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/*
* Copyright (C) 2024 Samuel Weinig <sam@webkit.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "CalculationOperator.h"
#include "CalculationRandomKeyMap.h"
#include <optional>
#include <tuple>
#include <variant>
#include <wtf/Ref.h>
#include <wtf/TZoneMalloc.h>
#include <wtf/Vector.h>
namespace WebCore {
namespace Calculation {
// `Calculation::Tree` is a reduced representation of `CSSCalc::Tree` used in cases where everything else (e.g all non-canonical dimensions) has been resolved except percentages, which can't be resolved until they are used as they need some value to resolve against. Currently, these are only used by the `Length` type to represent <length-percentage> values, but are implemented generically so can be used for any <*-percentage> type if the need ever arises.
enum class Category : uint8_t;
// Container.
struct Tree;
// Math Operators.
struct Sum;
struct Product;
struct Negate;
struct Invert;
// Math Functions.
struct Min;
struct Max;
struct Clamp;
struct RoundNearest;
struct RoundUp;
struct RoundDown;
struct RoundToZero;
struct Mod;
struct Rem;
struct Sin;
struct Cos;
struct Tan;
struct Exp;
struct Log;
struct Asin;
struct Acos;
struct Atan;
struct Atan2;
struct Pow;
struct Sqrt;
struct Hypot;
struct Abs;
struct Sign;
struct Progress;
struct Random;
// Non-standard
struct Blend;
template<typename Op>
concept Leaf = requires(Op) {
Op::isLeaf == true;
};
template<typename Op>
concept Numeric = requires(Op) {
Op::isNumeric == true;
};
// Leaf Values
struct Number {
static constexpr bool isLeaf = true;
static constexpr bool isNumeric = true;
double value;
bool operator==(const Number&) const = default;
};
struct Percentage {
static constexpr bool isLeaf = true;
static constexpr bool isNumeric = true;
double value;
bool operator==(const Percentage&) const = default;
};
struct Dimension {
static constexpr bool isLeaf = true;
static constexpr bool isNumeric = true;
double value;
bool operator==(const Dimension&) const = default;
};
struct None {
constexpr bool operator==(const None&) const = default;
};
template<typename Op> struct IndirectNode {
UniqueRef<Op> op;
// Forward * and -> to the operation for convenience.
const Op& operator*() const { return *op; }
Op& operator*() { return *op; }
const Op* operator->() const { return op.ptr(); }
Op* operator->() { return op.ptr(); }
operator const Op&() const { return *op; }
operator Op&() { return *op; }
bool operator==(const IndirectNode<Op>& other) const { return op.get() == other.op.get(); }
};
using Node = std::variant<
Number,
Percentage,
Dimension,
IndirectNode<Sum>,
IndirectNode<Product>,
IndirectNode<Negate>,
IndirectNode<Invert>,
IndirectNode<Min>,
IndirectNode<Max>,
IndirectNode<Clamp>,
IndirectNode<RoundNearest>,
IndirectNode<RoundUp>,
IndirectNode<RoundDown>,
IndirectNode<RoundToZero>,
IndirectNode<Mod>,
IndirectNode<Rem>,
IndirectNode<Sin>,
IndirectNode<Cos>,
IndirectNode<Tan>,
IndirectNode<Asin>,
IndirectNode<Acos>,
IndirectNode<Atan>,
IndirectNode<Atan2>,
IndirectNode<Pow>,
IndirectNode<Sqrt>,
IndirectNode<Hypot>,
IndirectNode<Log>,
IndirectNode<Exp>,
IndirectNode<Abs>,
IndirectNode<Sign>,
IndirectNode<Progress>,
IndirectNode<Random>,
IndirectNode<Blend>
>;
struct Child {
Node value;
template<typename T>
requires std::constructible_from<Node, T>
Child(T&&);
FORWARD_VARIANT_FUNCTIONS(Child, value)
bool operator==(const Child&) const = default;
};
struct ChildOrNone {
std::variant<Child, None> value;
ChildOrNone(Child&&);
ChildOrNone(None);
FORWARD_VARIANT_FUNCTIONS(ChildOrNone, value)
bool operator==(const ChildOrNone&) const = default;
};
struct Children {
using iterator = typename Vector<Child>::iterator;
using reverse_iterator = typename Vector<Child>::reverse_iterator;
using const_iterator = typename Vector<Child>::const_iterator;
using const_reverse_iterator = typename Vector<Child>::const_reverse_iterator;
using value_type = typename Vector<Child>::value_type;
Vector<Child> value;
Children(Children&&);
Children(Vector<Child>&&);
Children& operator=(Children&&);
Children& operator=(Vector<Child>&&);
iterator begin();
iterator end();
reverse_iterator rbegin();
reverse_iterator rend();
const_iterator begin() const;
const_iterator end() const;
const_reverse_iterator rbegin() const;
const_reverse_iterator rend() const;
bool isEmpty() const;
size_t size() const;
Child& operator[](size_t i);
const Child& operator[](size_t i) const;
bool operator==(const Children&) const = default;
};
struct Tree {
Child root;
bool operator==(const Tree&) const = default;
};
// Math Operators.
