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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ActiveDOMObject.h"
#include "EventTarget.h"
#include "GPUBindGroupEntry.h"
#include "GPUComputePipeline.h"
#include "GPUDeviceLostInfo.h"
#include "GPUError.h"
#include "GPUErrorFilter.h"
#include "GPURenderPipeline.h"
#include "GPUQueue.h"
#include "HTMLVideoElement.h"
#include "JSDOMPromiseDeferredForward.h"
#include "ScriptExecutionContext.h"
#include "WebGPUDevice.h"
#include <optional>
#include <wtf/Ref.h>
#include <wtf/TZoneMalloc.h>
#include <wtf/WeakHashMap.h>
#include <wtf/WeakHashSet.h>
#include <wtf/WeakPtr.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class GPUBindGroup;
struct GPUBindGroupDescriptor;
class GPUBindGroupLayout;
struct GPUBindGroupLayoutDescriptor;
class GPUBuffer;
struct GPUBufferDescriptor;
class GPUCommandEncoder;
struct GPUCommandEncoderDescriptor;
class GPUComputePipeline;
struct GPUComputePipelineDescriptor;
class GPUExternalTexture;
struct GPUExternalTextureDescriptor;
class GPURenderPipeline;
struct GPURenderPipelineDescriptor;
class GPUPipelineLayout;
struct GPUPipelineLayoutDescriptor;
class GPUPresentationContext;
class GPUQuerySet;
struct GPUQuerySetDescriptor;
class GPURenderBundleEncoder;
struct GPURenderBundleEncoderDescriptor;
class GPURenderPipeline;
struct GPURenderPipelineDescriptor;
class GPUSampler;
struct GPUSamplerDescriptor;
class GPUShaderModule;
struct GPUShaderModuleDescriptor;
class GPUSupportedFeatures;
class GPUSupportedLimits;
class GPUTexture;
struct GPUTextureDescriptor;
class WebXRSession;
class XRGPUBinding;
namespace WebGPU {
class XRBinding;
}
class GPUDevice : public RefCounted<GPUDevice>, public ActiveDOMObject, public EventTarget {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED(GPUDevice);
public:
void ref() const final { RefCounted::ref(); }
void deref() const final { RefCounted::deref(); }
static Ref<GPUDevice> create(ScriptExecutionContext* scriptExecutionContext, Ref<WebGPU::Device>&& backing, String&& queueLabel)
{
return adoptRef(*new GPUDevice(scriptExecutionContext, WTFMove(backing), WTFMove(queueLabel)));
}
virtual ~GPUDevice();
String label() const;
void setLabel(String&&);
Ref<GPUSupportedFeatures> features() const;
Ref<GPUSupportedLimits> limits() const;
Ref<GPUQueue> queue() const;
void destroy(ScriptExecutionContext&);
RefPtr<WebGPU::XRBinding> createXRBinding(const WebXRSession&);
ExceptionOr<Ref<GPUBuffer>> createBuffer(const GPUBufferDescriptor&);
ExceptionOr<Ref<GPUTexture>> createTexture(const GPUTextureDescriptor&);
bool isSupportedFormat(GPUTextureFormat) const;
ExceptionOr<Ref<GPUSampler>> createSampler(const std::optional<GPUSamplerDescriptor>&);
ExceptionOr<Ref<GPUExternalTexture>> importExternalTexture(const GPUExternalTextureDescriptor&);
ExceptionOr<Ref<GPUBindGroupLayout>> createBindGroupLayout(const GPUBindGroupLayoutDescriptor&);
ExceptionOr<Ref<GPUPipelineLayout>> createPipelineLayout(const GPUPipelineLayoutDescriptor&);
ExceptionOr<Ref<GPUBindGroup>> createBindGroup(const GPUBindGroupDescriptor&);
ExceptionOr<Ref<GPUShaderModule>> createShaderModule(const GPUShaderModuleDescriptor&);
ExceptionOr<Ref<GPUComputePipeline>> createComputePipeline(const GPUComputePipelineDescriptor&);
ExceptionOr<Ref<GPURenderPipeline>> createRenderPipeline(const GPURenderPipelineDescriptor&);
using CreateComputePipelineAsyncPromise = DOMPromiseDeferred<IDLInterface<GPUComputePipeline>>;
void createComputePipelineAsync(const GPUComputePipelineDescriptor&, CreateComputePipelineAsyncPromise&&);
using CreateRenderPipelineAsyncPromise = DOMPromiseDeferred<IDLInterface<GPURenderPipeline>>;
ExceptionOr<void> createRenderPipelineAsync(const GPURenderPipelineDescriptor&, CreateRenderPipelineAsyncPromise&&);
ExceptionOr<Ref<GPUCommandEncoder>> createCommandEncoder(const std::optional<GPUCommandEncoderDescriptor>&);
ExceptionOr<Ref<GPURenderBundleEncoder>> createRenderBundleEncoder(const GPURenderBundleEncoderDescriptor&);
ExceptionOr<Ref<GPUQuerySet>> createQuerySet(const GPUQuerySetDescriptor&);
void pushErrorScope(GPUErrorFilter);
using ErrorScopePromise = DOMPromiseDeferred<IDLNullable<IDLUnion<IDLInterface<GPUOutOfMemoryError>, IDLInterface<GPUValidationError>, IDLInterface<GPUInternalError>>>>;
void popErrorScope(ErrorScopePromise&&);
bool addEventListener(const AtomString& eventType, Ref<EventListener>&&, const AddEventListenerOptions&) override;
using LostPromise = DOMPromiseProxy<IDLInterface<GPUDeviceLostInfo>>;
LostPromise& lost();
WebGPU::Device& backing() { return m_backing; }
const WebGPU::Device& backing() const { return m_backing; }
void removeBufferToUnmap(GPUBuffer&);
void addBufferToUnmap(GPUBuffer&);
#if ENABLE(VIDEO)
WeakPtr<GPUExternalTexture> takeExternalTextureForVideoElement(const HTMLVideoElement&);
#endif
private:
GPUDevice(ScriptExecutionContext*, Ref<WebGPU::Device>&&, String&& queueLabel);
// FIXME: We probably need to override more methods to make this work properly.
RefPtr<GPUPipelineLayout> createAutoPipelineLayout();
// EventTarget.
enum EventTargetInterfaceType eventTargetInterface() const final { return EventTargetInterfaceType::GPUDevice; }
ScriptExecutionContext* scriptExecutionContext() const final { return ActiveDOMObject::scriptExecutionContext(); }
void refEventTarget() final { ref(); }
void derefEventTarget() final { deref(); }
UniqueRef<LostPromise> m_lostPromise;
Ref<WebGPU::Device> m_backing;
Ref<GPUQueue> m_queue;
RefPtr<GPUPipelineLayout> m_autoPipelineLayout;
WeakHashSet<GPUBuffer> m_buffersToUnmap;
#if ENABLE(VIDEO)
GPUExternalTexture* externalTextureForDescriptor(const GPUExternalTextureDescriptor&);
WeakHashMap<HTMLVideoElement, WeakPtr<GPUExternalTexture>> m_videoElementToExternalTextureMap;
std::pair<RefPtr<HTMLVideoElement>, RefPtr<GPUExternalTexture>> m_previouslyImportedExternalTexture;
std::pair<Vector<GPUBindGroupEntry>, RefPtr<GPUBindGroup>> m_lastCreatedExternalTextureBindGroup;
#endif
bool m_waitingForDeviceLostPromise { false };
};
}
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