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/*
* Copyright (C) 2020 Igalia S.L. All rights reserved.
* Copyright (C) 2021-2024 Apple, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebXROpaqueFramebuffer.h"
#if ENABLE(WEBXR) && !PLATFORM(COCOA)
#include "IntSize.h"
#include "WebGLFramebuffer.h"
#include "WebGL2RenderingContext.h"
#include "WebGLRenderingContext.h"
#include "WebGLRenderingContextBase.h"
#include "WebGLUtilities.h"
#include <wtf/Scope.h>
#include <wtf/SystemTracing.h>
namespace WebCore {
using GL = GraphicsContextGL;
std::unique_ptr<WebXROpaqueFramebuffer> WebXROpaqueFramebuffer::create(PlatformXR::LayerHandle handle, WebGLRenderingContextBase& context, Attributes&& attributes, IntSize framebufferSize)
{
auto framebuffer = WebGLFramebuffer::createOpaque(context);
if (!framebuffer)
return nullptr;
return std::unique_ptr<WebXROpaqueFramebuffer>(new WebXROpaqueFramebuffer(handle, framebuffer.releaseNonNull(), context, WTFMove(attributes), framebufferSize));
}
WebXROpaqueFramebuffer::WebXROpaqueFramebuffer(PlatformXR::LayerHandle handle, Ref<WebGLFramebuffer>&& framebuffer, WebGLRenderingContextBase& context, Attributes&& attributes, IntSize framebufferSize)
: m_handle(handle)
, m_drawFramebuffer(WTFMove(framebuffer))
, m_context(context)
, m_attributes(WTFMove(attributes))
, m_framebufferSize(framebufferSize)
{
}
WebXROpaqueFramebuffer::~WebXROpaqueFramebuffer()
{
if (RefPtr gl = m_context.graphicsContextGL()) {
m_drawAttachments.release(*gl);
m_resolveAttachments.release(*gl);
m_resolvedFBO.release(*gl);
m_context.deleteFramebuffer(m_drawFramebuffer.ptr());
} else {
// The GraphicsContextGL is gone, so disarm the GCGLOwned objects so
// their destructors don't assert.
m_drawAttachments.leakObject();
m_resolveAttachments.leakObject();
m_displayFBO.leakObject();
m_resolvedFBO.leakObject();
}
}
void WebXROpaqueFramebuffer::startFrame(PlatformXR::FrameData::LayerData& data)
{
RefPtr gl = m_context.graphicsContextGL();
if (!gl)
return;
tracePoint(WebXRLayerStartFrameStart);
auto scopeExit = makeScopeExit([&]() {
tracePoint(WebXRLayerStartFrameEnd);
});
auto [textureTarget, textureTargetBinding] = gl->externalImageTextureBindingPoint();
ScopedWebGLRestoreFramebuffer restoreFramebuffer { m_context };
ScopedWebGLRestoreTexture restoreTexture { m_context, textureTarget };
ScopedWebGLRestoreRenderbuffer restoreRenderBuffer { m_context };
gl->bindFramebuffer(GL::FRAMEBUFFER, m_drawFramebuffer->object());
// https://immersive-web.github.io/webxr/#opaque-framebuffer
// The buffers attached to an opaque framebuffer MUST be cleared to the values in the provided table when first created,
// or prior to the processing of each XR animation frame.
// FIXME: Actually do the clearing (not using invalidateFramebuffer). This will have to be done after we've attached
// the textures/renderbuffers.
m_framebufferSize = data.framebufferSize;
m_colorTexture = data.opaqueTexture;
// WebXR must always clear for the rAF of the session. Currently we assume content does not do redundant initial clear,
// as the spec says the buffer always starts cleared.
ScopedDisableRasterizerDiscard disableRasterizerDiscard { m_context };
ScopedEnableBackbuffer enableBackBuffer { m_context };
ScopedDisableScissorTest disableScissorTest { m_context };
ScopedClearColorAndMask zeroClear { m_context, 0.f, 0.f, 0.f, 0.f, true, true, true, true, };
ScopedClearDepthAndMask zeroDepth { m_context, 1.0f, true, m_attributes.depth };
ScopedClearStencilAndMask zeroStencil { m_context, 0, 0xFFFFFFFF, m_attributes.stencil };
GCGLenum clearMask = GL::COLOR_BUFFER_BIT;
if (m_attributes.depth)
clearMask |= GL::DEPTH_BUFFER_BIT;
if (m_attributes.stencil)
clearMask |= GL::STENCIL_BUFFER_BIT;
gl->bindFramebuffer(GL::FRAMEBUFFER, m_drawFramebuffer->object());
gl->clear(clearMask);
}
void WebXROpaqueFramebuffer::endFrame()
{
RefPtr gl = m_context.graphicsContextGL();
if (!gl)
return;
tracePoint(WebXRLayerEndFrameStart);
gl->disableFoveation();
auto scopeExit = makeScopeExit([&]() {
tracePoint(WebXRLayerEndFrameEnd);
});
ScopedWebGLRestoreFramebuffer restoreFramebuffer { m_context };
switch (m_displayLayout) {
case PlatformXR::Layout::Shared:
blitShared(*gl);
break;
case PlatformXR::Layout::Layered:
blitSharedToLayered(*gl);
break;
}
// FIXME: We have to call finish rather than flush because we only want to disconnect
// the IOSurface and signal the DeviceProxy when we know the content has been rendered.