struct Sum {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Sum);
static constexpr auto op = Operator::Sum;
Children children;
bool operator==(const Sum&) const = default;
};
struct Product {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Product);
static constexpr auto op = Operator::Product;
Children children;
bool operator==(const Product&) const = default;
};
struct Negate {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Negate);
static constexpr auto op = Operator::Negate;
Child a;
bool operator==(const Negate&) const = default;
};
struct Invert {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Invert);
static constexpr auto op = Operator::Invert;
Child a;
bool operator==(const Invert&) const = default;
};
// Math Functions
// Comparison Functions - https://drafts.csswg.org/css-values-4/#comp-func
struct Min {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Min);
static constexpr auto op = Operator::Min;
Children children;
bool operator==(const Min&) const = default;
};
struct Max {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Max);
static constexpr auto op = Operator::Max;
Children children;
bool operator==(const Max&) const = default;
};
struct Clamp {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Clamp);
static constexpr auto op = Operator::Clamp;
ChildOrNone min;
Child val;
ChildOrNone max;
bool operator==(const Clamp&) const = default;
};
// Stepped Value Functions - https://drafts.csswg.org/css-values-4/#round-func
struct RoundNearest {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(RoundNearest);
static constexpr auto op = Operator::Nearest;
Child a;
std::optional<Child> b;
bool operator==(const RoundNearest&) const = default;
};
struct RoundUp {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(RoundUp);
static constexpr auto op = Operator::Up;
Child a;
std::optional<Child> b;
bool operator==(const RoundUp&) const = default;
};
struct RoundDown {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(RoundDown);
static constexpr auto op = Operator::Down;
Child a;
std::optional<Child> b;
bool operator==(const RoundDown&) const = default;
};
struct RoundToZero {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(RoundToZero);
static constexpr auto op = Operator::ToZero;
Child a;
std::optional<Child> b;
bool operator==(const RoundToZero&) const = default;
};
struct Mod {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Mod);
static constexpr auto op = Operator::Mod;
Child a;
Child b;
bool operator==(const Mod&) const = default;
};
struct Rem {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Rem);
static constexpr auto op = Operator::Rem;
Child a;
Child b;
bool operator==(const Rem&) const = default;
};
// Trigonometric Functions - https://drafts.csswg.org/css-values-4/#trig-funcs
struct Sin {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Sin);
static constexpr auto op = Operator::Sin;
Child a;
bool operator==(const Sin&) const = default;
};
struct Cos {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Cos);
static constexpr auto op = Operator::Cos;
Child a;
bool operator==(const Cos&) const = default;
};
struct Tan {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Tan);
static constexpr auto op = Operator::Tan;
Child a;
bool operator==(const Tan&) const = default;
};
struct Asin {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Asin);
static constexpr auto op = Operator::Asin;
Child a;
bool operator==(const Asin&) const = default;
};
struct Acos {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Acos);
static constexpr auto op = Operator::Acos;
Child a;
bool operator==(const Acos&) const = default;
};
struct Atan {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Atan);
static constexpr auto op = Operator::Atan;
Child a;
bool operator==(const Atan&) const = default;
};
struct Atan2 {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Atan2);
static constexpr auto op = Operator::Atan2;
Child a;
Child b;
bool operator==(const Atan2&) const = default;
};
// Exponential Functions - https://drafts.csswg.org/css-values-4/#exponent-funcs
struct Pow {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Atan2);
static constexpr auto op = Operator::Pow;
Child a;
Child b;
bool operator==(const Pow&) const = default;
};
struct Sqrt {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Sqrt);
static constexpr auto op = Operator::Sqrt;
Child a;
bool operator==(const Sqrt&) const = default;
