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/*
* Copyright (C) 2020 Igalia S.L. All rights reserved.
* Copyright (C) 2023 Apple, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebXRWebGLLayer.h"
#if ENABLE(WEBXR)
#include "HTMLCanvasElement.h"
#include "IntSize.h"
#include "OffscreenCanvas.h"
#include "WebGL2RenderingContext.h"
#include "WebGLFramebuffer.h"
#include "WebGLRenderingContext.h"
#include "WebGLRenderingContextBase.h"
#include "WebXRFrame.h"
#include "WebXROpaqueFramebuffer.h"
#include "WebXRSession.h"
#include "WebXRView.h"
#include "WebXRViewport.h"
#include "XRWebGLLayerInit.h"
#include <wtf/Scope.h>
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(WebXRWebGLLayer);
// Arbitrary value for minimum framebuffer scaling.
// Below this threshold the resulting framebuffer would be too small to see.
constexpr double MinFramebufferScalingFactor = 0.2;
static ExceptionOr<std::unique_ptr<WebXROpaqueFramebuffer>> createOpaqueFramebuffer(WebXRSession& session, WebGLRenderingContextBase& context, const XRWebGLLayerInit& init)
{
auto device = session.device();
if (!device)
return Exception { ExceptionCode::OperationError, "Cannot create an XRWebGLLayer with an XRSession that has ended."_s };
// 9.1. Initialize layer’s antialias to layerInit’s antialias value.
// 9.2. Let framebufferSize be the recommended WebGL framebuffer resolution multiplied by layerInit's framebufferScaleFactor.
float scaleFactor = std::clamp(init.framebufferScaleFactor, MinFramebufferScalingFactor, device->maxFramebufferScalingFactor());
FloatSize recommendedSize = session.recommendedWebGLFramebufferResolution();
IntSize size = expandedIntSize(recommendedSize.scaled(scaleFactor));
// 9.3. Initialize layer’s framebuffer to a new opaque framebuffer with the dimensions framebufferSize
// created with context, session initialized to session, and layerInit’s depth, stencil, and alpha values.
// 9.4. Allocate and initialize resources compatible with session’s XR device, including GPU accessible memory buffers,
// as required to support the compositing of layer.
// 9.5. If layer’s resources were unable to be created for any reason, throw an OperationError and abort these steps.
auto layerHandle = device->createLayerProjection(size.width(), size.height(), init.alpha);
if (!layerHandle)
return Exception { ExceptionCode::OperationError, "Unable to allocate XRWebGLLayer GPU resources."_s };
WebXROpaqueFramebuffer::Attributes attributes {
.alpha = init.alpha,
.antialias = init.antialias,
.depth = init.depth,
.stencil = init.stencil
};
auto framebuffer = WebXROpaqueFramebuffer::create(*layerHandle, context, WTFMove(attributes), size);
if (!framebuffer)
return Exception { ExceptionCode::OperationError, "Unable to create a framebuffer."_s };
return framebuffer;
}
// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-xrwebgllayer
ExceptionOr<Ref<WebXRWebGLLayer>> WebXRWebGLLayer::create(Ref<WebXRSession>&& session, WebXRRenderingContext&& context, const XRWebGLLayerInit& init)
{
// 1. Let layer be a new XRWebGLLayer
// 2. If session’s ended value is true, throw an InvalidStateError and abort these steps.
if (session->ended())
return Exception { ExceptionCode::InvalidStateError, "Cannot create an XRWebGLLayer with an XRSession that has ended."_s };
// 3. If context is lost, throw an InvalidStateError and abort these steps.
// 4. If session is an immersive session and context’s XR compatible boolean is false, throw
// an InvalidStateError and abort these steps.
return WTF::switchOn(context,
[&](const RefPtr<WebGLRenderingContextBase>& baseContext) -> ExceptionOr<Ref<WebXRWebGLLayer>>
{
if (baseContext->isContextLost())
return Exception { ExceptionCode::InvalidStateError, "Cannot create an XRWebGLLayer with a lost WebGL context."_s };
auto mode = session->mode();
if ((mode == XRSessionMode::ImmersiveAr || mode == XRSessionMode::ImmersiveVr) && !baseContext->isXRCompatible())
return Exception { ExceptionCode::InvalidStateError, "Cannot create an XRWebGLLayer with WebGL context not marked as XR compatible."_s };
// 5. Initialize layer’s context to context. (see constructor)
// 6. Initialize layer’s session to session. (see constructor)
// 7. Initialize layer’s ignoreDepthValues as follows. (see constructor)
// 7.1 If layerInit’s ignoreDepthValues value is false and the XR Compositor will make use of depth values,
// Initialize layer’s ignoreDepthValues to false.
