File: WebGLContextAttributes.h

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/*
 * Copyright (c) 2010, Google Inc. All rights reserved.
 * Copyright (c) 2016 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#if ENABLE(WEBGL)

#include "GraphicsContextGLAttributes.h"

namespace WebCore {

enum class WebGLVersion : uint8_t {
    WebGL1,
    WebGL2
};

using WebGLPowerPreference = GraphicsContextGLPowerPreference;

using WebGLContextSimulatedCreationFailure = GraphicsContextGLSimulatedCreationFailure;

struct WebGLContextAttributes {
    bool alpha { true };
    bool depth { true };
    bool stencil { false };
    bool antialias { true };
    bool premultipliedAlpha { true };
    bool preserveDrawingBuffer { false };
    using PowerPreference = WebGLPowerPreference;
    PowerPreference powerPreference { PowerPreference::Default };
    bool failIfMajorPerformanceCaveat { false };
#if ENABLE(WEBXR)
    bool xrCompatible { false };
#endif
    using SimulatedCreationFailure = WebGLContextSimulatedCreationFailure;
    SimulatedCreationFailure failContextCreationForTesting { SimulatedCreationFailure::None };
};

} // namespace WebCore

#endif