexture they should call
// this function to inform Skia that those values have changed. The backend API specific state
// that can be set from this function are:
//
// Vulkan: VkImageLayout and QueueFamilyIndex
void setMutableState(const skgpu::MutableTextureState&);
// Returns true if we are working with protected content.
bool isProtected() const;
// Returns true if the backend texture has been initialized.
bool isValid() const { return fIsValid; }
#if defined(GPU_TEST_UTILS)
static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&);
#endif
private:
// Size determined by looking at the GrBackendRenderTargetData subclasses, then
// guessing-and-checking. Compiler will complain if this is too small - in that case, just
// increase the number.
inline constexpr static size_t kMaxSubclassSize = 176;
using AnyRenderTargetData = SkAnySubclass<GrBackendRenderTargetData, kMaxSubclassSize>;
friend class GrBackendSurfacePriv;
friend class GrBackendRenderTargetData;
// Used by internal factories. Should not be used externally. Use factories like
// GrBackendRenderTargets::MakeGL instead.
template <typename RenderTargetData>
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
GrBackendApi backend,
bool framebufferOnly,
const RenderTargetData& rtData)
: fIsValid(true)
, fFramebufferOnly(framebufferOnly)
, fWidth(width)
, fHeight(height)
, fSampleCnt(sampleCnt)
, fStencilBits(stencilBits)
, fBackend(backend) {
fRTData.emplace<RenderTargetData>(rtData);
}
friend class GrVkGpu; // for getMutableState
sk_sp<skgpu::MutableTextureState> getMutableState() const;
#ifdef SK_DIRECT3D
friend class GrD3DGpu;
friend class GrD3DRenderTarget;
GrBackendRenderTarget(int width,
int height,
const GrD3DTextureResourceInfo& d3dInfo,
sk_sp<GrD3DResourceState> state);
sk_sp<GrD3DResourceState> getGrD3DResourceState() const;
#endif
// Free and release and resources being held by the GrBackendTexture.
void cleanup();
bool fIsValid;
bool fFramebufferOnly = false;
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
int fSampleCnt;
int fStencilBits;
GrBackendApi fBackend;
AnyRenderTargetData fRTData;
union {
GrMockRenderTargetInfo fMockInfo;
#ifdef SK_DIRECT3D
GrD3DBackendSurfaceInfo fD3DInfo;
#endif
};
};
#endif
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