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/*
* Copyright (C) 2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "AnimationEffectPhase.h"
#include "BasicEffectTiming.h"
#include "FillMode.h"
#include "PlaybackDirection.h"
#include "TimingFunction.h"
#include "WebAnimationTypes.h"
#include <wtf/RefPtr.h>
#include <wtf/Seconds.h>
namespace WebCore {
class WebAnimation;
struct ResolvedEffectTiming {
MarkableDouble currentIteration;
AnimationEffectPhase phase { AnimationEffectPhase::Idle };
MarkableDouble transformedProgress;
MarkableDouble simpleIterationProgress;
TimingFunction::Before before;
};
struct AnimationEffectTiming {
RefPtr<TimingFunction> timingFunction { LinearTimingFunction::create() };
FillMode fill { FillMode::Auto };
PlaybackDirection direction { PlaybackDirection::Normal };
double iterationStart { 0 };
double iterations { 1 };
Seconds specifiedStartDelay { 0_s };
Seconds specifiedEndDelay { 0_s };
std::optional<Seconds> specifiedIterationDuration;
WebAnimationTime startDelay { 0_s };
WebAnimationTime endDelay { 0_s };
WebAnimationTime iterationDuration { 0_s };
WebAnimationTime intrinsicIterationDuration { 0_s };
WebAnimationTime activeDuration { 0_s };
WebAnimationTime endTime { 0_s };
struct ResolutionData {
std::optional<WebAnimationTime> timelineTime;
std::optional<WebAnimationTime> timelineDuration;
std::optional<WebAnimationTime> startTime;
std::optional<WebAnimationTime> localTime;
double playbackRate { 0 };
};
void updateComputedProperties(std::optional<WebAnimationTime> timelineDuration, double playbackRate);
BasicEffectTiming getBasicTiming(const ResolutionData&) const;
ResolvedEffectTiming resolve(const ResolutionData&) const;
};
} // namespace WebCore
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