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/*
* Copyright (C) 2021-2024 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "InlineDisplayContent.h"
#include "InlineLineTypes.h"
#include <wtf/OptionSet.h>
namespace WebCore {
namespace Layout {
class Box;
class InlineInvalidation;
class InlineDamage {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED(InlineDamage);
public:
InlineDamage() = default;
~InlineDamage();
enum class Reason : uint8_t {
Append = 1 << 0,
Insert = 1 << 1,
Remove = 1 << 2,
ContentChange = 1 << 3,
StyleChange = 1 << 4,
Pagination = 1 << 5
};
OptionSet<Reason> reasons() const { return m_damageReasons; }
// FIXME: Add support for damage range with multiple, different damage types.
struct LayoutPosition {
size_t lineIndex { 0 };
InlineItemPosition inlineItemPosition { };
LayoutUnit partialContentTop;
};
std::optional<LayoutPosition> layoutStartPosition() const { return m_layoutStartPosition; }
using TrailingDisplayBoxList = Vector<InlineDisplay::Box>;
std::optional<InlineDisplay::Box> trailingContentForLine(size_t lineIndex) const;
void addDetachedBox(UniqueRef<Box>&& layoutBox) { m_detachedLayoutBoxes.append(WTFMove(layoutBox)); }
bool isInlineItemListDirty() const { return m_isInlineItemListDirty; }
void setInlineItemListClean() { m_isInlineItemListDirty = false; }
#ifndef NDEBUG
bool hasDetachedContent() const { return !m_detachedLayoutBoxes.isEmpty(); }
#endif
private:
friend class InlineInvalidation;
void setDamageReason(Reason reason) { m_damageReasons.add(reason); }
void setLayoutStartPosition(LayoutPosition position) { m_layoutStartPosition = position; }
void resetLayoutPosition();
void setTrailingDisplayBoxes(TrailingDisplayBoxList&& trailingDisplayBoxes) { m_trailingDisplayBoxes = WTFMove(trailingDisplayBoxes); }
void setInlineItemListDirty() { m_isInlineItemListDirty = true; }
OptionSet<Reason> m_damageReasons;
bool m_isInlineItemListDirty { false };
std::optional<LayoutPosition> m_layoutStartPosition;
TrailingDisplayBoxList m_trailingDisplayBoxes;
Vector<UniqueRef<Box>> m_detachedLayoutBoxes;
};
inline std::optional<InlineDisplay::Box> InlineDamage::trailingContentForLine(size_t lineIndex) const
{
if (m_trailingDisplayBoxes.isEmpty()) {
// Couldn't compute trailing positions for damaged lines.
return { };
}
if (!layoutStartPosition() || layoutStartPosition()->lineIndex > lineIndex) {
ASSERT_NOT_REACHED();
return { };
}
auto relativeLineIndex = lineIndex - layoutStartPosition()->lineIndex;
if (relativeLineIndex >= m_trailingDisplayBoxes.size()) {
// At the time of the damage, we didn't have this line yet -e.g content insert at a new line.
return { };
}
return { m_trailingDisplayBoxes[relativeLineIndex] };
}
inline InlineDamage::~InlineDamage()
{
m_trailingDisplayBoxes.clear();
m_detachedLayoutBoxes.clear();
}
inline void InlineDamage::resetLayoutPosition()
{
m_layoutStartPosition = { };
m_trailingDisplayBoxes.clear();
// Never reset m_detachedLayoutBoxes. We need to keep those layout boxes around until after layout.
}
}
}
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