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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPUDevice.h"
#include "WebGPUPtr.h"
#include "WebGPUQueueImpl.h"
#include <WebCore/MediaPlayerIdentifier.h>
#include <WebGPU/WebGPU.h>
#include <wtf/Deque.h>
#include <wtf/TZoneMalloc.h>
namespace WebCore::WebGPU {
class ConvertToBackingContext;
enum class DeviceLostReason : uint8_t;
class DeviceImpl final : public Device {
WTF_MAKE_TZONE_ALLOCATED(DeviceImpl);
public:
static Ref<DeviceImpl> create(WebGPUPtr<WGPUDevice>&& device, Ref<SupportedFeatures>&& features, Ref<SupportedLimits>&& limits, ConvertToBackingContext& convertToBackingContext)
{
return adoptRef(*new DeviceImpl(WTFMove(device), WTFMove(features), WTFMove(limits), convertToBackingContext));
}
virtual ~DeviceImpl();
void setLastUncapturedError(WGPUErrorType, char const*);
private:
friend class DowncastConvertToBackingContext;
DeviceImpl(WebGPUPtr<WGPUDevice>&&, Ref<SupportedFeatures>&&, Ref<SupportedLimits>&&, ConvertToBackingContext&);
DeviceImpl(const DeviceImpl&) = delete;
DeviceImpl(DeviceImpl&&) = delete;
DeviceImpl& operator=(const DeviceImpl&) = delete;
DeviceImpl& operator=(DeviceImpl&&) = delete;
WGPUDevice backing() const { return m_backing.get(); }
Ref<Queue> queue() final;
void destroy() final;
RefPtr<XRBinding> createXRBinding() final;
RefPtr<Buffer> createBuffer(const BufferDescriptor&) final;
RefPtr<Texture> createTexture(const TextureDescriptor&) final;
RefPtr<Sampler> createSampler(const SamplerDescriptor&) final;
RefPtr<ExternalTexture> importExternalTexture(const ExternalTextureDescriptor&) final;
void updateExternalTexture(const WebCore::WebGPU::ExternalTexture&, const WebCore::MediaPlayerIdentifier&) final;
RefPtr<BindGroupLayout> createBindGroupLayout(const BindGroupLayoutDescriptor&) final;
RefPtr<PipelineLayout> createPipelineLayout(const PipelineLayoutDescriptor&) final;
RefPtr<BindGroup> createBindGroup(const BindGroupDescriptor&) final;
RefPtr<ShaderModule> createShaderModule(const ShaderModuleDescriptor&) final;
RefPtr<ComputePipeline> createComputePipeline(const ComputePipelineDescriptor&) final;
RefPtr<RenderPipeline> createRenderPipeline(const RenderPipelineDescriptor&) final;
void createComputePipelineAsync(const ComputePipelineDescriptor&, CompletionHandler<void(RefPtr<ComputePipeline>&&, String&&)>&&) final;
void createRenderPipelineAsync(const RenderPipelineDescriptor&, CompletionHandler<void(RefPtr<RenderPipeline>&&, String&&)>&&) final;
RefPtr<CommandEncoder> createCommandEncoder(const std::optional<CommandEncoderDescriptor>&) final;
RefPtr<RenderBundleEncoder> createRenderBundleEncoder(const RenderBundleEncoderDescriptor&) final;
RefPtr<QuerySet> createQuerySet(const QuerySetDescriptor&) final;
void pushErrorScope(ErrorFilter) final;
void popErrorScope(CompletionHandler<void(bool, std::optional<Error>&&)>&&) final;
void resolveUncapturedErrorEvent(CompletionHandler<void(bool, std::optional<WebCore::WebGPU::Error>&&)>&&) final;
void resolveDeviceLostPromise(CompletionHandler<void(WebCore::WebGPU::DeviceLostReason)>&&) final;
void setLabelInternal(const String&) final;
void pauseAllErrorReporting(bool pause) final;
[[noreturn]] Ref<CommandEncoder> invalidCommandEncoder() final;
[[noreturn]] Ref<CommandBuffer> invalidCommandBuffer() final;
[[noreturn]] Ref<RenderPassEncoder> invalidRenderPassEncoder() final;
[[noreturn]] Ref<ComputePassEncoder> invalidComputePassEncoder() final;
WebGPUPtr<WGPUDevice> m_backing;
Ref<ConvertToBackingContext> m_convertToBackingContext;
Ref<QueueImpl> m_queue;
};
} // namespace WebCore::WebGPU
#endif // HAVE(WEBGPU_IMPLEMENTATION)
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