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/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2003-2017 Apple Inc. All rights reserved.
* Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#pragma once
#include "CSSPropertyNames.h"
#include "CompositeOperation.h"
#include "RenderStyleConstants.h"
#include "ScopedName.h"
#include "ScrollAxis.h"
#include "TimelineRange.h"
#include "TimingFunction.h"
#include "WebAnimationTypes.h"
namespace WebCore {
class Animation : public RefCounted<Animation> {
public:
WEBCORE_EXPORT ~Animation();
static Ref<Animation> create() { return adoptRef(*new Animation); }
static Ref<Animation> create(const Animation& other) { return adoptRef(*new Animation(other)); }
bool isDelaySet() const { return m_delaySet; }
bool isDirectionSet() const { return m_directionSet; }
bool isDurationSet() const { return m_durationSet; }
bool isFillModeSet() const { return m_fillModeSet; }
bool isIterationCountSet() const { return m_iterationCountSet; }
bool isNameSet() const { return m_nameSet; }
bool isPlayStateSet() const { return m_playStateSet; }
bool isPropertySet() const { return m_propertySet; }
bool isTimelineSet() const { return m_timelineSet; }
bool isTimingFunctionSet() const { return m_timingFunctionSet; }
bool isCompositeOperationSet() const { return m_compositeOperationSet; }
bool isAllowsDiscreteTransitionsSet() const { return m_allowsDiscreteTransitionsSet; }
bool isRangeStartSet() const { return m_rangeStartSet; }
bool isRangeEndSet() const { return m_rangeEndSet; }
// Flags this to be the special "none" animation (animation-name: none)
bool isNoneAnimation() const { return m_isNone; }
// We can make placeholder Animation objects to keep the comma-separated lists
// of properties in sync. isValidAnimation means this is not a placeholder.
bool isValidAnimation() const { return !m_isNone && !m_name.name.isEmpty(); }
bool isEmpty() const
{
return !m_directionSet && !m_durationSet && !m_fillModeSet
&& !m_nameSet && !m_playStateSet && !m_iterationCountSet
&& !m_delaySet && !m_timingFunctionSet && !m_propertySet
&& !m_isNone && !m_compositeOperationSet && !m_timelineSet
&& !m_allowsDiscreteTransitionsSet && !m_rangeStartSet
&& !m_rangeEndSet;
}
bool isEmptyOrZeroDuration() const
{
return isEmpty() || ((!m_duration || !*m_duration) && m_delay <= 0);
}
void clearDelay() { m_delaySet = false; m_delayFilled = false; }
void clearDirection() { m_directionSet = false; m_directionFilled = false; }
void clearDuration() { m_durationSet = false; m_durationFilled = false; }
void clearFillMode() { m_fillModeSet = false; m_fillModeFilled = false; }
void clearIterationCount() { m_iterationCountSet = false; m_iterationCountFilled = false; }
void clearName() { m_nameSet = false; }
void clearPlayState() { m_playStateSet = false; m_playStateFilled = false; }
void clearProperty() { m_propertySet = false; m_propertyFilled = false; }
void clearTimeline() { m_timelineSet = false; m_timelineFilled = false; }
void clearTimingFunction() { m_timingFunctionSet = false; m_timingFunctionFilled = false; }
void clearCompositeOperation() { m_compositeOperationSet = false; m_compositeOperationFilled = false; }
void clearAllowsDiscreteTransitions() { m_allowsDiscreteTransitionsSet = false; m_allowsDiscreteTransitionsFilled = false; }
void clearRangeStart() { m_rangeStartSet = false; m_rangeStartFilled = false; }
void clearRangeEnd() { m_rangeEndSet = false; m_rangeEndFilled = false; }
void clearAll()
{
clearDelay();
clearDirection();
clearDuration();
clearFillMode();
clearIterationCount();
clearName();
clearPlayState();
clearProperty();
clearTimeline();
clearTimingFunction();
clearCompositeOperation();
clearAllowsDiscreteTransitions();
clearRangeStart();
clearRangeEnd();
}
double delay() const { return m_delay; }
enum class TransitionMode : uint8_t {
All,
None,
SingleProperty,
UnknownProperty
};
struct TransitionProperty {
TransitionMode mode;
AnimatableCSSProperty animatableProperty;
bool operator==(const TransitionProperty& o) const { return mode == o.mode && animatableProperty == o.animatableProperty; }
};
enum class Direction : uint8_t {
Normal,
Alternate,
Reverse,
AlternateReverse
};
enum class TimelineKeyword : bool { None, Auto };
struct AnonymousScrollTimeline {
Scroller scroller;
ScrollAxis axis;
bool operator==(const AnonymousScrollTimeline& o) const { return scroller == o.scroller && axis == o.axis; }
};
struct AnonymousViewTimeline {
ScrollAxis axis;
ViewTimelineInsets insets;
bool operator==(const AnonymousViewTimeline& o) const { return axis == o.axis && insets == o.insets; }
};
using Timeline = std::variant<TimelineKeyword, AtomString, AnonymousScrollTimeline, AnonymousViewTimeline>;
Direction direction() const { return static_cast<Direction>(m_direction); }
bool directionIsForwards() const { return direction() == Direction::Normal || direction() == Direction::Alternate; }
AnimationFillMode fillMode() const { return static_cast<AnimationFillMode>(m_fillMode); }
MarkableDouble duration() const { return m_duration; }
double playbackRate() const { return m_playbackRate; }
static constexpr double IterationCountInfinite = -1;
double iterationCount() const { return m_iterationCount; }
const Style::ScopedName& name() const { return m_name; }
AnimationPlayState playState() const { return static_cast<AnimationPlayState>(m_playState); }
TransitionProperty property() const { return m_property; }
