File: WebXROpaqueFramebufferCocoa.cpp

package info (click to toggle)
webkit2gtk 2.48.5-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 429,764 kB
  • sloc: cpp: 3,697,587; javascript: 194,444; ansic: 169,997; python: 46,499; asm: 19,295; ruby: 18,528; perl: 16,602; xml: 4,650; yacc: 2,360; sh: 2,098; java: 1,993; lex: 1,327; pascal: 366; makefile: 298
file content (573 lines) | stat: -rw-r--r-- 24,070 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
/*
 * Copyright (C) 2024 Apple, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "WebXROpaqueFramebuffer.h"

#if ENABLE(WEBXR) && PLATFORM(COCOA)

#include "GraphicsContextGLCocoa.h"
#include "IntSize.h"
#include "Logging.h"
#include "WebGL2RenderingContext.h"
#include "WebGLFramebuffer.h"
#include "WebGLRenderingContext.h"
#include "WebGLRenderingContextBase.h"
#include "WebGLUtilities.h"
#include <wtf/Scope.h>
#include <wtf/SystemTracing.h>

namespace WebCore {

using GL = GraphicsContextGL;

static void ensure(GL& gl, GCGLOwnedFramebuffer& framebuffer)
{
    if (!framebuffer) {
        auto object = gl.createFramebuffer();
        if (!object)
            return;
        framebuffer.adopt(gl, object);
    }
}

static void createAndBindCompositorBuffer(GL& gl, WebXRExternalRenderbuffer& buffer, GCGLenum internalFormat, GL::ExternalImageSource source, GCGLint layer)
{
    if (!buffer.renderBufferObject) {
        auto object = gl.createRenderbuffer();
        if (!object)
            return;
        buffer.renderBufferObject.adopt(gl, object);
    }
    gl.bindRenderbuffer(GL::RENDERBUFFER, buffer.renderBufferObject);
    auto image = gl.createExternalImage(WTFMove(source), internalFormat, layer);
    if (!image)
        return;
    gl.bindExternalImage(GL::RENDERBUFFER, image);
    buffer.image.adopt(gl, image);
}

static GL::ExternalImageSource makeExternalImageSource(const PlatformXR::FrameData::ExternalTexture& imageSource)
{
    if (imageSource.isSharedTexture)
        return GraphicsContextGLExternalImageSourceMTLSharedTextureHandle { MachSendRight(imageSource.handle) };
    return GraphicsContextGLExternalImageSourceIOSurfaceHandle { MachSendRight(imageSource.handle) };
}

static void createAndBindTempBuffer(GL& gl, WebXRExternalRenderbuffer& buffer, GCGLenum internalFormat, IntSize size)
{
    if (!buffer.renderBufferObject) {
        auto object = gl.createRenderbuffer();
        if (!object)
            return;
        buffer.renderBufferObject.adopt(gl, object);
    }
    gl.bindRenderbuffer(GL::RENDERBUFFER, buffer.renderBufferObject);
    gl.renderbufferStorage(GL::RENDERBUFFER, internalFormat, size.width(), size.height());
}

static IntSize toIntSize(const auto& size)
{
    return IntSize(size[0], size[1]);
}

std::unique_ptr<WebXROpaqueFramebuffer> WebXROpaqueFramebuffer::create(PlatformXR::LayerHandle handle, WebGLRenderingContextBase& context, Attributes&& attributes, IntSize framebufferSize)
{
    auto framebuffer = WebGLFramebuffer::createOpaque(context);
    if (!framebuffer)
        return nullptr;
    return std::unique_ptr<WebXROpaqueFramebuffer>(new WebXROpaqueFramebuffer(handle, framebuffer.releaseNonNull(), context, WTFMove(attributes), framebufferSize));
}

WebXROpaqueFramebuffer::WebXROpaqueFramebuffer(PlatformXR::LayerHandle handle, Ref<WebGLFramebuffer>&& framebuffer, WebGLRenderingContextBase& context, Attributes&& attributes, IntSize framebufferSize)
    : m_handle(handle)
    , m_drawFramebuffer(WTFMove(framebuffer))
    , m_context(context)
    , m_attributes(WTFMove(attributes))
    , m_framebufferSize(framebufferSize)
{
}

