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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "HTMLModelElementCamera.h"
#include "LayerHostingContextIdentifier.h"
#include "LayoutPoint.h"
#include "LayoutSize.h"
#include "PlatformLayer.h"
#include <optional>
#include <wtf/Forward.h>
#include <wtf/MonotonicTime.h>
#include <wtf/Seconds.h>
#include <wtf/TZoneMalloc.h>
#if ENABLE(MODEL_PROCESS)
#include "ModelPlayerIdentifier.h"
#include <WebCore/StageModeOperations.h>
#endif
namespace WebCore {
class Color;
class Model;
class SharedBuffer;
class TransformationMatrix;
class WEBCORE_EXPORT ModelPlayer : public RefCounted<ModelPlayer> {
WTF_MAKE_TZONE_ALLOCATED_EXPORT(ModelPlayer, WEBCORE_EXPORT);
public:
virtual ~ModelPlayer();
#if ENABLE(MODEL_PROCESS)
virtual ModelPlayerIdentifier identifier() const = 0;
#endif
virtual void load(Model&, LayoutSize) = 0;
virtual void sizeDidChange(LayoutSize) = 0;
virtual PlatformLayer* layer() = 0;
virtual std::optional<LayerHostingContextIdentifier> layerHostingContextIdentifier() = 0;
virtual void setEntityTransform(TransformationMatrix);
virtual void enterFullscreen() = 0;
virtual bool supportsMouseInteraction();
virtual bool supportsDragging();
virtual bool supportsTransform(TransformationMatrix);
virtual void setInteractionEnabled(bool);
virtual void handleMouseDown(const LayoutPoint&, MonotonicTime) = 0;
virtual void handleMouseMove(const LayoutPoint&, MonotonicTime) = 0;
virtual void handleMouseUp(const LayoutPoint&, MonotonicTime) = 0;
virtual void getCamera(CompletionHandler<void(std::optional<HTMLModelElementCamera>&&)>&&) = 0;
virtual void setCamera(HTMLModelElementCamera, CompletionHandler<void(bool success)>&&) = 0;
virtual void isPlayingAnimation(CompletionHandler<void(std::optional<bool>&&)>&&) = 0;
virtual void setAnimationIsPlaying(bool, CompletionHandler<void(bool success)>&&) = 0;
virtual void isLoopingAnimation(CompletionHandler<void(std::optional<bool>&&)>&&) = 0;
virtual void setIsLoopingAnimation(bool, CompletionHandler<void(bool success)>&&) = 0;
virtual void animationDuration(CompletionHandler<void(std::optional<Seconds>&&)>&&) = 0;
virtual void animationCurrentTime(CompletionHandler<void(std::optional<Seconds>&&)>&&) = 0;
virtual void setAnimationCurrentTime(Seconds, CompletionHandler<void(bool success)>&&) = 0;
virtual void hasAudio(CompletionHandler<void(std::optional<bool>&&)>&&) = 0;
virtual void isMuted(CompletionHandler<void(std::optional<bool>&&)>&&) = 0;
virtual void setIsMuted(bool, CompletionHandler<void(bool success)>&&) = 0;
virtual String inlinePreviewUUIDForTesting() const;
#if PLATFORM(COCOA)
virtual Vector<RetainPtr<id>> accessibilityChildren() = 0;
#endif
#if ENABLE(MODEL_PROCESS)
virtual void setAutoplay(bool);
virtual void setLoop(bool);
virtual void setPlaybackRate(double, CompletionHandler<void(double effectivePlaybackRate)>&&);
virtual double duration() const;
virtual bool paused() const;
virtual void setPaused(bool, CompletionHandler<void(bool succeeded)>&&);
virtual Seconds currentTime() const;
virtual void setCurrentTime(Seconds, CompletionHandler<void()>&&);
virtual void setEnvironmentMap(Ref<SharedBuffer>&& data);
virtual void setHasPortal(bool);
virtual void setStageMode(StageModeOperation);
virtual void beginStageModeTransform(const TransformationMatrix&);
virtual void updateStageModeTransform(const TransformationMatrix&);
virtual void endStageModeInteraction();
#endif
};
}
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