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/*
* Copyright (C) 2019-2024 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "TableGrid.h"
#include "RenderObject.h"
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
namespace Layout {
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(TableGrid);
WTF_MAKE_TZONE_OR_ISO_ALLOCATED_IMPL(TableGridCell);
TableGrid::Column::Column(const ElementBox* columnBox)
: m_layoutBox(columnBox)
{
}
void TableGrid::Columns::addColumn(const ElementBox& columnBox)
{
m_columnList.append({ &columnBox });
}
void TableGrid::Columns::addAnonymousColumn()
{
m_columnList.append({ nullptr });
}
void TableGrid::Rows::addRow(const ElementBox& rowBox)
{
m_rowList.append({ rowBox });
}
TableGrid::Row::Row(const ElementBox& rowBox)
: m_layoutBox(rowBox)
{
}
TableGridCell::TableGridCell(const ElementBox& cellBox, SlotPosition position, CellSpan span)
: m_layoutBox(cellBox)
, m_position(position)
, m_span(span)
{
}
TableGrid::Slot::Slot(TableGridCell& cell, bool isColumnSpanned, bool isRowSpanned)
: m_cell(cell)
, m_isColumnSpanned(isColumnSpanned)
, m_isRowSpanned(isRowSpanned)
{
}
TableGrid::TableGrid()
{
}
TableGrid::Slot* TableGrid::slot(SlotPosition position)
{
return m_slotMap.get(position);
}
void TableGrid::appendCell(const ElementBox& cellBox)
{
auto rowSpan = cellBox.rowSpan();
auto columnSpan = cellBox.columnSpan();
auto isInNewRow = !cellBox.previousSibling();
auto initialSlotPosition = SlotPosition { };
if (!m_cells.isEmpty()) {
auto& lastCell = m_cells.last();
auto lastSlotPosition = lastCell->position();
// First table cell in this row?
if (isInNewRow)
initialSlotPosition = SlotPosition { 0, lastSlotPosition.row + 1 };
else
initialSlotPosition = SlotPosition { lastSlotPosition.column + 1, lastSlotPosition.row };
// Pick the next available slot by avoiding row and column spanners.
while (true) {
if (!m_slotMap.contains(initialSlotPosition))
break;
++initialSlotPosition.column;
}
}
auto cell = makeUnique<TableGridCell>(cellBox, initialSlotPosition, CellSpan { columnSpan, rowSpan });
// Row and column spanners create additional slots.
for (size_t row = 0; row < rowSpan; ++row) {
for (auto column = cell->startColumn(); column < cell->endColumn(); ++column) {
auto position = SlotPosition { column, cell->startRow() + row };
ASSERT(!m_slotMap.contains(position));
// This slot is spanned by a cell at the initial slow position.
auto isColumnSpanned = column != cell->startColumn();
auto isRowSpanned = !!row;
m_slotMap.add(position, makeUnique<Slot>(*cell, isColumnSpanned, isRowSpanned));
}
}
// Initialize columns/rows if needed.
auto missingNumberOfColumns = std::max<int>(0, initialSlotPosition.column + columnSpan - m_columns.size());
for (auto column = 0; column < missingNumberOfColumns; ++column)
m_columns.addAnonymousColumn();
if (isInNewRow)
m_rows.addRow(cellBox.parent());
m_cells.add(WTFMove(cell));
}
void TableGrid::insertCell(const ElementBox& cellBox, const ElementBox& before)
{
UNUSED_PARAM(cellBox);
UNUSED_PARAM(before);
}
void TableGrid::removeCell(const ElementBox& cellBox)
{
UNUSED_PARAM(cellBox);
}
}
}
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