WebXROpaqueFramebuffer::~WebXROpaqueFramebuffer()
{
    releaseAllDisplayAttachments();

    if (RefPtr gl = m_context.graphicsContextGL()) {
        m_drawAttachments.release(*gl);
        m_resolveAttachments.release(*gl);
        m_displayFBO.release(*gl);
        m_resolvedFBO.release(*gl);
        m_context.deleteFramebuffer(m_drawFramebuffer.ptr());
    } else {
        // The GraphicsContextGL is gone, so disarm the GCGLOwned objects so
        // their destructors don't assert.
        m_drawAttachments.leakObject();
        m_resolveAttachments.leakObject();
        m_displayFBO.leakObject();
        m_resolvedFBO.leakObject();
    }
}

void WebXROpaqueFramebuffer::startFrame(PlatformXR::FrameData::LayerData& data)
{
    RefPtr gl = m_context.graphicsContextGL();
    if (!gl)
        return;

    tracePoint(WebXRLayerStartFrameStart);
    auto scopeExit = makeScopeExit([&]() {
        tracePoint(WebXRLayerStartFrameEnd);
    });

    auto [textureTarget, textureTargetBinding] = gl->externalImageTextureBindingPoint();

    ScopedWebGLRestoreFramebuffer restoreFramebuffer { m_context };
    ScopedWebGLRestoreTexture restoreTexture { m_context, textureTarget };
    ScopedWebGLRestoreRenderbuffer restoreRenderBuffer { m_context };

    gl->bindFramebuffer(GL::FRAMEBUFFER, m_drawFramebuffer->object());
    // https://immersive-web.github.io/webxr/#opaque-framebuffer
    // The buffers attached to an opaque framebuffer MUST be cleared to the values in the provided table when first created,
    // or prior to the processing of each XR animation frame.
    // FIXME: Actually do the clearing (not using invalidateFramebuffer). This will have to be done after we've attached
    // the textures/renderbuffers.

    if (data.layerSetup) {
        // The drawing target can change size at any point during the session. If this happens, we need
        // to recreate the framebuffer.
        if (!setupFramebuffer(*gl, *data.layerSetup))
            return;

        m_completionSyncEvent = MachSendRight(data.layerSetup->completionSyncEvent);
    }

    bindCompositorTexturesForDisplay(*gl, data);
    auto displayAttachmentSet = reusableDisplayAttachmentsAtIndex(m_currentDisplayAttachmentIndex);
    ASSERT(displayAttachmentSet);
    if (!displayAttachmentSet) {
        RELEASE_LOG_ERROR(XR, "WebXROpaqueFramebuffer::startFrame(): unable to find display attachments at index: %zu", m_currentDisplayAttachmentIndex);
        return;
    }
    if (!(*displayAttachmentSet)[0].colorBuffer.image) {
        RELEASE_LOG_ERROR(XR, "WebXROpaqueFramebuffer::startFrame(): no color texture at index: %zu", m_currentDisplayAttachmentIndex);
        return;
    }

    m_renderingFrameIndex = data.renderingFrameIndex;
    m_blitDepth = data.requestDepth;

    // WebXR must always clear for the rAF of the session. Currently we assume content does not do redundant initial clear,
    // as the spec says the buffer always starts cleared.
    ScopedDisableRasterizerDiscard disableRasterizerDiscard { m_context };
    ScopedEnableBackbuffer enableBackBuffer { m_context };
    ScopedDisableScissorTest disableScissorTest { m_context };
    ScopedClearColorAndMask zeroClear { m_context, 0.f, 0.f, 0.f, 0.f, true, true, true, true, };
    ScopedClearDepthAndMask zeroDepth { m_context, 1.0f, true, m_attributes.depth };
    ScopedClearStencilAndMask zeroStencil { m_context, 0, 0xFFFFFFFF, m_attributes.stencil };
    GCGLenum clearMask = GL::COLOR_BUFFER_BIT;
    if (m_attributes.depth)
        clearMask |= GL::DEPTH_BUFFER_BIT;
    if (m_attributes.stencil)
        clearMask |= GL::STENCIL_BUFFER_BIT;
    gl->bindFramebuffer(GL::FRAMEBUFFER, m_drawFramebuffer->object());
    gl->clear(clearMask);
}

