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/*
* Copyright (C) 2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "FrameRateAligner.h"
namespace WebCore {
DEFINE_ALLOCATOR_WITH_HEAP_IDENTIFIER(FrameRateAligner);
FrameRateAligner::FrameRateAligner() = default;
FrameRateAligner::~FrameRateAligner() = default;
static ReducedResolutionSeconds idealTimeForNextUpdate(ReducedResolutionSeconds firstUpdateTime, ReducedResolutionSeconds lastUpdateTime, FramesPerSecond frameRate)
{
ReducedResolutionSeconds interval(1.0 / frameRate);
auto timeUntilNextUpdate = (lastUpdateTime - firstUpdateTime) % interval;
return lastUpdateTime + interval - timeUntilNextUpdate;
}
void FrameRateAligner::beginUpdate(ReducedResolutionSeconds timestamp, std::optional<FramesPerSecond> timelineFrameRate)
{
// We record the timestamp for this new update such that in updateFrameRate()
// we can compare against it to identify animations that should be sampled
// for this current update.
m_timestamp = timestamp;
const auto nextUpdateTimeEpsilon = 1_ms;
for (auto& [frameRate, data] : m_frameRates) {
// We can reset isNew to false for all entries since they were already present
// in the previous update.
data.isNew = false;
// If the timeline frame rate is the same as this animation frame rate, then
// we don't need to compute the next ideal sample time.
if (timelineFrameRate == frameRate) {
data.lastUpdateTime = timestamp;
continue;
}
// If the next ideal sample time for this frame rate aligns with the current timestamp
// or is already behind the current timestamp, we can set the last update time to the
// current timestamp, which will indicate in updateFrameRate() that animations using
// this frame rate should be sampled in the current update.
auto nextUpdateTime = idealTimeForNextUpdate(data.firstUpdateTime, data.lastUpdateTime, frameRate);
if ((nextUpdateTime - nextUpdateTimeEpsilon) <= timestamp)
data.lastUpdateTime = timestamp;
}
}
auto FrameRateAligner::updateFrameRate(FramesPerSecond frameRate) -> ShouldUpdate
{
auto it = m_frameRates.find(frameRate);
if (it != m_frameRates.end()) {
// We're dealing with a frame rate for which we've sampled animations before.
// If the last update time for this frame rate is the current timestamp, this
// means we've established in beginUpdate() that animations for this frame rate
// should be sampled.
return it->value.lastUpdateTime == m_timestamp ? ShouldUpdate::Yes : ShouldUpdate::No;
}
// We're dealing with a frame rate we didn't see in the previous update. In this case,
// we'll allow animations to be sampled right away. Later, in finishUpdate(), we'll
// make sure to reset the last update time to align this new frame rate with other
// compatible frame rates.
m_frameRates.set(frameRate, FrameRateData { m_timestamp, m_timestamp });
return ShouldUpdate::Yes;
}
// For two frame rates to be aligned, one must be the multitple of the other, or vice versa.
static bool frameRatesCanBeAligned(FramesPerSecond a, FramesPerSecond b)
{
return (a > b && a % b == 0) || (b > a && b % a == 0);
}
void FrameRateAligner::finishUpdate()
{
// Iterate through the frame rates to find new entries and set their first update time
// in a way that future updates will be synchronized with other animations with that
// frame rate.
for (auto& [frameRate, data] : m_frameRates) {
if (!data.isNew)
continue;
// Look for the compatible frame rate with the highest value.
std::optional<FramesPerSecond> highestCompatibleFrameRate;
for (auto& [potentiallyCompatibleFrameRate, potentiallyCompatibleData] : m_frameRates) {
if (potentiallyCompatibleData.isNew)
continue;
if (frameRatesCanBeAligned(frameRate, potentiallyCompatibleFrameRate)) {
if (!highestCompatibleFrameRate || *highestCompatibleFrameRate > potentiallyCompatibleFrameRate)
highestCompatibleFrameRate = potentiallyCompatibleFrameRate;
}
}
// If we don't find any compatible frame rate, we can leave the last update time as-is
// and use the current timestamp as the basis from which we'll align animations for this
// frame rate.
if (highestCompatibleFrameRate)
data.firstUpdateTime = m_frameRates.get(*highestCompatibleFrameRate).firstUpdateTime;
}
}
std::optional<Seconds> FrameRateAligner::timeUntilNextUpdateForFrameRate(FramesPerSecond frameRate, ReducedResolutionSeconds timestamp) const
{
auto it = m_frameRates.find(frameRate);
if (it == m_frameRates.end())
return std::nullopt;
auto& data = it->value;
return idealTimeForNextUpdate(data.firstUpdateTime, data.lastUpdateTime, frameRate) - timestamp;
}
std::optional<FramesPerSecond> FrameRateAligner::maximumFrameRate() const
{
std::optional<FramesPerSecond> maximumFrameRate;
for (auto frameRate : m_frameRates.keys()) {
if (!maximumFrameRate || *maximumFrameRate < frameRate)
maximumFrameRate = frameRate;
}
return maximumFrameRate;
}
} // namespace WebCore
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