File: PlacedFloats.cpp

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/*
 * Copyright (C) 2018-2022 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "PlacedFloats.h"

#include "LayoutContainingBlockChainIterator.h"
#include "LayoutInitialContainingBlock.h"
#include "LayoutShape.h"
#include "RenderStyleInlines.h"
#include <wtf/TZoneMallocInlines.h>

namespace WebCore {
namespace Layout {

WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(PlacedFloats);

PlacedFloats::Item::Item(const Box& layoutBox, Position position, const BoxGeometry& absoluteBoxGeometry, LayoutPoint localTopLeft, std::optional<size_t> line)
    : m_layoutBox(layoutBox)
    , m_position(position)
    , m_absoluteBoxGeometry(absoluteBoxGeometry)
    , m_localTopLeft(localTopLeft)
    , m_shape(layoutBox.shape())
    , m_placedByLine(line)
{
}

PlacedFloats::Item::Item(Position position, const BoxGeometry& absoluteBoxGeometry, LayoutPoint localTopLeft, const LayoutShape* shape)
    : m_position(position)
    , m_absoluteBoxGeometry(absoluteBoxGeometry)
    , m_localTopLeft(localTopLeft)
    , m_shape(shape)
{
}

BoxGeometry PlacedFloats::Item::boxGeometry() const
{
    auto boxGeometry = BoxGeometry { m_absoluteBoxGeometry };
    boxGeometry.setTopLeft(m_localTopLeft);
    return boxGeometry;
}

PlacedFloats::Item::~Item() = default;

PlacedFloats::PlacedFloats(const ElementBox& blockFormattingContextRoot)
    : m_blockFormattingContextRoot(blockFormattingContextRoot)
    , m_writingMode(blockFormattingContextRoot.writingMode())
{
    ASSERT(blockFormattingContextRoot.establishesBlockFormattingContext());
}

void PlacedFloats::append(Item newFloatItem)
{
    auto isStartPositioned = newFloatItem.isStartPositioned();
    m_positionTypes.add(isStartPositioned ? PositionType::Start : PositionType::End);

    if (m_list.isEmpty())
        return m_list.append(newFloatItem);

    // The integration codepath does not construct a layout box for the float item.
    ASSERT_IMPLIES(newFloatItem.layoutBox(), m_list.findIf([&] (auto& entry) {
        return entry.layoutBox() == newFloatItem.layoutBox();
    }) == notFound);

    // When adding a new float item to the list, we have to ensure that it is definitely the left(right)-most item.
    // Normally it is, but negative inline-axis margins can push the float box beyond another float box.
    // Float items in m_list list should stay in inline-axis position order (left/right edge) on the same block-axis position.
    auto inlineAxisMargin = newFloatItem.inlineAxisMargin();
    auto hasNegativeInlineAxisMargin = (isStartPositioned && inlineAxisMargin.start < 0) || (!isStartPositioned && inlineAxisMargin.end < 0);
    if (!hasNegativeInlineAxisMargin)
        return m_list.append(newFloatItem);

    for (size_t i = m_list.size(); i--;) {
        auto& floatItem = m_list[i];
        if (isStartPositioned != floatItem.isStartPositioned())
            continue;

        auto isInlineAxisOrdered = [&] {
            if (newFloatItem.absoluteRectWithMargin().top() > floatItem.absoluteRectWithMargin().top()) {
                // There's no more floats on this block axis position.
                return true;
            }
            return (isStartPositioned && newFloatItem.absoluteRectWithMargin().right() >= floatItem.absoluteRectWithMargin().right())
                || (!isStartPositioned && newFloatItem.absoluteRectWithMargin().left() <= floatItem.absoluteRectWithMargin().left());
        };
        if (isInlineAxisOrdered())
            return m_list.insert(i + 1, newFloatItem);
    }
    m_list.insert(0, newFloatItem);
}

bool PlacedFloats::Item::isInFormattingContextOf(const ElementBox& formattingContextRoot) const
{
    ASSERT(formattingContextRoot.establishesFormattingContext());
    ASSERT(!is<InitialContainingBlock>(m_layoutBox));
    for (auto& containingBlock : containingBlockChain(*m_layoutBox)) {
        if (&containingBlock == &formattingContextRoot)
            return true;
    }
    ASSERT_NOT_REACHED();
    return false;
}

void PlacedFloats::clear()
{
    m_list.clear();
    m_positionTypes = { };
}

std::optional<LayoutUnit> PlacedFloats::highestPositionOnBlockAxis() const
{
    auto highestBlockAxisPosition = std::optional<LayoutUnit> { };
    for (auto& floatItem : m_list)
        highestBlockAxisPosition = !highestBlockAxisPosition ? floatItem.absoluteRectWithMargin().top() : std::min(*highestBlockAxisPosition, floatItem.absoluteRectWithMargin().top());
    return highestBlockAxisPosition;
}

std::optional<LayoutUnit> PlacedFloats::lowestPositionOnBlockAxis(Clear type) const
{
    // TODO: Currently this is only called once for each formatting context root with floats per layout.
    // Cache the value if we end up calling it more frequently (and update it at append/remove).
    auto lowestBlockAxisPosition = std::optional<LayoutUnit> { };
    for (auto& floatItem : m_list) {
        if ((type == Clear::InlineStart && !floatItem.isStartPositioned()) || (type == Clear::InlineEnd && floatItem.isStartPositioned()))
            continue;
        lowestBlockAxisPosition = !lowestBlockAxisPosition ? floatItem.absoluteRectWithMargin().bottom() : std::max(*lowestBlockAxisPosition, floatItem.absoluteRectWithMargin().bottom());
    }
    return lowestBlockAxisPosition;
}

void PlacedFloats::shrinkToFit()
{
    m_list.shrinkToFit();
}

}
}