void WebXROpaqueFramebuffer::endFrame()
{
    RefPtr gl = m_context.graphicsContextGL();
    if (!gl)
        return;

    tracePoint(WebXRLayerEndFrameStart);

    auto scopeExit = makeScopeExit([&]() {
        tracePoint(WebXRLayerEndFrameEnd);
    });

    ScopedWebGLRestoreFramebuffer restoreFramebuffer { m_context };
    switch (m_displayLayout) {
    case PlatformXR::Layout::Shared:
        blitShared(*gl);
        break;
    case PlatformXR::Layout::Layered:
        blitSharedToLayered(*gl);
        break;
    }

    if (m_completionSyncEvent) {
        auto completionSync = gl->createExternalSync(std::tuple(m_completionSyncEvent, m_renderingFrameIndex));
        ASSERT(completionSync);
        if (completionSync) {
            gl->flush();
            gl->deleteExternalSync(completionSync);
        }
    } else
        gl->finish();
}

bool WebXROpaqueFramebuffer::usesLayeredMode() const
{
    return m_displayLayout == PlatformXR::Layout::Layered;
}

void WebXROpaqueFramebuffer::releaseAllDisplayAttachments()
{
    for (size_t i = 0; i < m_displayAttachmentsSets.size(); ++i)
        releaseDisplayAttachmentsAtIndex(i);
    m_displayAttachmentsSets.clear();
}

void WebXROpaqueFramebuffer::resolveMSAAFramebuffer(GraphicsContextGL& gl)
{
#if PLATFORM(VISION) && !PLATFORM(IOS_FAMILY_SIMULATOR)
    // End of rendering. Discard the MSAA buffers to avoid writing them back to
    // memory since we only need the resolved versions.
    Vector<GCGLenum, 3> discardAttachments = { GL::COLOR_ATTACHMENT0, GL::DEPTH_ATTACHMENT, GL::STENCIL_ATTACHMENT };
    gl.framebufferDiscard(GL::FRAMEBUFFER, discardAttachments);
#else
    IntSize size = m_framebufferSize; // Physical Space
    PlatformGLObject readFBO = m_drawFramebuffer->object();
    PlatformGLObject drawFBO = m_resolvedFBO ? m_resolvedFBO : m_displayFBO;

    GCGLbitfield buffers = GL::COLOR_BUFFER_BIT;
    if (m_drawAttachments.depthStencilBuffer) {
        // FIXME: Is it necessary to resolve stencil?
        buffers |= GL::DEPTH_BUFFER_BIT | GL::STENCIL_BUFFER_BIT;
    }

    gl.bindFramebuffer(GL::READ_FRAMEBUFFER, readFBO);
    ASSERT(gl.checkFramebufferStatus(GL::READ_FRAMEBUFFER) == GL::FRAMEBUFFER_COMPLETE);
    gl.bindFramebuffer(GL::DRAW_FRAMEBUFFER, drawFBO);
    ASSERT(gl.checkFramebufferStatus(GL::DRAW_FRAMEBUFFER) == GL::FRAMEBUFFER_COMPLETE);
    gl.blitFramebuffer(0, 0, size.width(), size.height(), 0, 0, size.width(), size.height(), buffers, GL::NEAREST);
#endif
}

void WebXROpaqueFramebuffer::blitShared(GraphicsContextGL& gl)
{
    ASSERT(!m_resolvedFBO, "blitShared should not require intermediate resolve buffers");

    auto displayAttachmentSet = reusableDisplayAttachmentsAtIndex(m_currentDisplayAttachmentIndex);
    ASSERT(displayAttachmentSet);
    if (!displayAttachmentSet) {
        RELEASE_LOG_ERROR(XR, "WebXROpaqueFramebuffer::blitShared(): unable to find display attachments at index: %zu", m_currentDisplayAttachmentIndex);
        return;
    }