const Timeline& timeline() const { return m_timeline; }
TimingFunction* timingFunction() const { return m_timingFunction.get(); }
TimingFunction* defaultTimingFunctionForKeyframes() const { return m_defaultTimingFunctionForKeyframes.get(); }
const SingleTimelineRange rangeStart() const { return m_range.start; }
const SingleTimelineRange rangeEnd() const { return m_range.end; }
const TimelineRange range() const { return m_range; }
void setDelay(double c) { m_delay = c; m_delaySet = true; }
void setDirection(Direction d) { m_direction = static_cast<unsigned>(d); m_directionSet = true; }
void setDuration(MarkableDouble d) { ASSERT(!d || *d >= 0); m_duration = d; m_durationSet = true; }
void setPlaybackRate(double d) { m_playbackRate = d; }
void setFillMode(AnimationFillMode f) { m_fillMode = static_cast<unsigned>(f); m_fillModeSet = true; }
void setIterationCount(double c) { m_iterationCount = c; m_iterationCountSet = true; }
void setName(const Style::ScopedName& name)
{
m_name = name;
m_nameSet = true;
}
void setPlayState(AnimationPlayState d) { m_playState = static_cast<unsigned>(d); m_playStateSet = true; }
void setProperty(TransitionProperty t) { m_property = t; m_propertySet = true; }
void setTimeline(Timeline timeline) { m_timeline = timeline; m_timelineSet = true; }
void setTimingFunction(RefPtr<TimingFunction>&& function) { m_timingFunction = WTFMove(function); m_timingFunctionSet = true; }
void setDefaultTimingFunctionForKeyframes(RefPtr<TimingFunction>&& function) { m_defaultTimingFunctionForKeyframes = WTFMove(function); }
void setRangeStart(SingleTimelineRange range) { m_range.start = range; m_rangeStartSet = true; }
void setRangeEnd(SingleTimelineRange range) { m_range.end = range; m_rangeEndSet = true; }
void setRange(TimelineRange range) { setRangeStart(range.start); setRangeEnd(range.end); }
void setIsNoneAnimation(bool n) { m_isNone = n; }
void fillDelay(double delay) { setDelay(delay); m_delayFilled = true; }
void fillDirection(Direction direction) { setDirection(direction); m_directionFilled = true; }
void fillDuration(MarkableDouble duration) { setDuration(duration); m_durationFilled = true; }
void fillFillMode(AnimationFillMode fillMode) { setFillMode(fillMode); m_fillModeFilled = true; }
void fillIterationCount(double iterationCount) { setIterationCount(iterationCount); m_iterationCountFilled = true; }
void fillPlayState(AnimationPlayState playState) { setPlayState(playState); m_playStateFilled = true; }
void fillProperty(TransitionProperty property) { setProperty(property); m_propertyFilled = true; }
void fillTimeline(Timeline timeline) { setTimeline(timeline); m_timelineFilled = true; }
void fillTimingFunction(RefPtr<TimingFunction>&& timingFunction) { setTimingFunction(WTFMove(timingFunction)); m_timingFunctionFilled = true; }
void fillCompositeOperation(CompositeOperation compositeOperation) { setCompositeOperation(compositeOperation); m_compositeOperationFilled = true; }
void fillAllowsDiscreteTransitions(bool allowsDiscreteTransitionsFilled) { setAllowsDiscreteTransitions(allowsDiscreteTransitionsFilled); m_allowsDiscreteTransitionsFilled = true; }
void fillRangeStart(SingleTimelineRange range) { m_range.start = range; m_rangeStartFilled = true; }
void fillRangeEnd(SingleTimelineRange range) { m_range.end = range; m_rangeEndFilled = true; }
bool isDelayFilled() const { return m_delayFilled; }
bool isDirectionFilled() const { return m_directionFilled; }
bool isDurationFilled() const { return m_durationFilled; }
bool isFillModeFilled() const { return m_fillModeFilled; }
bool isIterationCountFilled() const { return m_iterationCountFilled; }
bool isPlayStateFilled() const { return m_playStateFilled; }
bool isPropertyFilled() const { return m_propertyFilled; }
bool isTimelineFilled() const { return m_timelineFilled; }
bool isTimingFunctionFilled() const { return m_timingFunctionFilled; }
bool isCompositeOperationFilled() const { return m_compositeOperationFilled; }
bool isAllowsDiscreteTransitionsFilled() const { return m_allowsDiscreteTransitionsFilled; }
bool isRangeStartFilled() const { return m_rangeStartFilled; }
bool isRangeEndFilled() const { return m_rangeEndFilled; }
bool isRangeFilled() const { return isRangeStartFilled() || isRangeEndFilled(); }
// return true if all members of this class match (excluding m_next)
bool animationsMatch(const Animation&, bool matchProperties = true) const;
// return true every Animation in the chain (defined by m_next) match
bool operator==(const Animation& o) const { return animationsMatch(o); }
bool fillsBackwards() const { return m_fillModeSet && (fillMode() == AnimationFillMode::Backwards || fillMode() == AnimationFillMode::Both); }
bool fillsForwards() const { return m_fillModeSet && (fillMode() == AnimationFillMode::Forwards || fillMode() == AnimationFillMode::Both); }
CompositeOperation compositeOperation() const { return static_cast<CompositeOperation>(m_compositeOperation); }
void setCompositeOperation(CompositeOperation op) { m_compositeOperation = static_cast<unsigned>(op); m_compositeOperationSet = true; }
void setAllowsDiscreteTransitions(bool allowsDiscreteTransitions) { m_allowsDiscreteTransitions = allowsDiscreteTransitions; m_allowsDiscreteTransitionsSet = true; }
bool allowsDiscreteTransitions() const { return m_allowsDiscreteTransitions; }
private:
WEBCORE_EXPORT Animation();
Animation(const Animation&);
// Packs with m_refCount from the base class.
