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/*
* Copyright (c) 2010, Google Inc. All rights reserved.
* Copyright (C) 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "FloatPoint.h"
#include "PlatformWheelEvent.h"
#include "ScrollingEffectsController.h"
#include "Timer.h"
#include "WheelEventTestMonitor.h"
#include <wtf/Forward.h>
#include <wtf/TZoneMalloc.h>
namespace WebCore {
class FloatPoint;
class KeyboardScrollingAnimator;
class PlatformTouchEvent;
class ScrollAnimationSmooth;
class ScrollableArea;
class Scrollbar;
class WheelEventTestMonitor;
struct ScrollExtents;
class ScrollingEffectsControllerTimer;
class ScrollAnimator : private ScrollingEffectsControllerClient {
WTF_MAKE_TZONE_ALLOCATED(ScrollAnimator);
public:
static std::unique_ptr<ScrollAnimator> create(ScrollableArea&);
explicit ScrollAnimator(ScrollableArea&);
virtual ~ScrollAnimator();
ScrollableArea& scrollableArea() const { return m_scrollableArea; }
KeyboardScrollingAnimator *keyboardScrollingAnimator() const final { return m_keyboardScrollingAnimator.get(); }
enum ScrollBehavior {
RespectScrollSnap = 1 << 0,
NeverAnimate = 1 << 1,
};
// Computes a scroll destination for the given parameters. Returns false if
// already at the destination. Otherwise, starts scrolling towards the
// destination and returns true. Scrolling may be immediate or animated.
// The base class implementation always scrolls immediately, never animates.
bool singleAxisScroll(ScrollEventAxis, float delta, OptionSet<ScrollBehavior>);
WEBCORE_EXPORT bool scrollToPositionWithoutAnimation(const FloatPoint&, ScrollClamping = ScrollClamping::Clamped);
WEBCORE_EXPORT bool scrollToPositionWithAnimation(const FloatPoint&, ScrollClamping = ScrollClamping::Clamped);
void retargetRunningAnimation(const FloatPoint& newPosition);
virtual bool handleWheelEvent(const PlatformWheelEvent&);
virtual bool processWheelEventForScrollSnap(const PlatformWheelEvent&) { return false; }
void stopKeyboardScrollAnimation();
#if PLATFORM(COCOA)
virtual void handleWheelEventPhase(PlatformWheelEventPhase) { }
#endif
#if ENABLE(TOUCH_EVENTS)
virtual bool handleTouchEvent(const PlatformTouchEvent&);
#endif
void cancelAnimations();
virtual bool isRubberBandInProgress() const { return false; }
bool isUserScrollInProgress() const { return m_scrollController.isUserScrollInProgress(); }
bool isScrollSnapInProgress() const { return m_scrollController.isScrollSnapInProgress(); }
bool usesScrollSnap() const { return m_scrollController.usesScrollSnap(); }
void contentsSizeChanged();
enum NotifyScrollableArea : bool { No, Yes };
void setCurrentPosition(const FloatPoint&, NotifyScrollableArea = NotifyScrollableArea::No);
const FloatPoint& currentPosition() const { return m_currentPosition; }
void setWheelEventTestMonitor(RefPtr<WheelEventTestMonitor>&& testMonitor) { m_wheelEventTestMonitor = testMonitor; }
WheelEventTestMonitor* wheelEventTestMonitor() const { return m_wheelEventTestMonitor.get(); }
FloatPoint scrollOffsetAdjustedForSnapping(const FloatPoint& offset, ScrollSnapPointSelectionMethod) const;
float scrollOffsetAdjustedForSnapping(ScrollEventAxis, const FloatPoint& newOffset, ScrollSnapPointSelectionMethod) const;
bool activeScrollSnapIndexDidChange() const;
std::optional<unsigned> activeScrollSnapIndexForAxis(ScrollEventAxis) const;
void setActiveScrollSnapIndexForAxis(ScrollEventAxis, std::optional<unsigned> index);
void setSnapOffsetsInfo(const LayoutScrollSnapOffsetsInfo&);
const LayoutScrollSnapOffsetsInfo* snapOffsetsInfo() const;
void resnapAfterLayout();
ScrollAnimationStatus serviceScrollAnimation(MonotonicTime);
protected:
bool handleSteppedScrolling(const PlatformWheelEvent&);
private:
void notifyPositionChanged(const FloatSize& delta);
void updateActiveScrollSnapIndexForOffset();
FloatPoint offsetFromPosition(const FloatPoint& position) const;
FloatPoint positionFromOffset(const FloatPoint& offset) const;
FloatPoint adjustScrollPositionIfNecessary(const FloatPoint&) const;
// ScrollingEffectsControllerClient.
std::unique_ptr<ScrollingEffectsControllerTimer> createTimer(Function<void()>&&) final;
void startAnimationCallback(ScrollingEffectsController&) final;
void stopAnimationCallback(ScrollingEffectsController&) final;
FloatPoint scrollOffset() const final;
float pageScaleFactor() const final;
ScrollExtents scrollExtents() const final;
bool allowsHorizontalScrolling() const final;
bool allowsVerticalScrolling() const final;
void willStartAnimatedScroll() final;
void didStopAnimatedScroll() final;
void immediateScrollBy(const FloatSize&, ScrollClamping = ScrollClamping::Clamped) final;
void adjustScrollPositionToBoundsIfNecessary() final;
#if HAVE(RUBBER_BANDING)
IntSize stretchAmount() const final;
RectEdges<bool> edgePinnedState() const final;
bool isPinnedOnSide(BoxSide) const final;
#endif
void deferWheelEventTestCompletionForReason(ScrollingNodeID, WheelEventTestMonitor::DeferReason) const final;
void removeWheelEventTestCompletionDeferralForReason(ScrollingNodeID, WheelEventTestMonitor::DeferReason) const final;
ScrollingNodeID scrollingNodeIDForTesting() const final;
#if USE(COORDINATED_GRAPHICS)
bool scrollAnimationEnabled() const final;
#endif
protected:
ScrollableArea& m_scrollableArea;
RefPtr<WheelEventTestMonitor> m_wheelEventTestMonitor;
ScrollingEffectsController m_scrollController;
FloatPoint m_currentPosition;
std::unique_ptr<KeyboardScrollingAnimator> m_keyboardScrollingAnimator;
private:
bool m_scrollAnimationScheduled { false };
};
} // namespace WebCore
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