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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ExceptionOr.h"
#include "GPUBufferMapState.h"
#include "GPUIntegralTypes.h"
#include "GPUMapMode.h"
#include "JSDOMPromiseDeferred.h"
#include "JSDOMPromiseDeferredForward.h"
#include "WebGPUBuffer.h"
#include <JavaScriptCore/ArrayBuffer.h>
#include <cstdint>
#include <optional>
#include <wtf/HashSet.h>
#include <wtf/Range.h>
#include <wtf/RangeSet.h>
#include <wtf/Ref.h>
#include <wtf/RefCountedAndCanMakeWeakPtr.h>
#include <wtf/WeakPtr.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class GPUDevice;
class GPUBuffer : public RefCountedAndCanMakeWeakPtr<GPUBuffer> {
public:
static Ref<GPUBuffer> create(Ref<WebGPU::Buffer>&& backing, size_t bufferSize, GPUBufferUsageFlags usage, bool mappedAtCreation, GPUDevice& device)
{
return adoptRef(*new GPUBuffer(WTFMove(backing), bufferSize, usage, mappedAtCreation, device));
}
String label() const;
void setLabel(String&&);
using MapAsyncPromise = DOMPromiseDeferred<IDLNull>;
void mapAsync(GPUMapModeFlags, std::optional<GPUSize64> offset, std::optional<GPUSize64> sizeForMap, MapAsyncPromise&&);
ExceptionOr<Ref<JSC::ArrayBuffer>> getMappedRange(std::optional<GPUSize64> offset, std::optional<GPUSize64> rangeSize);
void unmap(ScriptExecutionContext&);
void destroy(ScriptExecutionContext&);
WebGPU::Buffer& backing() { return m_backing; }
const WebGPU::Buffer& backing() const { return m_backing; }
GPUSize64 size() const { return static_cast<GPUSize64>(m_bufferSize); }
GPUBufferUsageFlags usage() const { return m_usage; }
GPUBufferMapState mapState() const { return m_mapState; };
~GPUBuffer();
private:
GPUBuffer(Ref<WebGPU::Buffer>&&, size_t, GPUBufferUsageFlags, bool, GPUDevice&);
void internalUnmap(ScriptExecutionContext&);
Ref<WebGPU::Buffer> m_backing;
struct ArrayBufferWithOffset {
RefPtr<JSC::ArrayBuffer> buffer;
size_t offset { 0 };
};
Vector<ArrayBufferWithOffset> m_arrayBuffers;
size_t m_bufferSize { 0 };
size_t m_mappedRangeOffset { 0 };
size_t m_mappedRangeSize { 0 };
const GPUBufferUsageFlags m_usage { 0 };
GPUBufferMapState m_mapState { GPUBufferMapState::Unmapped };
std::optional<MapAsyncPromise> m_pendingMapPromise;
WeakPtr<GPUDevice, WeakPtrImplWithEventTargetData> m_device;
using MappedRanges = WTF::RangeSet<WTF::Range<size_t>>;
MappedRanges m_mappedRanges;
HashSet<size_t, DefaultHash<size_t>, WTF::UnsignedWithZeroKeyHashTraits<size_t>> m_mappedPoints;
bool m_destroyed { false };
bool m_mappedAtCreation { false };
};
}
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