TransitionProperty m_property { TransitionMode::All, CSSPropertyInvalid };
Style::ScopedName m_name;
double m_iterationCount;
double m_delay;
MarkableDouble m_duration;
double m_playbackRate { 1 };
Timeline m_timeline;
RefPtr<TimingFunction> m_timingFunction;
RefPtr<TimingFunction> m_defaultTimingFunctionForKeyframes;
TimelineRange m_range;
unsigned m_direction : 2; // Direction
unsigned m_fillMode : 2; // AnimationFillMode
unsigned m_playState : 2; // AnimationPlayState
unsigned m_compositeOperation : 2; // CompositeOperation
bool m_allowsDiscreteTransitions : 1;
bool m_delaySet : 1;
bool m_directionSet : 1;
bool m_durationSet : 1;
bool m_fillModeSet : 1;
bool m_iterationCountSet : 1;
bool m_nameSet : 1;
bool m_playStateSet : 1;
bool m_propertySet : 1;
bool m_timelineSet : 1;
bool m_timingFunctionSet : 1;
bool m_compositeOperationSet : 1;
bool m_allowsDiscreteTransitionsSet : 1;
bool m_rangeStartSet : 1;
bool m_rangeEndSet : 1;
bool m_isNone : 1;
bool m_delayFilled : 1;
bool m_directionFilled : 1;
bool m_durationFilled : 1;
bool m_fillModeFilled : 1;
bool m_iterationCountFilled : 1;
bool m_playStateFilled : 1;
bool m_propertyFilled : 1;
bool m_timelineFilled : 1;
bool m_timingFunctionFilled : 1;
bool m_compositeOperationFilled : 1;
bool m_allowsDiscreteTransitionsFilled : 1;
bool m_rangeStartFilled : 1;
bool m_rangeEndFilled : 1;
public:
static double initialDelay() { return 0; }
static Direction initialDirection() { return Direction::Normal; }
static MarkableDouble initialDuration() { return std::nullopt; }
static AnimationFillMode initialFillMode() { return AnimationFillMode::None; }
static double initialIterationCount() { return 1.0; }
static const Style::ScopedName& initialName();
static AnimationPlayState initialPlayState() { return AnimationPlayState::Playing; }
static CompositeOperation initialCompositeOperation() { return CompositeOperation::Replace; }
static TransitionProperty initialProperty() { return { TransitionMode::All, CSSPropertyInvalid }; }
static Timeline initialTimeline() { return TimelineKeyword::Auto; }
static Ref<TimingFunction> initialTimingFunction() { return CubicBezierTimingFunction::create(); }
static bool initialAllowsDiscreteTransitions() { return false; }
static TimelineRange initialRange() { return { }; }
static SingleTimelineRange initialRangeStart() { return { }; }
static SingleTimelineRange initialRangeEnd() { return { }; }
};
WTF::TextStream& operator<<(WTF::TextStream&, AnimationPlayState);
WTF::TextStream& operator<<(WTF::TextStream&, Animation::TransitionProperty);
WTF::TextStream& operator<<(WTF::TextStream&, Animation::Direction);
WTF::TextStream& operator<<(WTF::TextStream&, Animation::TimelineKeyword);
WTF::TextStream& operator<<(WTF::TextStream&, const Animation::AnonymousScrollTimeline&);
WTF::TextStream& operator<<(WTF::TextStream&, const Animation::AnonymousViewTimeline&);
WTF::TextStream& operator<<(WTF::TextStream&, const Animation::Timeline&);
WTF::TextStream& operator<<(WTF::TextStream&, const Animation&);
} // namespace WebCore
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