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/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkResources_DEFINED
#define SkResources_DEFINED
#include "include/core/SkData.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkString.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkMutex.h"
#include "src/core/SkTHash.h"
#include <memory>
class SkAnimCodecPlayer;
class SkCodec;
class SkImage;
namespace skresources {
/**
* Image asset proxy interface.
*/
class SK_API ImageAsset : public SkRefCnt {
public:
/**
* Returns true if the image asset is animated.
*/
virtual bool isMultiFrame() = 0;
/**
* DEPRECATED: override getFrameData() instead.
*
* Returns the SkImage for a given frame.
*
* If the image asset is static, getFrame() is only called once, at animation load time.
* Otherwise, this gets invoked every time the animation time is adjusted (on every seek).
*
* Embedders should cache and serve the same SkImage whenever possible, for efficiency.
*
* @param t Frame time code, in seconds, relative to the image layer timeline origin
* (in-point).
*/
virtual sk_sp<SkImage> getFrame(float t);
// Describes how the frame image is to be scaled to the animation-declared asset size.
enum class SizeFit {
// See SkMatrix::ScaleToFit
kFill = SkMatrix::kFill_ScaleToFit,
kStart = SkMatrix::kStart_ScaleToFit,
kCenter = SkMatrix::kCenter_ScaleToFit,
kEnd = SkMatrix::kEnd_ScaleToFit,
// No scaling.
kNone,
};
struct FrameData {
// SkImage payload.
sk_sp<SkImage> image;
// Resampling parameters.
SkSamplingOptions sampling;
// Additional image transform to be applied before AE scaling rules.
SkMatrix matrix = SkMatrix::I();
// Strategy for image size -> AE asset size scaling.
SizeFit scaling = SizeFit::kCenter;
};
/**
* Returns the payload for a given frame.
*
* If the image asset is static, getFrameData() is only called once, at animation load time.
* Otherwise, this gets invoked every time the animation time is adjusted (on every seek).
*
* Embedders should cache and serve the same SkImage whenever possible, for efficiency.
*
* @param t Frame time code, in seconds, relative to the image layer timeline origin
* (in-point).
*/
virtual FrameData getFrameData(float t);
};
enum class ImageDecodeStrategy {
// Images are decoded on-the-fly, at rasterization time.
// Large images may cause jank as decoding is expensive (and can thrash internal caches).
kLazyDecode,
// Force-decode all images upfront, at the cost of potentially more RAM and slower
// animation build times.
kPreDecode,
};
class MultiFrameImageAsset final : public ImageAsset {
public:
// Clients must call SkCodec::Register() to load the required decoding image codecs before
// calling Make. For example:
// SkCodec::Register(SkPngDecoder::Decoder());
static sk_sp<MultiFrameImageAsset> Make(sk_sp<SkData>,
ImageDecodeStrategy = ImageDecodeStrategy::kLazyDecode);
// If the client has already decoded the data, they can use this constructor.
static sk_sp<MultiFrameImageAsset> Make(std::unique_ptr<SkCodec>,
ImageDecodeStrategy = ImageDecodeStrategy::kLazyDecode);
bool isMultiFrame() override;
// Animation duration, in ms.
float duration() const;
sk_sp<SkImage> getFrame(float t) override;
private:
explicit MultiFrameImageAsset(std::unique_ptr<SkAnimCodecPlayer>, ImageDecodeStrategy);
sk_sp<SkImage> generateFrame(float t);
std::unique_ptr<SkAnimCodecPlayer> fPlayer;
sk_sp<SkImage> fCachedFrame;
ImageDecodeStrategy fStrategy;
using INHERITED = ImageAsset;
};
/**
* External track (e.g. audio playback) interface.
*
* Used to wrap data payload and playback controllers.
*/
class ExternalTrackAsset : public SkRefCnt {
public:
/**
* Playback control callback, emitted for each corresponding Animation::seek().
*
* @param t Frame time code, in seconds, relative to the layer's timeline origin
* (in-point).
*
* Negative |t| values are used to signal off state (stop playback outside layer span).
*/
virtual void seek(float t) = 0;
};
/**
* ResourceProvider is an interface that lets rich-content modules defer loading of external
* resources (images, fonts, etc.) to embedding clients.
*/
class SK_API ResourceProvider : public SkRefCnt {
public:
/**
* Load a generic resource (currently only nested animations) specified by |path| + |name|,
* and return as an SkData.
*/
virtual sk_sp<SkData> load(const char[] /* resource_path */,
const char[] /* resource_name */) const {
return nullptr;
}
/**
* Load an image asset specified by |path| + |name|, and returns the corresponding
* ImageAsset proxy.
