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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "WebGPUSupportedLimits.h"
namespace WebCore {
class GPUSupportedLimits : public RefCounted<GPUSupportedLimits> {
public:
static Ref<GPUSupportedLimits> create(Ref<WebGPU::SupportedLimits>&& backing)
{
return adoptRef(*new GPUSupportedLimits(WTFMove(backing)));
}
uint32_t maxTextureDimension1D() const;
uint32_t maxTextureDimension2D() const;
uint32_t maxTextureDimension3D() const;
uint32_t maxTextureArrayLayers() const;
uint32_t maxBindGroups() const;
uint32_t maxBindGroupsPlusVertexBuffers() const;
uint32_t maxBindingsPerBindGroup() const;
uint32_t maxDynamicUniformBuffersPerPipelineLayout() const;
uint32_t maxDynamicStorageBuffersPerPipelineLayout() const;
uint32_t maxSampledTexturesPerShaderStage() const;
uint32_t maxSamplersPerShaderStage() const;
uint32_t maxStorageBuffersPerShaderStage() const;
uint32_t maxStorageTexturesPerShaderStage() const;
uint32_t maxUniformBuffersPerShaderStage() const;
uint64_t maxUniformBufferBindingSize() const;
uint64_t maxStorageBufferBindingSize() const;
uint32_t minUniformBufferOffsetAlignment() const;
uint32_t minStorageBufferOffsetAlignment() const;
uint32_t maxVertexBuffers() const;
uint64_t maxBufferSize() const;
uint32_t maxVertexAttributes() const;
uint32_t maxVertexBufferArrayStride() const;
uint32_t maxInterStageShaderComponents() const;
uint32_t maxInterStageShaderVariables() const;
uint32_t maxColorAttachments() const;
uint32_t maxColorAttachmentBytesPerSample() const;
uint32_t maxComputeWorkgroupStorageSize() const;
uint32_t maxComputeInvocationsPerWorkgroup() const;
uint32_t maxComputeWorkgroupSizeX() const;
uint32_t maxComputeWorkgroupSizeY() const;
uint32_t maxComputeWorkgroupSizeZ() const;
uint32_t maxComputeWorkgroupsPerDimension() const;
uint32_t maxStorageBuffersInFragmentStage() const;
uint32_t maxStorageTexturesInFragmentStage() const;
WebGPU::SupportedLimits& backing() { return m_backing; }
const WebGPU::SupportedLimits& backing() const { return m_backing; }
private:
GPUSupportedLimits(Ref<WebGPU::SupportedLimits>&& backing)
: m_backing(WTFMove(backing))
{
}
Ref<WebGPU::SupportedLimits> m_backing;
};
}
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