File: ScrollingTreePositionedNodeCoordinated.cpp

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/*
 * Copyright (C) 2012 Apple Inc. All rights reserved.
 * Copyright (C) 2019, 2024 Igalia S.L.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials provided
 *    with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "ScrollingTreePositionedNodeCoordinated.h"

#if ENABLE(ASYNC_SCROLLING) && USE(COORDINATED_GRAPHICS)
#include "CoordinatedPlatformLayer.h"
#include "Logging.h"
#include "ScrollingStatePositionedNode.h"
#include "ScrollingThread.h"
#include "ScrollingTree.h"

namespace WebCore {

Ref<ScrollingTreePositionedNodeCoordinated> ScrollingTreePositionedNodeCoordinated::create(ScrollingTree& scrollingTree, ScrollingNodeID nodeID)
{
    return adoptRef(*new ScrollingTreePositionedNodeCoordinated(scrollingTree, nodeID));
}

ScrollingTreePositionedNodeCoordinated::ScrollingTreePositionedNodeCoordinated(ScrollingTree& scrollingTree, ScrollingNodeID nodeID)
    : ScrollingTreePositionedNode(scrollingTree, nodeID)
{
}

ScrollingTreePositionedNodeCoordinated::~ScrollingTreePositionedNodeCoordinated() = default;

bool ScrollingTreePositionedNodeCoordinated::commitStateBeforeChildren(const ScrollingStateNode& stateNode)
{
    if (stateNode.hasChangedProperty(ScrollingStateNode::Property::Layer))
        m_layer = static_cast<CoordinatedPlatformLayer*>(stateNode.layer());

    return ScrollingTreePositionedNode::commitStateBeforeChildren(stateNode);
}

void ScrollingTreePositionedNodeCoordinated::applyLayerPositions()
{
    FloatSize delta = scrollDeltaSinceLastCommit();
    FloatPoint layerPosition = m_constraints.layerPositionAtLastLayout() - delta;

    LOG_WITH_STREAM(Scrolling, stream << "ScrollingTreePositionedNode " << scrollingNodeID() << " applyLayerPositions: overflow delta " << delta << " moving layer to " << layerPosition);

    // Match the behavior of ScrollingTreeFrameScrollingNodeCoordinated::repositionScrollingLayers().
    CoordinatedPlatformLayer::ForcePositionSync forceSync = ScrollingThread::isCurrentThread() && !scrollingTree()->isScrollingSynchronizedWithMainThread() ?
        CoordinatedPlatformLayer::ForcePositionSync::Yes : CoordinatedPlatformLayer::ForcePositionSync::No;

    m_layer->setTopLeftPositionForScrolling(layerPosition - m_constraints.alignmentOffset(), forceSync);
}

} // namespace WebCore

#endif // ENABLE(ASYNC_SCROLLING) && USE(COORDINATED_GRAPHICS)