// 7.2. Else Initialize layer’s ignoreDepthValues to true
// TODO: ask XR compositor for depth value usages support
bool ignoreDepthValues = true;
// 8. Initialize layer’s composition disabled boolean as follows.
// If session is an inline session -> Initialize layer's composition disabled to true
// Otherwise -> Initialize layer's composition disabled boolean to false
bool isCompositionEnabled = session->mode() != XRSessionMode::Inline;
bool antialias = false;
std::unique_ptr<WebXROpaqueFramebuffer> framebuffer;
// 9. If layer's composition enabled boolean is true:
if (isCompositionEnabled) {
auto createResult = createOpaqueFramebuffer(session.get(), *baseContext, init);
if (createResult.hasException())
return createResult.releaseException();
framebuffer = createResult.releaseReturnValue();
} else {
// Otherwise
// 9.1. Initialize layer’s antialias to layer’s context's actual context parameters antialias value.
if (auto attributes = baseContext->getContextAttributes())
antialias = attributes->antialias;
// 9.2 Initialize layer's framebuffer to null.
}
// 10. Return layer.
return adoptRef(*new WebXRWebGLLayer(WTFMove(session), WTFMove(context), WTFMove(framebuffer), antialias, ignoreDepthValues, isCompositionEnabled));
},
[](std::monostate) {
ASSERT_NOT_REACHED();
return Exception { ExceptionCode::InvalidStateError };
}
);
}
WebXRWebGLLayer::WebXRWebGLLayer(Ref<WebXRSession>&& session, WebXRRenderingContext&& context, std::unique_ptr<WebXROpaqueFramebuffer>&& framebuffer,
bool antialias, bool ignoreDepthValues, bool isCompositionEnabled)
: WebXRLayer(session->scriptExecutionContext())
, m_session(WTFMove(session))
, m_context(WTFMove(context))
, m_leftViewportData({ WebXRViewport::create({ }) })
, m_rightViewportData({ WebXRViewport::create({ }) })
, m_framebuffer(WTFMove(framebuffer))
, m_antialias(antialias)
, m_ignoreDepthValues(ignoreDepthValues)
, m_isCompositionEnabled(isCompositionEnabled)
{
}
WebXRWebGLLayer::~WebXRWebGLLayer()
{
auto canvasElement = canvas();
if (canvasElement)
canvasElement->removeObserver(*this);
}
bool WebXRWebGLLayer::antialias() const
{
return m_antialias;
}
bool WebXRWebGLLayer::ignoreDepthValues() const
{
return m_ignoreDepthValues;
}
const WebGLFramebuffer* WebXRWebGLLayer::framebuffer() const
{
return m_framebuffer ? &m_framebuffer->framebuffer() : nullptr;
}
unsigned WebXRWebGLLayer::framebufferWidth() const
{
if (m_framebuffer)
return std::max<unsigned>(1, m_framebuffer->drawFramebufferSize().width());
return WTF::switchOn(m_context,
[&](const RefPtr<WebGLRenderingContextBase>& baseContext) {
return std::max<unsigned>(1, baseContext->drawingBufferWidth());
});
}
unsigned WebXRWebGLLayer::framebufferHeight() const
{
if (m_framebuffer)
return std::max<unsigned>(1, m_framebuffer->drawFramebufferSize().height());
return WTF::switchOn(m_context,
[&](const RefPtr<WebGLRenderingContextBase>& baseContext) {
return std::max<unsigned>(1, baseContext->drawingBufferHeight());
});
}
// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport
ExceptionOr<RefPtr<WebXRViewport>> WebXRWebGLLayer::getViewport(WebXRView& view)
{
// 1. Let session be view’s session.
// 2. Let frame be session’s animation frame.
// 3. If session is not equal to layer’s session, throw an InvalidStateError and abort these steps.
if (&view.frame().session() != m_session.get())
return Exception { ExceptionCode::InvalidStateError };
// 4. If frame’s active boolean is false, throw an InvalidStateError and abort these steps.
// 5. If view’s frame is not equal to frame, throw an InvalidStateError and abort these steps.
if (!view.frame().isActive() || !view.frame().isAnimationFrame())
return Exception { ExceptionCode::InvalidStateError };
auto& viewportData = view.eye() == XREye::Right ? m_rightViewportData : m_leftViewportData;
// 7. Set the view’s viewport modifiable flag to false.
view.setViewportModifiable(false);
computeViewports();
// 8. Let viewport be the XRViewport from the list of viewport objects associated with view.
