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/*
* Copyright 2024 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_precompile_PrecompileRuntimeEffect_DEFINED
#define skgpu_graphite_precompile_PrecompileRuntimeEffect_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkSpan.h"
class SkRuntimeEffect;
namespace skgpu::graphite {
class PrecompileBase;
class PrecompileBlender;
class PrecompileColorFilter;
class PrecompileShader;
using PrecompileChildOptions = SkSpan<const sk_sp<PrecompileBase>>;
//--------------------------------------------------------------------------------------------------
// These factory functions correspond to the main API's SkRuntimeEffect makeShader, makeColorFilter,
// and makeBlender functions. The uniform values found in the main API are abstracted away since
// they do not alter the generated code.
namespace PrecompileRuntimeEffects {
SK_API sk_sp<PrecompileShader> MakePrecompileShader(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions = {});
SK_API sk_sp<PrecompileColorFilter> MakePrecompileColorFilter(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions = {});
SK_API sk_sp<PrecompileBlender> MakePrecompileBlender(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions = {});
} // namespace PrecompileRuntimeEffects
} // namespace skgpu::graphite
#endif // skgpu_graphite_precompile_PrecompileRuntimeEffect_DEFINED
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