    ensure(gl, m_displayFBO);
    gl.bindFramebuffer(GL::FRAMEBUFFER, m_displayFBO);
    gl.framebufferRenderbuffer(GL::FRAMEBUFFER, GL::COLOR_ATTACHMENT0, GL::RENDERBUFFER, (*displayAttachmentSet)[0].colorBuffer.renderBufferObject);
    ASSERT(gl.checkFramebufferStatus(GL::FRAMEBUFFER) == GL::FRAMEBUFFER_COMPLETE);
    resolveMSAAFramebuffer(gl);
}

void WebXROpaqueFramebuffer::blitSharedToLayered(GraphicsContextGL& gl)
{
    ensure(gl, m_displayFBO);

    PlatformGLObject readFBO = (m_resolvedFBO && m_attributes.antialias) ? m_resolvedFBO : m_drawFramebuffer->object();
    ASSERT(readFBO, "readFBO shouldn't be the default framebuffer");
    PlatformGLObject drawFBO = m_displayFBO;
    ASSERT(drawFBO, "drawFBO shouldn't be the default framebuffer");

    auto displayAttachmentSet = reusableDisplayAttachmentsAtIndex(m_currentDisplayAttachmentIndex);
    ASSERT(displayAttachmentSet);
    if (!displayAttachmentSet) {
        RELEASE_LOG_ERROR(XR, "WebXROpaqueFramebuffer::blitSharedToLayered(): unable to find display attachments at index: %zu", m_currentDisplayAttachmentIndex);
        return;
    }

    GCGLint xOffset = 0;
    GCGLint width = m_leftPhysicalSize.width();
    GCGLint height = m_leftPhysicalSize.height();

    if (m_resolvedFBO && m_attributes.antialias)
        resolveMSAAFramebuffer(gl);

    for (int layer = 0; layer < 2; ++layer) {
        gl.bindFramebuffer(GL::READ_FRAMEBUFFER, readFBO);
        gl.bindFramebuffer(GL::DRAW_FRAMEBUFFER, drawFBO);

        GCGLbitfield buffers = GL::COLOR_BUFFER_BIT;
        gl.framebufferRenderbuffer(GL::DRAW_FRAMEBUFFER, GL::COLOR_ATTACHMENT0, GL::RENDERBUFFER, (*displayAttachmentSet)[layer].colorBuffer.renderBufferObject);

        if (m_blitDepth && (*displayAttachmentSet)[layer].depthStencilBuffer.image) {
            buffers |= GL::DEPTH_BUFFER_BIT;
            gl.framebufferRenderbuffer(GL::DRAW_FRAMEBUFFER, GL::DEPTH_STENCIL_ATTACHMENT, GL::RENDERBUFFER, (*displayAttachmentSet)[layer].depthStencilBuffer.renderBufferObject);
        }
        ASSERT(gl.checkFramebufferStatus(GL::DRAW_FRAMEBUFFER) == GL::FRAMEBUFFER_COMPLETE);

        gl.blitFramebuffer(xOffset, 0, xOffset + width, height, 0, 0, width, height, buffers, GL::NEAREST);

        xOffset += width;
        width = m_rightPhysicalSize.width();
        height = m_rightPhysicalSize.height();
    }
}

bool WebXROpaqueFramebuffer::supportsDynamicViewportScaling() const
{
#if PLATFORM(VISION)
    return false;
#else
    return true;
#endif
}

IntSize WebXROpaqueFramebuffer::drawFramebufferSize() const
{
    auto framebufferRect = unionRect(m_leftViewport, m_rightViewport);
    RELEASE_ASSERT(framebufferRect.location().isZero());
    // rdar://127893021 - Games exported by Unity set the viewport to the reported size of the framebuffer and
    // adjust the rendering for each eye's viewport in shaders, not with WebGL setViewport/setScissor calls.
    return framebufferRect.size();
}

