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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUComputePassEncoder.h"
#include "GPUBindGroup.h"
#include "GPUBuffer.h"
#include "GPUComputePipeline.h"
#include "GPUQuerySet.h"
#include "WebGPUDevice.h"
namespace WebCore {
GPUComputePassEncoder::GPUComputePassEncoder(Ref<WebGPU::ComputePassEncoder>&& backing, WebGPU::Device& device)
: m_backing(WTFMove(backing))
, m_device(&device)
{
}
String GPUComputePassEncoder::label() const
{
return m_backing->label();
}
void GPUComputePassEncoder::setLabel(String&& label)
{
m_backing->setLabel(WTFMove(label));
}
void GPUComputePassEncoder::setPipeline(const GPUComputePipeline& computePipeline)
{
m_backing->setPipeline(computePipeline.backing());
}
void GPUComputePassEncoder::dispatchWorkgroups(GPUSize32 workgroupCountX, std::optional<GPUSize32> workgroupCountY, std::optional<GPUSize32> workgroupCountZ)
{
// FIXME: https://bugs.webkit.org/show_bug.cgi?id=240219 we should be able to specify the
// default values via the idl file
m_backing->dispatch(workgroupCountX, workgroupCountY.value_or(1), workgroupCountZ.value_or(1));
}
void GPUComputePassEncoder::dispatchWorkgroupsIndirect(const GPUBuffer& indirectBuffer, GPUSize64 indirectOffset)
{
m_backing->dispatchIndirect(indirectBuffer.backing(), indirectOffset);
}
void GPUComputePassEncoder::end()
{
m_backing->end();
if (m_device)
m_backing = m_device->invalidComputePassEncoder();
}
void GPUComputePassEncoder::setBindGroup(GPUIndex32 index, const GPUBindGroup& bindGroup,
std::optional<Vector<GPUBufferDynamicOffset>>&& dynamicOffsets)
{
m_backing->setBindGroup(index, bindGroup.backing(), WTFMove(dynamicOffsets));
}
ExceptionOr<void> GPUComputePassEncoder::setBindGroup(GPUIndex32 index, const GPUBindGroup& bindGroup,
const JSC::Uint32Array& dynamicOffsetsData,
GPUSize64 dynamicOffsetsDataStart,
GPUSize32 dynamicOffsetsDataLength)
{
auto offset = checkedSum<uint64_t>(dynamicOffsetsDataStart, dynamicOffsetsDataLength);
if (offset.hasOverflowed() || offset > dynamicOffsetsData.length())
return Exception { ExceptionCode::RangeError, "dynamic offsets overflowed"_s };
m_backing->setBindGroup(index, bindGroup.backing(), dynamicOffsetsData.typedSpan(), dynamicOffsetsDataStart, dynamicOffsetsDataLength);
return { };
}
void GPUComputePassEncoder::pushDebugGroup(String&& groupLabel)
{
m_backing->pushDebugGroup(WTFMove(groupLabel));
}
void GPUComputePassEncoder::popDebugGroup()
{
m_backing->popDebugGroup();
}
void GPUComputePassEncoder::insertDebugMarker(String&& markerLabel)
{
m_backing->insertDebugMarker(WTFMove(markerLabel));
}
}
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