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/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ImageOrientation.h"
#include <optional>
namespace WebCore {
struct ImageBitmapOptions {
enum class Orientation { FromImage, FlipY, None };
enum class PremultiplyAlpha { None, Premultiply, Default };
enum class ColorSpaceConversion { None, Default };
enum class ResizeQuality { Pixelated, Low, Medium, High };
Orientation orientation { Orientation::FromImage };
PremultiplyAlpha premultiplyAlpha { PremultiplyAlpha::Default };
ColorSpaceConversion colorSpaceConversion { ColorSpaceConversion::Default };
std::optional<unsigned> resizeWidth;
std::optional<unsigned> resizeHeight;
ResizeQuality resizeQuality { ResizeQuality::Low };
ImageOrientation resolvedImageOrientation(ImageOrientation imageOrientation) const
{
return orientation == Orientation::FlipY ? imageOrientation.withFlippedY() : imageOrientation;
}
};
}
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