*/
virtual sk_sp<ImageAsset> loadImageAsset(const char[] /* resource_path */,
const char[] /* resource_name */,
const char[] /* resource_id */) const {
return nullptr;
}
/**
* Load an external audio track specified by |path|/|name|/|id|.
*/
virtual sk_sp<ExternalTrackAsset> loadAudioAsset(const char[] /* resource_path */,
const char[] /* resource_name */,
const char[] /* resource_id */) {
return nullptr;
}
/**
* DEPRECATED: implement loadTypeface() instead.
*
* Load an external font and return as SkData.
*
* @param name font name ("fName" Lottie property)
* @param url web font URL ("fPath" Lottie property)
*
* -- Note --
*
* This mechanism assumes monolithic fonts (single data blob). Some web font providers may
* serve multiple font blobs, segmented for various unicode ranges, depending on user agent
* capabilities (woff, woff2). In that case, the embedder would need to advertise no user
* agent capabilities when fetching the URL, in order to receive full font data.
*/
virtual sk_sp<SkData> loadFont(const char[] /* name */,
const char[] /* url */) const {
return nullptr;
}
/**
* Load an external font and return as SkTypeface.
*
* @param name font name
* @param url web font URL
*/
virtual sk_sp<SkTypeface> loadTypeface(const char[] /* name */,
const char[] /* url */) const {
return nullptr;
}
};
class FileResourceProvider final : public ResourceProvider {
public:
// To decode images, clients must call SkCodecs::Register() before calling Make.
static sk_sp<FileResourceProvider> Make(SkString base_dir,
ImageDecodeStrategy = ImageDecodeStrategy::kLazyDecode);
sk_sp<SkData> load(const char resource_path[], const char resource_name[]) const override;
sk_sp<ImageAsset> loadImageAsset(const char[], const char[], const char[]) const override;
private:
FileResourceProvider(SkString, ImageDecodeStrategy);
const SkString fDir;
const ImageDecodeStrategy fStrategy;
using INHERITED = ResourceProvider;
};
class ResourceProviderProxyBase : public ResourceProvider {
protected:
explicit ResourceProviderProxyBase(sk_sp<ResourceProvider>);
sk_sp<SkData> load(const char[], const char[]) const override;
sk_sp<ImageAsset> loadImageAsset(const char[], const char[], const char[]) const override;
sk_sp<SkTypeface> loadTypeface(const char[], const char[]) const override;
sk_sp<SkData> loadFont(const char[], const char[]) const override;
sk_sp<ExternalTrackAsset> loadAudioAsset(const char[], const char[], const char[]) override;
protected:
const sk_sp<ResourceProvider> fProxy;
};
class SK_API CachingResourceProvider final : public ResourceProviderProxyBase {
public:
static sk_sp<CachingResourceProvider> Make(sk_sp<ResourceProvider> rp) {
return rp ? sk_sp<CachingResourceProvider>(new CachingResourceProvider(std::move(rp)))
: nullptr;
}
private:
explicit CachingResourceProvider(sk_sp<ResourceProvider>);
sk_sp<ImageAsset> loadImageAsset(const char[], const char[], const char[]) const override;
mutable SkMutex fMutex;
mutable skia_private::THashMap<SkString, sk_sp<ImageAsset>> fImageCache;
using INHERITED = ResourceProviderProxyBase;
};
class SK_API DataURIResourceProviderProxy final : public ResourceProviderProxyBase {
public:
// If font data is supplied via base64 encoding, this needs a provided SkFontMgr to process
// that font data into an SkTypeface. To decode images, clients must call SkCodecs::Register()
// before calling Make.
static sk_sp<DataURIResourceProviderProxy> Make(
sk_sp<ResourceProvider> rp,
ImageDecodeStrategy = ImageDecodeStrategy::kLazyDecode,
sk_sp<const SkFontMgr> fontMgr = nullptr);
private:
DataURIResourceProviderProxy(sk_sp<ResourceProvider>,
ImageDecodeStrategy,
sk_sp<const SkFontMgr> fontMgr);
sk_sp<ImageAsset> loadImageAsset(const char[], const char[], const char[]) const override;
sk_sp<SkTypeface> loadTypeface(const char[], const char[]) const override;
const ImageDecodeStrategy fStrategy;
sk_sp<const SkFontMgr> fFontMgr;
using INHERITED = ResourceProviderProxyBase;
};
} // namespace skresources
#endif // SkResources_DEFINED
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