IntRect WebXROpaqueFramebuffer::drawViewport(PlatformXR::Eye eye) const
{
    switch (eye) {
    case PlatformXR::Eye::None:
        RELEASE_ASSERT(!m_usingFoveation);
        return IntRect(IntPoint::zero(), drawFramebufferSize());
    case PlatformXR::Eye::Left:
        return m_leftViewport;
    case PlatformXR::Eye::Right:
        return m_rightViewport;
    }
}

static PlatformXR::Layout displayLayout(const PlatformXR::FrameData::LayerSetupData& data)
{
    return data.physicalSize[1][0] > 0 ? PlatformXR::Layout::Layered : PlatformXR::Layout::Shared;
}

static IntSize calcFramebufferPhysicalSize(const IntSize& leftPhysicalSize, const IntSize& rightPhysicalSize)
{
    if (rightPhysicalSize.isEmpty())
        return leftPhysicalSize;
    RELEASE_ASSERT(leftPhysicalSize.height() == rightPhysicalSize.height(), "Only side-by-side shared framebuffer layout is supported");
    return { leftPhysicalSize.width() + rightPhysicalSize.width(), leftPhysicalSize.height() };
}

bool WebXROpaqueFramebuffer::setupFramebuffer(GraphicsContextGL& gl, const PlatformXR::FrameData::LayerSetupData& data)
{
    auto leftPhysicalSize = toIntSize(data.physicalSize[0]);
    auto rightPhysicalSize = toIntSize(data.physicalSize[1]);
    auto framebufferSize = calcFramebufferPhysicalSize(leftPhysicalSize, rightPhysicalSize);
    bool framebufferResize = !m_drawAttachments || m_framebufferSize != framebufferSize || m_displayLayout != displayLayout(data);
    bool usingFoveation = !data.foveationRateMapDesc.screenSize.isEmpty();
    bool foveationChange = m_usingFoveation ^ usingFoveation;

    m_displayLayout = displayLayout(data);
    m_framebufferSize = framebufferSize;
    m_leftViewport = data.viewports[0];
    m_leftPhysicalSize = leftPhysicalSize;
    m_rightViewport = data.viewports[1];
    m_rightPhysicalSize = rightPhysicalSize;
    m_usingFoveation = usingFoveation;

    const bool layeredLayout = m_displayLayout == PlatformXR::Layout::Layered;
    const bool needsIntermediateResolve = m_attributes.antialias && layeredLayout;

    // Set up recommended samples for WebXR.
    auto sampleCount = m_attributes.antialias ? std::min(4, m_context.maxSamples()) : 0;

    // Drawing target
    if (framebufferResize) {
        // FIXME: We always allocate a new drawing target
        allocateAttachments(gl, m_drawAttachments, sampleCount, m_framebufferSize);

        gl.bindFramebuffer(GL::FRAMEBUFFER, m_drawFramebuffer->object());
        bindAttachments(gl, m_drawAttachments);
        ASSERT(gl.checkFramebufferStatus(GL::FRAMEBUFFER) == GL::FRAMEBUFFER_COMPLETE);
    }

    // Calculate viewports of each eye
    if (foveationChange) {
        if (m_usingFoveation) {
            const auto& frmd = data.foveationRateMapDesc;
            if (!gl.addFoveation(leftPhysicalSize, rightPhysicalSize, frmd.screenSize, frmd.horizontalSamplesLeft, frmd.verticalSamples, frmd.horizontalSamplesRight))
                return false;
            gl.enableFoveation(m_drawAttachments.colorBuffer);
        } else
            gl.disableFoveation();
    }

    // Intermediate resolve target
    if ((!m_resolvedFBO || framebufferResize) && needsIntermediateResolve) {
        allocateAttachments(gl, m_resolveAttachments, 0, m_framebufferSize);

