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/*
* Copyright (C) 2009-2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGLFramebuffer.h"
#if ENABLE(WEBGL)
#include "WebCoreOpaqueRootInlines.h"
#include "WebGLDrawBuffers.h"
#include "WebGLRenderingContextBase.h"
#include <JavaScriptCore/SlotVisitor.h>
#include <JavaScriptCore/SlotVisitorInlines.h>
#include <wtf/Lock.h>
#include <wtf/Locker.h>
namespace WebCore {
static void entryAddMembersToOpaqueRoots(const WebGLFramebuffer::AttachmentEntry& entry, const AbstractLocker&, JSC::AbstractSlotVisitor& visitor)
{
// This runs on GC thread, so use const RefPtr<>& to make ensure no RefPtrs are created.
switchOn(entry,
[&](const RefPtr<WebGLRenderbuffer>& renderbuffer) {
addWebCoreOpaqueRoot(visitor, renderbuffer.get());
},
[&](const WebGLFramebuffer::TextureAttachment& textureAttachment) {
addWebCoreOpaqueRoot(visitor, textureAttachment.texture.get());
},
[&](const WebGLFramebuffer::TextureLayerAttachment& layerAttachment) {
addWebCoreOpaqueRoot(visitor, layerAttachment.texture.get());
});
}
static void entryDetachAndClear(WebGLFramebuffer::AttachmentEntry& entry, const AbstractLocker& locker, GraphicsContextGL* gl)
{
switchOn(entry,
[&](RefPtr<WebGLRenderbuffer>& renderbuffer) {
renderbuffer->onDetached(locker, gl);
renderbuffer = nullptr;
},
[&](WebGLFramebuffer::TextureAttachment& textureAttachment) {
textureAttachment.texture->onDetached(locker, gl);
textureAttachment.texture = nullptr;
},
[&](WebGLFramebuffer::TextureLayerAttachment& layerAttachment) {
layerAttachment.texture->onDetached(locker, gl);
layerAttachment.texture = nullptr;
});
}
static void entryAttach(WebGLFramebuffer::AttachmentEntry& entry)
{
switchOn(entry,
[&](RefPtr<WebGLRenderbuffer>& renderbuffer) {
renderbuffer->onAttached();
},
[&](WebGLFramebuffer::TextureAttachment& textureAttachment) {
textureAttachment.texture->onAttached();
},
[&](WebGLFramebuffer::TextureLayerAttachment& layerAttachment) {
layerAttachment.texture->onAttached();
});
}
static void entryContextSetAttachment(const WebGLFramebuffer::AttachmentEntry& entry, GraphicsContextGL* gl, GCGLenum target, GCGLenum attachment)
{
switchOn(entry,
[&] (RefPtr<WebGLRenderbuffer> renderbuffer) {
gl->framebufferRenderbuffer(target, attachment, GraphicsContextGL::RENDERBUFFER, objectOrZero(renderbuffer));
},
[&] (WebGLFramebuffer::TextureAttachment textureAttachment) {
gl->framebufferTexture2D(target, attachment, textureAttachment.texTarget, objectOrZero(textureAttachment.texture), textureAttachment.level);
},
[&] (WebGLFramebuffer::TextureLayerAttachment layerAttachment) {
gl->framebufferTextureLayer(target, attachment, objectOrZero(layerAttachment.texture), layerAttachment.level, layerAttachment.layer);
});
}
static WebGLFramebuffer::AttachmentObject entryObject(const WebGLFramebuffer::AttachmentEntry& entry)
{
return switchOn(entry,
[&] (RefPtr<WebGLRenderbuffer> renderbuffer) -> WebGLFramebuffer::AttachmentObject {
return renderbuffer;
},
[&] (const WebGLFramebuffer::TextureAttachment& textureAttachment) -> WebGLFramebuffer::AttachmentObject {
return textureAttachment.texture;
},
[&] (const WebGLFramebuffer::TextureLayerAttachment& layerAttachment) -> WebGLFramebuffer::AttachmentObject {
return layerAttachment.texture;
});
}
static bool entryHasObject(const WebGLFramebuffer::AttachmentEntry& entry)
{
return switchOn(entryObject(entry),
[&] (auto&& object) -> bool {
return object;
});
}
RefPtr<WebGLFramebuffer> WebGLFramebuffer::create(WebGLRenderingContextBase& context)
{
auto object = context.protectedGraphicsContextGL()->createFramebuffer();
if (!object)
return nullptr;
return adoptRef(*new WebGLFramebuffer { context, object, Type::Plain });
}
#if ENABLE(WEBXR)
RefPtr<WebGLFramebuffer> WebGLFramebuffer::createOpaque(WebGLRenderingContextBase& context)
{
auto object = context.protectedGraphicsContextGL()->createFramebuffer();
if (!object)
return nullptr;
return adoptRef(*new WebGLFramebuffer { context, object, Type::Opaque });
}
#endif
WebGLFramebuffer::WebGLFramebuffer(WebGLRenderingContextBase& context, PlatformGLObject object, Type type)
: WebGLObject(context, object)
#if ENABLE(WEBXR)
, m_isOpaque(type == Type::Opaque)
#endif
{
UNUSED_PARAM(type);
}
WebGLFramebuffer::~WebGLFramebuffer()
{
if (!context())
return;
runDestructor();
}
void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GCGLenum target, GCGLenum attachment, AttachmentEntry entry)
