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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUCommandEncoder.h"
#include "GPUBuffer.h"
#include "GPUCommandBuffer.h"
#include "GPUQuerySet.h"
#include "WebGPUDevice.h"
namespace WebCore {
GPUCommandEncoder::GPUCommandEncoder(Ref<WebGPU::CommandEncoder>&& backing, WebGPU::Device& device)
: m_backing(WTFMove(backing))
, m_device(&device)
{
}
String GPUCommandEncoder::label() const
{
return m_backing->label();
}
void GPUCommandEncoder::setLabel(String&& label)
{
m_backing->setLabel(WTFMove(label));
}
ExceptionOr<Ref<GPURenderPassEncoder>> GPUCommandEncoder::beginRenderPass(const GPURenderPassDescriptor& renderPassDescriptor)
{
RefPtr encoder = m_backing->beginRenderPass(renderPassDescriptor.convertToBacking());
if (!encoder || !m_device.get())
return Exception { ExceptionCode::InvalidStateError, "GPUCommandEncoder.beginRenderPass: Unable to begin render pass."_s };
return GPURenderPassEncoder::create(encoder.releaseNonNull(), *m_device.get());
}
ExceptionOr<Ref<GPUComputePassEncoder>> GPUCommandEncoder::beginComputePass(const std::optional<GPUComputePassDescriptor>& computePassDescriptor)
{
RefPtr computePass = m_backing->beginComputePass(computePassDescriptor ? std::optional { computePassDescriptor->convertToBacking() } : std::nullopt);
if (!computePass || !m_device.get())
return Exception { ExceptionCode::InvalidStateError, "GPUCommandEncoder.beginComputePass: Unable to begin compute pass."_s };
return GPUComputePassEncoder::create(computePass.releaseNonNull(), *m_device.get());
}
void GPUCommandEncoder::copyBufferToBuffer(
const GPUBuffer& source,
GPUSize64 sourceOffset,
const GPUBuffer& destination,
GPUSize64 destinationOffset,
GPUSize64 size)
{
m_backing->copyBufferToBuffer(source.backing(), sourceOffset, destination.backing(), destinationOffset, size);
}
void GPUCommandEncoder::copyBufferToTexture(
const GPUImageCopyBuffer& source,
const GPUImageCopyTexture& destination,
const GPUExtent3D& copySize)
{
m_backing->copyBufferToTexture(source.convertToBacking(), destination.convertToBacking(), convertToBacking(copySize));
}
void GPUCommandEncoder::copyTextureToBuffer(
const GPUImageCopyTexture& source,
const GPUImageCopyBuffer& destination,
const GPUExtent3D& copySize)
{
m_backing->copyTextureToBuffer(source.convertToBacking(), destination.convertToBacking(), convertToBacking(copySize));
}
void GPUCommandEncoder::copyTextureToTexture(
const GPUImageCopyTexture& source,
const GPUImageCopyTexture& destination,
const GPUExtent3D& copySize)
{
m_backing->copyTextureToTexture(source.convertToBacking(), destination.convertToBacking(), convertToBacking(copySize));
}
void GPUCommandEncoder::clearBuffer(
const GPUBuffer& buffer,
std::optional<GPUSize64> offset,
std::optional<GPUSize64> size)
{
m_backing->clearBuffer(buffer.backing(), offset.value_or(0), size);
}
void GPUCommandEncoder::pushDebugGroup(String&& groupLabel)
{
m_backing->pushDebugGroup(WTFMove(groupLabel));
}
void GPUCommandEncoder::popDebugGroup()
{
m_backing->popDebugGroup();
}
void GPUCommandEncoder::insertDebugMarker(String&& markerLabel)
{
m_backing->insertDebugMarker(WTFMove(markerLabel));
}
void GPUCommandEncoder::writeTimestamp(const GPUQuerySet& querySet, GPUSize32 queryIndex)
{
m_backing->writeTimestamp(querySet.backing(), queryIndex);
}
void GPUCommandEncoder::resolveQuerySet(
const GPUQuerySet& querySet,
GPUSize32 firstQuery,
GPUSize32 queryCount,
const GPUBuffer& destination,
GPUSize64 destinationOffset)
{
m_backing->resolveQuerySet(querySet.backing(), firstQuery, queryCount, destination.backing(), destinationOffset);
}
static WebGPU::CommandBufferDescriptor convertToBacking(const std::optional<GPUCommandBufferDescriptor>& commandBufferDescriptor)
{
if (!commandBufferDescriptor)
return { };
return commandBufferDescriptor->convertToBacking();
}
ExceptionOr<Ref<GPUCommandBuffer>> GPUCommandEncoder::finish(const std::optional<GPUCommandBufferDescriptor>& commandBufferDescriptor)
{
RefPtr buffer = m_backing->finish(convertToBacking(commandBufferDescriptor));
if (!buffer)
return Exception { ExceptionCode::InvalidStateError, "GPUCommandEncoder.finish: Unable to finish."_s };
return GPUCommandBuffer::create(buffer.releaseNonNull(), *this);
}
void GPUCommandEncoder::setBacking(WebGPU::CommandEncoder& newBacking)
{
m_backing = newBacking;
}
}
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