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/*
* Copyright 2024 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_precompile_PrecompileBlender_DEFINED
#define skgpu_graphite_precompile_PrecompileBlender_DEFINED
#include "include/core/SkBlendMode.h"
#include "include/gpu/graphite/precompile/PrecompileBase.h"
#include <optional>
namespace skgpu::graphite {
class PrecompileBlenderPriv;
/** \class PrecompileBlender
This class corresponds to the SkBlender class in the main API.
*/
class SK_API PrecompileBlender : public PrecompileBase {
public:
// Provides access to functions that aren't part of the public API.
PrecompileBlenderPriv priv();
const PrecompileBlenderPriv priv() const; // NOLINT(readability-const-return-type)
protected:
friend class PrecompileBlenderPriv;
virtual std::optional<SkBlendMode> asBlendMode() const { return {}; }
PrecompileBlender() : PrecompileBase(Type::kBlender) {}
~PrecompileBlender() override;
};
//--------------------------------------------------------------------------------------------------
// This is the Precompile correlate to the SkBlenders namespace in the main API
namespace PrecompileBlenders {
// This factory creates a Precompilation object that represents the Arithmetic SkBlender from
// the main API. Note that the actual Arithmetic parameters (i.e., k1, k2, k3 and k4) are
// abstracted away since they do not impact the generated shader.
SK_API sk_sp<PrecompileBlender> Arithmetic();
// This is the Precompilation correlate to the SkBlender::Mode factory in the main API. It
// creates an object that represents SkBlendMode-based blending.
SK_API sk_sp<PrecompileBlender> Mode(SkBlendMode);
} // namespace PrecompileBlenders
} // namespace skgpu::graphite
#endif // skgpu_graphite_precompile_PrecompileBlender_DEFINED
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