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/*
* Copyright (C) 2024 Apple, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBXR_LAYERS)
#include "XREye.h"
#include <ExceptionOr.h>
#include <wtf/Ref.h>
#include <wtf/RefPtr.h>
#include <wtf/TZoneMalloc.h>
namespace WebCore {
class WebGL2RenderingContext;
class WebGLRenderingContext;
class WebXRFrame;
class WebXRSession;
class WebXRView;
class XRCompositionLayer;
class XRCubeLayer;
class XRCylinderLayer;
class XREquirectLayer;
class XRProjectionLayer;
class XRQuadLayer;
class XRWebGLSubImage;
struct XRCubeLayerInit;
struct XRCylinderLayerInit;
struct XREquirectLayerInit;
struct XRProjectionLayerInit;
struct XRQuadLayerInit;
// https://immersive-web.github.io/layers/#XRWebGLBindingtype
class XRWebGLBinding : public RefCounted<XRWebGLBinding> {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED(XRWebGLBinding);
public:
using WebXRWebGLRenderingContext = std::variant<
RefPtr<WebGLRenderingContext>,
RefPtr<WebGL2RenderingContext>
>;
static ExceptionOr<Ref<XRWebGLBinding>> create(Ref<WebXRSession>&&, WebXRWebGLRenderingContext&&);
~XRWebGLBinding() = default;
double nativeProjectionScaleFactor() const { RELEASE_ASSERT_NOT_REACHED(); }
bool usesDepthValues() const { RELEASE_ASSERT_NOT_REACHED(); }
ExceptionOr<Ref<XRProjectionLayer>> createProjectionLayer(const XRProjectionLayerInit&) { RELEASE_ASSERT_NOT_REACHED(); }
ExceptionOr<Ref<XRQuadLayer>> createQuadLayer(const XRQuadLayerInit&) { RELEASE_ASSERT_NOT_REACHED(); }
ExceptionOr<Ref<XRCylinderLayer>> createCylinderLayer(const XRCylinderLayerInit&) { RELEASE_ASSERT_NOT_REACHED(); }
ExceptionOr<Ref<XREquirectLayer>> createEquirectLayer(const XREquirectLayerInit&) { RELEASE_ASSERT_NOT_REACHED(); }
ExceptionOr<Ref<XRCubeLayer>> createCubeLayer(const XRCubeLayerInit&) { RELEASE_ASSERT_NOT_REACHED(); }
ExceptionOr<Ref<XRWebGLSubImage>> getSubImage(const XRCompositionLayer&, const WebXRFrame&, XREye) { RELEASE_ASSERT_NOT_REACHED(); }
ExceptionOr<Ref<XRWebGLSubImage>> getViewSubImage(const XRProjectionLayer&, const WebXRView&) { RELEASE_ASSERT_NOT_REACHED(); }
};
} // namespace WebCore
#endif // ENABLE(WEBXR_LAYERS)
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