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/*
* Copyright (C) 2017-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGL)
#include <JavaScriptCore/InspectorProtocolObjects.h>
namespace WebCore {
class InspectorCanvas;
class WebGLProgram;
class InspectorShaderProgram final : public RefCounted<InspectorShaderProgram> {
public:
static Ref<InspectorShaderProgram> create(WebGLProgram&, InspectorCanvas&);
const String& identifier() const { return m_identifier; }
InspectorCanvas& canvas() const { return m_canvas; }
WebGLProgram& program() const { return m_program; }
String requestShaderSource(Inspector::Protocol::Canvas::ShaderType);
bool updateShader(Inspector::Protocol::Canvas::ShaderType, const String& source);
bool disabled() const { return m_disabled; }
void setDisabled(bool disabled) { m_disabled = disabled; }
bool highlighted() const { return m_highlighted; }
void setHighlighted(bool value) { m_highlighted = value; }
Ref<Inspector::Protocol::Canvas::ShaderProgram> buildObjectForShaderProgram();
private:
InspectorShaderProgram(WebGLProgram&, InspectorCanvas&);
String m_identifier;
InspectorCanvas& m_canvas;
WebGLProgram& m_program;
bool m_disabled { false };
bool m_highlighted { false };
};
} // namespace WebCore
#endif // ENABLE(WEBGL)
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