1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142
|
/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPU.h"
#include "WebGPUConvertToBackingContext.h"
#include "WebGPUPtr.h"
#include <WebGPU/WebGPU.h>
#include <WebGPU/WebGPUExt.h>
#include <wtf/CompletionHandler.h>
#include <wtf/Deque.h>
#include <wtf/Function.h>
#include <wtf/TZoneMalloc.h>
namespace WebCore {
class GraphicsContext;
class IntSize;
class NativeImage;
}
namespace WebCore::WebGPU {
class Adapter;
class Buffer;
class BindGroup;
class BindGroupLayout;
class CompositorIntegration;
class CommandBuffer;
class CommandEncoder;
class ComputePassEncoder;
class ComputePipeline;
class ConvertToBackingContext;
class Device;
class ExternalTexture;
class PipelineLayout;
class PresentationContext;
class QuerySet;
class Queue;
class RenderBundleEncoder;
class RenderBundle;
class RenderPassEncoder;
class RenderPipeline;
class Sampler;
class ShaderModule;
class Texture;
class TextureView;
class XRBinding;
class XRProjectionLayer;
class XRSubImage;
class GPUImpl final : public GPU, public RefCounted<GPUImpl> {
WTF_MAKE_TZONE_ALLOCATED(GPUImpl);
public:
void ref() const final { RefCounted::ref(); }
void deref() const final { RefCounted::deref(); }
static Ref<GPUImpl> create(WebGPUPtr<WGPUInstance>&& instance, ConvertToBackingContext& convertToBackingContext)
{
return adoptRef(*new GPUImpl(WTFMove(instance), convertToBackingContext));
}
virtual ~GPUImpl();
void paintToCanvas(WebCore::NativeImage&, const WebCore::IntSize&, WebCore::GraphicsContext&) final;
private:
friend class DowncastConvertToBackingContext;
GPUImpl(WebGPUPtr<WGPUInstance>&&, ConvertToBackingContext&);
GPUImpl(const GPUImpl&) = delete;
GPUImpl(GPUImpl&&) = delete;
GPUImpl& operator=(const GPUImpl&) = delete;
GPUImpl& operator=(GPUImpl&&) = delete;
WGPUInstance backing() const { return m_backing.get(); }
void requestAdapter(const RequestAdapterOptions&, CompletionHandler<void(RefPtr<Adapter>&&)>&&) final;
RefPtr<PresentationContext> createPresentationContext(const PresentationContextDescriptor&) final;
RefPtr<CompositorIntegration> createCompositorIntegration() final;
bool isValid(const CompositorIntegration&) const final;
bool isValid(const Buffer&) const final;
bool isValid(const Adapter&) const final;
bool isValid(const BindGroup&) const final;
bool isValid(const BindGroupLayout&) const final;
bool isValid(const CommandBuffer&) const final;
bool isValid(const CommandEncoder&) const final;
bool isValid(const ComputePassEncoder&) const final;
bool isValid(const ComputePipeline&) const final;
bool isValid(const Device&) const final;
bool isValid(const ExternalTexture&) const final;
bool isValid(const PipelineLayout&) const final;
bool isValid(const PresentationContext&) const final;
bool isValid(const QuerySet&) const final;
bool isValid(const Queue&) const final;
bool isValid(const RenderBundleEncoder&) const final;
bool isValid(const RenderBundle&) const final;
bool isValid(const RenderPassEncoder&) const final;
bool isValid(const RenderPipeline&) const final;
bool isValid(const Sampler&) const final;
bool isValid(const ShaderModule&) const final;
bool isValid(const Texture&) const final;
bool isValid(const TextureView&) const final;
bool isValid(const XRBinding&) const final;
bool isValid(const XRSubImage&) const final;
bool isValid(const XRProjectionLayer&) const final;
bool isValid(const XRView&) const final;
WebGPUPtr<WGPUInstance> m_backing;
Ref<ConvertToBackingContext> m_convertToBackingContext;
};
} // namespace WebCore::WebGPU
#endif // HAVE(WEBGPU_IMPLEMENTATION)
|