// 9. Return viewport.
auto result = RefPtr<WebXRViewport>(viewportData.viewport.copyRef());
if (!result->width() || !result->height())
result->updateViewport(IntRect(0, 0, 1, 1));
return result;
}
double WebXRWebGLLayer::getNativeFramebufferScaleFactor(const WebXRSession& session)
{
if (session.ended())
return 0.0;
IntSize nativeSize = session.nativeWebGLFramebufferResolution();
IntSize recommendedSize = session.recommendedWebGLFramebufferResolution();
RELEASE_ASSERT_WITH_SECURITY_IMPLICATION(!recommendedSize.isZero());
return (nativeSize / recommendedSize).width();
}
HTMLCanvasElement* WebXRWebGLLayer::canvas() const
{
return WTF::switchOn(m_context, [](const RefPtr<WebGLRenderingContextBase>& baseContext) {
auto canvas = baseContext->canvas();
return WTF::switchOn(canvas, [](const RefPtr<HTMLCanvasElement>& canvas) {
return canvas.get();
}, [](const RefPtr<OffscreenCanvas>) -> HTMLCanvasElement* {
ASSERT_NOT_REACHED("baseLayer of a WebXRWebGLLayer must be an HTMLCanvasElement");
return nullptr;
});
});
}
void WebXRWebGLLayer::sessionEnded()
{
#if PLATFORM(COCOA)
ASSERT(m_session);
if (m_framebuffer) {
auto device = m_session->device();
if (device)
device->deleteLayer(m_framebuffer->handle());
m_framebuffer = nullptr;
}
m_session = nullptr;
#endif
}
void WebXRWebGLLayer::startFrame(PlatformXR::FrameData& data)
{
ASSERT(m_framebuffer);
auto it = data.layers.find(m_framebuffer->handle());
if (it == data.layers.end()) {
// For some reason the device didn't provide a texture for this frame.
// The frame is ignored and the device can recover the texture in future frames;
return;
}
m_framebuffer->startFrame(it->value);
}
PlatformXR::Device::Layer WebXRWebGLLayer::endFrame()
{
ASSERT(m_framebuffer);
m_framebuffer->endFrame();
Vector<PlatformXR::Device::LayerView> views {
{ PlatformXR::Eye::Left, m_leftViewportData.viewport->rect() },
{ PlatformXR::Eye::Right, m_rightViewportData.viewport->rect() }
};
return PlatformXR::Device::Layer { .handle = m_framebuffer->handle(), .visible = true, .views = WTFMove(views) };
}
void WebXRWebGLLayer::canvasResized(CanvasBase&)
{
}
// https://immersive-web.github.io/webxr/#xrview-obtain-a-scaled-viewport
void WebXRWebGLLayer::computeViewports()
{
ASSERT(m_session);
auto roundDown = [](IntSize size, double scale) -> IntSize {
// Round down to integer value and ensure that the value is not zero.
size.scale(scale);
size.clampToMinimumSize({ 1, 1 });
return size;
};
auto roundDownShared = [](double value) -> int {
return std::max(1, static_cast<int>(std::floor(value)));
};
auto width = framebufferWidth();
auto height = framebufferHeight();
if (m_session->mode() == XRSessionMode::ImmersiveVr && m_session->views().size() > 1) {
if (m_framebuffer && m_framebuffer->usesLayeredMode()) {
auto scale = m_leftViewportData.currentScale;
auto viewport = m_framebuffer->drawViewport(PlatformXR::Eye::Left);
viewport.setSize(roundDown(viewport.size(), scale));
m_leftViewportData.viewport->updateViewport(viewport);
scale = m_rightViewportData.currentScale;
viewport = m_framebuffer->drawViewport(PlatformXR::Eye::Right);
viewport.setSize(roundDown(viewport.size(), scale));
m_rightViewportData.viewport->updateViewport(viewport);
return;
}
auto leftScale = m_leftViewportData.currentScale;
m_leftViewportData.viewport->updateViewport(IntRect(0, 0, roundDownShared(width * 0.5 * leftScale), roundDownShared(height * leftScale)));
auto rightScale = m_rightViewportData.currentScale;
m_rightViewportData.viewport->updateViewport(IntRect(width * 0.5, 0, roundDownShared(width * 0.5 * rightScale), roundDownShared(height * rightScale)));
} else {
auto viewport = m_framebuffer ? m_framebuffer->drawViewport(PlatformXR::Eye::None) : IntRect(0, 0, framebufferWidth(), framebufferHeight());
m_leftViewportData.viewport->updateViewport(viewport);
}
}
} // namespace WebCore
#endif // ENABLE(WEBXR)
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