{
ASSERT(object());
ASSERT(isBound(target));
auto attachmentCount = m_attachments.size();
RefPtr gl = context()->graphicsContextGL();
if (attachment == GraphicsContextGL::DEPTH_STENCIL_ATTACHMENT && context()->isWebGL2()) {
setAttachmentInternal(GraphicsContextGL::STENCIL_ATTACHMENT, entry);
entryContextSetAttachment(entry, gl.get(), target, GraphicsContextGL::STENCIL_ATTACHMENT);
attachment = GraphicsContextGL::DEPTH_ATTACHMENT;
}
setAttachmentInternal(attachment, entry);
entryContextSetAttachment(entry, gl.get(), target, attachment);
if (attachmentCount != m_attachments.size())
drawBuffersIfNecessary(false);
}
std::optional<WebGLFramebuffer::AttachmentObject> WebGLFramebuffer::getAttachmentObject(GCGLenum attachment) const
{
if (!object())
return std::nullopt;
auto it = m_attachments.find(attachment);
if (it == m_attachments.end())
return std::nullopt;
return entryObject(it->value);
}
void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(const AbstractLocker& locker, GCGLenum target, AttachmentObject removedObject)
{
ASSERT(isBound(target));
if (!object())
return;
auto attachmentCount = m_attachments.size();
bool checkMore = true;
RefPtr gl = context()->graphicsContextGL();
do {
checkMore = false;
for (auto it = m_attachments.begin(); it != m_attachments.end(); ++it) {
if (entryObject(it->value) != removedObject)
continue;
GCGLenum attachment = it->key;
auto entry = WTFMove(it->value);
m_attachments.remove(it);
checkMore = true;
entryDetachAndClear(entry, locker, gl.get());
entryContextSetAttachment(entry, gl.get(), target, attachment);
break;
}
} while (checkMore);
if (attachmentCount != m_attachments.size())
drawBuffersIfNecessary(false);
}
void WebGLFramebuffer::deleteObjectImpl(const AbstractLocker& locker, GraphicsContextGL* context3d, PlatformGLObject object)
{
for (auto& entry : m_attachments.values())
entryDetachAndClear(entry, locker, context3d);
context3d->deleteFramebuffer(object);
}
bool WebGLFramebuffer::isBound(GCGLenum target) const
{
return (context()->getFramebufferBinding(target) == this);
}
void WebGLFramebuffer::drawBuffers(const Vector<GCGLenum>& bufs)
{
m_drawBuffers = bufs;
m_filteredDrawBuffers.resize(m_drawBuffers.size());
for (auto& buffer : m_filteredDrawBuffers)
buffer = GraphicsContextGL::NONE;
drawBuffersIfNecessary(true);
}
void WebGLFramebuffer::drawBuffersIfNecessary(bool force)
{
if (context()->isWebGL2() || context()->m_webglDrawBuffers) {
bool reset = force;
// This filtering works around graphics driver bugs on macOS.
for (size_t i = 0; i < m_drawBuffers.size(); ++i) {
if (m_drawBuffers[i] != GraphicsContextGL::NONE && m_attachments.contains(m_drawBuffers[i])) {
if (m_filteredDrawBuffers[i] != m_drawBuffers[i]) {
m_filteredDrawBuffers[i] = m_drawBuffers[i];
reset = true;
}
} else {
if (m_filteredDrawBuffers[i] != GraphicsContextGL::NONE) {
m_filteredDrawBuffers[i] = GraphicsContextGL::NONE;
reset = true;
}
}
}
if (reset) {
if (context()->isWebGL2())
context()->protectedGraphicsContextGL()->drawBuffers(m_filteredDrawBuffers);
else
context()->protectedGraphicsContextGL()->drawBuffersEXT(m_filteredDrawBuffers);
}
}
}
GCGLenum WebGLFramebuffer::getDrawBuffer(GCGLenum drawBuffer)
{
int index = static_cast<int>(drawBuffer - GraphicsContextGL::DRAW_BUFFER0_EXT);
ASSERT(index >= 0);
if (index < static_cast<int>(m_drawBuffers.size()))
return m_drawBuffers[index];
if (drawBuffer == GraphicsContextGL::DRAW_BUFFER0_EXT)
return GraphicsContextGL::COLOR_ATTACHMENT0;
return GraphicsContextGL::NONE;
}
void WebGLFramebuffer::addMembersToOpaqueRoots(const AbstractLocker& locker, JSC::AbstractSlotVisitor& visitor)
{
for (auto& entry : m_attachments)
entryAddMembersToOpaqueRoots(entry.value, locker, visitor);
}
void WebGLFramebuffer::setAttachmentInternal(GCGLenum attachment, AttachmentEntry entry)
{
if (!context()) {
// Context has been deleted - should not be calling this.
return;
}
Locker locker { objectGraphLockForContext() };
auto it = m_attachments.find(attachment);
if (it != m_attachments.end()) {
if (entry == it->value)
return;
entryDetachAndClear(it->value, locker, context()->protectedGraphicsContextGL().get());
m_attachments.remove(it);
}
if (!entryHasObject(entry))
return;
auto result = m_attachments.add(attachment, WTFMove(entry));
entryAttach(result.iterator->value);
}
}
#endif // ENABLE(WEBGL)
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