1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116
|
/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ExceptionOr.h"
#include "GPUColorDict.h"
#include "GPUIndexFormat.h"
#include "GPUIntegralTypes.h"
#include "WebGPURenderPassEncoder.h"
#include <JavaScriptCore/Uint32Array.h>
#include <optional>
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class GPUBindGroup;
class GPUBuffer;
class GPUQuerySet;
class GPURenderBundle;
class GPURenderPipeline;
namespace WebGPU {
class Device;
}
class GPURenderPassEncoder : public RefCounted<GPURenderPassEncoder> {
public:
static Ref<GPURenderPassEncoder> create(Ref<WebGPU::RenderPassEncoder>&& backing, WebGPU::Device& device)
{
return adoptRef(*new GPURenderPassEncoder(WTFMove(backing), device));
}
String label() const;
void setLabel(String&&);
void setPipeline(const GPURenderPipeline&);
void setIndexBuffer(const GPUBuffer&, GPUIndexFormat, std::optional<GPUSize64> offset, std::optional<GPUSize64>);
void setVertexBuffer(GPUIndex32 slot, const GPUBuffer*, std::optional<GPUSize64> offset, std::optional<GPUSize64>);
void draw(GPUSize32 vertexCount, std::optional<GPUSize32> instanceCount,
std::optional<GPUSize32> firstVertex, std::optional<GPUSize32> firstInstance);
void drawIndexed(GPUSize32 indexCount, std::optional<GPUSize32> instanceCount,
std::optional<GPUSize32> firstIndex,
std::optional<GPUSignedOffset32> baseVertex,
std::optional<GPUSize32> firstInstance);
void drawIndirect(const GPUBuffer& indirectBuffer, GPUSize64 indirectOffset);
void drawIndexedIndirect(const GPUBuffer& indirectBuffer, GPUSize64 indirectOffset);
void setBindGroup(GPUIndex32, const GPUBindGroup&,
std::optional<Vector<GPUBufferDynamicOffset>>&& dynamicOffsets);
ExceptionOr<void> setBindGroup(GPUIndex32, const GPUBindGroup&,
const Uint32Array& dynamicOffsetsData,
GPUSize64 dynamicOffsetsDataStart,
GPUSize32 dynamicOffsetsDataLength);
void pushDebugGroup(String&& groupLabel);
void popDebugGroup();
void insertDebugMarker(String&& markerLabel);
void setViewport(float x, float y,
float width, float height,
float minDepth, float maxDepth);
void setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y,
GPUIntegerCoordinate width, GPUIntegerCoordinate height);
void setBlendConstant(GPUColor);
void setStencilReference(GPUStencilValue);
void beginOcclusionQuery(GPUSize32 queryIndex);
void endOcclusionQuery();
void executeBundles(Vector<Ref<GPURenderBundle>>&&);
void end();
WebGPU::RenderPassEncoder& backing() { return m_backing; }
const WebGPU::RenderPassEncoder& backing() const { return m_backing; }
private:
GPURenderPassEncoder(Ref<WebGPU::RenderPassEncoder>&& backing, WebGPU::Device&);
Ref<WebGPU::RenderPassEncoder> m_backing;
WeakPtr<WebGPU::Device> m_device;
};
}
|