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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "GPUCommandBufferDescriptor.h"
#include "GPUComputePassDescriptor.h"
#include "GPUComputePassEncoder.h"
#include "GPUExtent3DDict.h"
#include "GPUImageCopyBuffer.h"
#include "GPUImageCopyTexture.h"
#include "GPUIntegralTypes.h"
#include "GPURenderPassDescriptor.h"
#include "GPURenderPassEncoder.h"
#include "WebGPUCommandEncoder.h"
#include <optional>
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class GPUBuffer;
class GPUCommandBuffer;
class GPUQuerySet;
namespace WebGPU {
class Device;
}
class GPUCommandEncoder : public RefCounted<GPUCommandEncoder> {
public:
static Ref<GPUCommandEncoder> create(Ref<WebGPU::CommandEncoder>&& backing, WebGPU::Device& device)
{
return adoptRef(*new GPUCommandEncoder(WTFMove(backing), device));
}
String label() const;
void setLabel(String&&);
ExceptionOr<Ref<GPURenderPassEncoder>> beginRenderPass(const GPURenderPassDescriptor&);
ExceptionOr<Ref<GPUComputePassEncoder>> beginComputePass(const std::optional<GPUComputePassDescriptor>&);
void copyBufferToBuffer(
const GPUBuffer& source,
GPUSize64 sourceOffset,
const GPUBuffer& destination,
GPUSize64 destinationOffset,
GPUSize64);
void copyBufferToTexture(
const GPUImageCopyBuffer& source,
const GPUImageCopyTexture& destination,
const GPUExtent3D& copySize);
void copyTextureToBuffer(
const GPUImageCopyTexture& source,
const GPUImageCopyBuffer& destination,
const GPUExtent3D& copySize);
void copyTextureToTexture(
const GPUImageCopyTexture& source,
const GPUImageCopyTexture& destination,
const GPUExtent3D& copySize);
void clearBuffer(
const GPUBuffer&,
std::optional<GPUSize64> offset,
std::optional<GPUSize64>);
void pushDebugGroup(String&& groupLabel);
void popDebugGroup();
void insertDebugMarker(String&& markerLabel);
void writeTimestamp(const GPUQuerySet&, GPUSize32 queryIndex);
void resolveQuerySet(
const GPUQuerySet&,
GPUSize32 firstQuery,
GPUSize32 queryCount,
const GPUBuffer& destination,
GPUSize64 destinationOffset);
ExceptionOr<Ref<GPUCommandBuffer>> finish(const std::optional<GPUCommandBufferDescriptor>&);
WebGPU::CommandEncoder& backing() { return m_backing; }
const WebGPU::CommandEncoder& backing() const { return m_backing; }
void setBacking(WebGPU::CommandEncoder&);
private:
GPUCommandEncoder(Ref<WebGPU::CommandEncoder>&&, WebGPU::Device&);
Ref<WebGPU::CommandEncoder> m_backing;
WeakPtr<WebGPU::Device> m_device;
};
}
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