#if PLATFORM(VISION) && !PLATFORM(IOS_FAMILY_SIMULATOR)
        gl.bindFramebuffer(GL::FRAMEBUFFER, m_drawFramebuffer->object());
        bindResolveAttachments(gl, m_resolveAttachments);
        ASSERT(gl.checkFramebufferStatus(GL::FRAMEBUFFER) == GL::FRAMEBUFFER_COMPLETE);
#endif

        ensure(gl, m_resolvedFBO);
        gl.bindFramebuffer(GL::FRAMEBUFFER, m_resolvedFBO);
        bindAttachments(gl, m_resolveAttachments);
        ASSERT(gl.checkFramebufferStatus(GL::FRAMEBUFFER) == GL::FRAMEBUFFER_COMPLETE);
        if (gl.checkFramebufferStatus(GL::FRAMEBUFFER) != GL::FRAMEBUFFER_COMPLETE)
            return false;
    }

    return gl.checkFramebufferStatus(GL::FRAMEBUFFER) == GL::FRAMEBUFFER_COMPLETE;
}

const std::array<WebXRExternalAttachments, 2>* WebXROpaqueFramebuffer::reusableDisplayAttachments(const PlatformXR::FrameData::ExternalTextureData& textureData) const
{
    auto [imageHandle, isSharedTexture] = textureData.colorTexture;
    if (imageHandle)
        return nullptr;

    auto reusableTextureIndex = textureData.reusableTextureIndex;
    if (reusableTextureIndex >= m_displayAttachmentsSets.size() || !m_displayAttachmentsSets[reusableTextureIndex][0]) {
        RELEASE_LOG_FAULT(XR, "Unable to find reusable texture at index: %zu", reusableTextureIndex);
        ASSERT_NOT_REACHED();
        return nullptr;
    }

    return &m_displayAttachmentsSets[reusableTextureIndex];
}

void WebXROpaqueFramebuffer::bindCompositorTexturesForDisplay(GraphicsContextGL& gl, const PlatformXR::FrameData::LayerData& layerData)
{
    int layerCount = (m_displayLayout == PlatformXR::Layout::Layered) ? 2 : 1;

    m_currentDisplayAttachmentIndex = layerData.textureData ? layerData.textureData->reusableTextureIndex : 0;
    if (m_displayAttachmentsSets.size() <= m_currentDisplayAttachmentIndex)
        m_displayAttachmentsSets.resizeToFit(m_currentDisplayAttachmentIndex + 1);

    if (!layerData.textureData) {
        m_currentDisplayAttachmentIndex = 0;

        for (int layer = 0; layer < layerCount; ++layer) {
            IntSize framebufferSize = layerData.layerSetup ? toIntSize(layerData.layerSetup->physicalSize[0]) : IntSize(32, 32);
            createAndBindTempBuffer(gl, m_displayAttachmentsSets[m_currentDisplayAttachmentIndex][layer].colorBuffer, GL::RGBA8, framebufferSize);
        }
        return;
    }

    auto displayAttachments = reusableDisplayAttachments(*(layerData.textureData));
    if (displayAttachments)
        return;

    releaseDisplayAttachmentsAtIndex(m_currentDisplayAttachmentIndex);

    for (int layer = 0; layer < layerCount; ++layer) {
        ASSERT(layerData.textureData->colorTexture.handle);
        if (!layerData.textureData->colorTexture.handle)
            return;

        auto colorTextureSource = makeExternalImageSource(layerData.textureData->colorTexture);
        createAndBindCompositorBuffer(gl, m_displayAttachmentsSets[m_currentDisplayAttachmentIndex][layer].colorBuffer, GL::BGRA_EXT, WTFMove(colorTextureSource), layer);
        ASSERT(m_displayAttachmentsSets[m_currentDisplayAttachmentIndex][layer].colorBuffer.image);
        if (!m_displayAttachmentsSets[m_currentDisplayAttachmentIndex][layer].colorBuffer.image)
            return;

        if (layerData.textureData->depthStencilBuffer.handle) {
            auto depthStencilBufferSource = makeExternalImageSource(layerData.textureData->depthStencilBuffer);
            createAndBindCompositorBuffer(gl, m_displayAttachmentsSets[m_currentDisplayAttachmentIndex][layer].depthStencilBuffer, GL::DEPTH24_STENCIL8, WTFMove(depthStencilBufferSource), layer);
        }
    }
}

const std::array<WebXRExternalAttachments, 2>* WebXROpaqueFramebuffer::reusableDisplayAttachmentsAtIndex(size_t index)
{
    if (index >= m_displayAttachmentsSets.size())
        return nullptr;

    return &m_displayAttachmentsSets[index];
}

void WebXROpaqueFramebuffer::releaseDisplayAttachmentsAtIndex(size_t index)
{
    if (index >= m_displayAttachmentsSets.size())
        return;