// It might be possible to set this up so the completion of the rendering triggers
// the endFrame call.
gl->finish();
}
bool WebXROpaqueFramebuffer::usesLayeredMode() const
{
return m_displayLayout == PlatformXR::Layout::Layered;
}
void WebXROpaqueFramebuffer::resolveMSAAFramebuffer(GraphicsContextGL& gl)
{
IntSize size = drawFramebufferSize();
PlatformGLObject readFBO = m_drawFramebuffer->object();
PlatformGLObject drawFBO = m_resolvedFBO ? m_resolvedFBO : m_displayFBO;
GCGLbitfield buffers = GL::COLOR_BUFFER_BIT;
if (m_drawAttachments.depthStencilBuffer) {
// FIXME: Is it necessary to resolve stencil?
buffers |= GL::DEPTH_BUFFER_BIT | GL::STENCIL_BUFFER_BIT;
}
gl.bindFramebuffer(GL::READ_FRAMEBUFFER, readFBO);
ASSERT(gl.checkFramebufferStatus(GL::READ_FRAMEBUFFER) == GL::FRAMEBUFFER_COMPLETE);
gl.bindFramebuffer(GL::DRAW_FRAMEBUFFER, drawFBO);
ASSERT(gl.checkFramebufferStatus(GL::DRAW_FRAMEBUFFER) == GL::FRAMEBUFFER_COMPLETE);
gl.blitFramebuffer(0, 0, size.width(), size.height(), 0, 0, size.width(), size.height(), buffers, GL::NEAREST);
}
void WebXROpaqueFramebuffer::blitShared(GraphicsContextGL& gl)
{
gl.bindFramebuffer(GL::FRAMEBUFFER, m_drawFramebuffer->object());
gl.framebufferTexture2D(GL::FRAMEBUFFER, GL::COLOR_ATTACHMENT0, GL::TEXTURE_2D, m_colorTexture, 0);
ASSERT(gl.checkFramebufferStatus(GL::FRAMEBUFFER) == GL::FRAMEBUFFER_COMPLETE);
}
void WebXROpaqueFramebuffer::blitSharedToLayered(GraphicsContextGL& gl)
{
UNUSED_PARAM(gl);
ASSERT_NOT_REACHED();
}
bool WebXROpaqueFramebuffer::supportsDynamicViewportScaling() const
{
return true;
}
IntSize WebXROpaqueFramebuffer::drawFramebufferSize() const
{
return m_framebufferSize;
}
IntRect WebXROpaqueFramebuffer::drawViewport(PlatformXR::Eye eye) const
{
UNUSED_PARAM(eye);
return IntRect(IntPoint::zero(), drawFramebufferSize());
}
static IntSize toIntSize(const auto& size)
{
return IntSize(size[0], size[1]);
}
void WebXROpaqueFramebuffer::allocateRenderbufferStorage(GraphicsContextGL& gl, GCGLOwnedRenderbuffer& buffer, GCGLsizei samples, GCGLenum internalFormat, IntSize size)
{
PlatformGLObject renderbuffer = gl.createRenderbuffer();
ASSERT(renderbuffer);
gl.bindRenderbuffer(GL::RENDERBUFFER, renderbuffer);
gl.renderbufferStorageMultisampleANGLE(GL::RENDERBUFFER, samples, internalFormat, size.width(), size.height());
buffer.adopt(gl, renderbuffer);
}
void WebXROpaqueFramebuffer::allocateAttachments(GraphicsContextGL& gl, WebXRAttachments& attachments, GCGLsizei samples, IntSize size)
{
const bool hasDepthOrStencil = m_attributes.stencil || m_attributes.depth;
allocateRenderbufferStorage(gl, attachments.colorBuffer, samples, GL::RGBA8, size);
if (hasDepthOrStencil)
allocateRenderbufferStorage(gl, attachments.depthStencilBuffer, samples, GL::DEPTH24_STENCIL8, size);
}
void WebXROpaqueFramebuffer::bindAttachments(GraphicsContextGL& gl, WebXRAttachments& attachments)
{
gl.framebufferRenderbuffer(GL::FRAMEBUFFER, GL::COLOR_ATTACHMENT0, GL::RENDERBUFFER, attachments.colorBuffer);
// NOTE: In WebGL2, GL::DEPTH_STENCIL_ATTACHMENT is an alias to set GL::DEPTH_ATTACHMENT and GL::STENCIL_ATTACHMENT, which is all we require.
ASSERT((m_attributes.stencil || m_attributes.depth) && attachments.depthStencilBuffer);
gl.framebufferRenderbuffer(GL::FRAMEBUFFER, GL::DEPTH_STENCIL_ATTACHMENT, GL::RENDERBUFFER, attachments.depthStencilBuffer);
}
IntRect WebXROpaqueFramebuffer::calculateViewportShared(PlatformXR::Eye eye, bool isFoveated, const IntRect& leftViewport, const IntRect& rightViewport)
{
switch (eye) {
case PlatformXR::Eye::None:
ASSERT_NOT_REACHED();
return IntRect();
case PlatformXR::Eye::Left:
return isFoveated ? leftViewport : IntRect(0, 0, m_framebufferSize.width(), m_framebufferSize.height());
case PlatformXR::Eye::Right:
return isFoveated ? IntRect(leftViewport.width() + rightViewport.x(), rightViewport.y(), rightViewport.width(), rightViewport.height()) : IntRect(m_framebufferSize.width(), 0, m_framebufferSize.width(), m_framebufferSize.height());
}
return IntRect();
}
void WebXRExternalRenderbuffer::destroyImage(GraphicsContextGL& gl)
{
image.release(gl);
}
void WebXRExternalRenderbuffer::release(GraphicsContextGL& gl)
{
renderBufferObject.release(gl);
image.release(gl);
}
void WebXRExternalRenderbuffer::leakObject()
{
renderBufferObject.leakObject();
image.leakObject();
}
} // namespace WebCore
#endif // ENABLE(WEBXR) && !PLATFORM(COCOA)
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