    RefPtr gl = m_context.graphicsContextGL();
    for (auto& attachments : m_displayAttachmentsSets[index]) {
        if (gl)
            attachments.release(*gl);
        else
            attachments.leakObject();
    }
}

void WebXROpaqueFramebuffer::allocateRenderbufferStorage(GraphicsContextGL& gl, GCGLOwnedRenderbuffer& buffer, GCGLsizei samples, GCGLenum internalFormat, IntSize size)
{
    PlatformGLObject renderbuffer = gl.createRenderbuffer();
    ASSERT(renderbuffer);
    gl.bindRenderbuffer(GL::RENDERBUFFER, renderbuffer);
    gl.renderbufferStorageMultisampleANGLE(GL::RENDERBUFFER, samples, internalFormat, size.width(), size.height());
    buffer.adopt(gl, renderbuffer);
}

void WebXROpaqueFramebuffer::allocateAttachments(GraphicsContextGL& gl, WebXRAttachments& attachments, GCGLsizei samples, IntSize size)
{
    const bool hasDepthOrStencil = m_attributes.stencil || m_attributes.depth;
    allocateRenderbufferStorage(gl, attachments.colorBuffer, samples, GL::RGBA8, size);
    if (hasDepthOrStencil)
        allocateRenderbufferStorage(gl, attachments.depthStencilBuffer, samples, GL::DEPTH24_STENCIL8, size);
}

void WebXROpaqueFramebuffer::bindAttachments(GraphicsContextGL& gl, WebXRAttachments& attachments)
{
    gl.framebufferRenderbuffer(GL::FRAMEBUFFER, GL::COLOR_ATTACHMENT0, GL::RENDERBUFFER, attachments.colorBuffer);
    // NOTE: In WebGL2, GL::DEPTH_STENCIL_ATTACHMENT is an alias to set GL::DEPTH_ATTACHMENT and GL::STENCIL_ATTACHMENT, which is all we require.
    ASSERT((m_attributes.stencil || m_attributes.depth) && attachments.depthStencilBuffer);
    gl.framebufferRenderbuffer(GL::FRAMEBUFFER, GL::DEPTH_STENCIL_ATTACHMENT, GL::RENDERBUFFER, attachments.depthStencilBuffer);
}


void WebXROpaqueFramebuffer::bindResolveAttachments(GraphicsContextGL& gl, WebXRAttachments& attachments)
{
    gl.framebufferResolveRenderbuffer(GL::FRAMEBUFFER, GL::COLOR_ATTACHMENT0, GL::RENDERBUFFER, attachments.colorBuffer);
    // NOTE: In WebGL2, GL::DEPTH_STENCIL_ATTACHMENT is an alias to set GL::DEPTH_ATTACHMENT and GL::STENCIL_ATTACHMENT, which is all we require.
    ASSERT((m_attributes.stencil || m_attributes.depth) && attachments.depthStencilBuffer);
    gl.framebufferResolveRenderbuffer(GL::FRAMEBUFFER, GL::DEPTH_STENCIL_ATTACHMENT, GL::RENDERBUFFER, attachments.depthStencilBuffer);
}

void WebXRExternalRenderbuffer::destroyImage(GraphicsContextGL& gl)
{
    image.release(gl);
}

void WebXRExternalRenderbuffer::release(GraphicsContextGL& gl)
{
    renderBufferObject.release(gl);
    image.release(gl);
}

void WebXRExternalRenderbuffer::leakObject()
{
    renderBufferObject.leakObject();
    image.leakObject();
}

} // namespace WebCore

#endif // ENABLE(WEBXR) && PLATFORM(COCOA)