};
struct Hypot {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Hypot);
static constexpr auto op = Operator::Hypot;
Children children;
bool operator==(const Hypot&) const = default;
};
struct Log {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Log);
static constexpr auto op = Operator::Log;
Child a;
std::optional<Child> b;
bool operator==(const Log&) const = default;
};
struct Exp {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Exp);
static constexpr auto op = Operator::Exp;
Child a;
bool operator==(const Exp&) const = default;
};
// Sign-Related Functions - https://drafts.csswg.org/css-values-4/#sign-funcs
struct Abs {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Abs);
static constexpr auto op = Operator::Abs;
Child a;
bool operator==(const Abs&) const = default;
};
struct Sign {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Sign);
static constexpr auto op = Operator::Sign;
Child a;
bool operator==(const Sign&) const = default;
};
// Progress-Related Functions - https://drafts.csswg.org/css-values-5/#progress
struct Progress {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Progress);
static constexpr auto op = Operator::Progress;
Child progress;
Child from;
Child to;
bool operator==(const Progress&) const = default;
};
// Random Function - https://drafts.csswg.org/css-values-5/#random
struct Random {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Random);
static constexpr auto op = Operator::Random;
struct CachingOptions {
AtomString identifier;
bool perElement { false };
Ref<RandomKeyMap> keyMap;
bool operator==(const CachingOptions&) const = default;
};
CachingOptions cachingOptions;
Child min;
Child max;
std::optional<Child> step;
bool operator==(const Random&) const = default;
};
// Non-standard
struct Blend {
WTF_MAKE_STRUCT_TZONE_ALLOCATED(Blend);
static constexpr auto op = Operator::Blend;
double progress;
Child from;
Child to;
bool operator==(const Blend&) const = default;
};
static_assert(sizeof(Child) <= 16, "Child should stay small");
// MARK: Construction
// Default implementation of ChildConstruction used for all indirect nodes.
template<typename Op> struct ChildConstruction {
static Child make(Op&& op) { return Child { IndirectNode<Op> { makeUniqueRef<Op>(WTFMove(op)) } }; }
};
// Specialized implementation of ChildConstruction for Number, needed to avoid `makeUniqueRef`.
template<> struct ChildConstruction<Number> {
static Child make(Number&& op) { return Child { WTFMove(op) }; }
};
// Specialized implementation of ChildConstruction for Percentage, needed to avoid `makeUniqueRef`.
template<> struct ChildConstruction<Percentage> {
static Child make(Percentage&& op) { return Child { WTFMove(op) }; }
};
// Specialized implementation of ChildConstruction for Dimension, needed to avoid `makeUniqueRef`.
template<> struct ChildConstruction<Dimension> {
static Child make(Dimension&& op) { return Child { WTFMove(op) }; }
};
template<typename Op> Child makeChild(Op&& op)
{
return ChildConstruction<Op>::make(WTFMove(op));
}
// Convenience constructors
inline Child number(double value)
{
return makeChild(Number { .value = value });
}
inline Child percentage(double value)
{
return makeChild(Percentage { .value = value });
}
inline Child dimension(double value)
{
return makeChild(Dimension { .value = value });
}
inline Child add(Child&& a, Child&& b)
{
Vector<Child> sumChildren;
sumChildren.append(WTFMove(a));
sumChildren.append(WTFMove(b));
return makeChild(Sum { .children = WTFMove(sumChildren) });
}
inline Child multiply(Child&& a, Child&& b)
{
Vector<Child> productChildren;
productChildren.append(WTFMove(a));
productChildren.append(WTFMove(b));
return makeChild(Product { .children = WTFMove(productChildren) });
}
inline Child subtract(Child&& a, Child&& b)
{
return add(WTFMove(a), makeChild(Negate { .a = WTFMove(b) }));
}
inline Child blend(Child&& from, Child&& to, double progress)
{
return makeChild(Blend { .progress = progress, .from = WTFMove(from), .to = WTFMove(to) });
}
// MARK: Dumping
TextStream& operator<<(TextStream&, const Tree&);
// MARK: Tuple Conformance
// get<> overload (along with std::tuple_size and std::tuple_element below) to support destructuring of operation nodes.
template<size_t I> const auto& get(const Sum& root)
{
static_assert(!I);
return root.children;
}
template<size_t I> const auto& get(const Product& root)
{
static_assert(!I);
return root.children;
}
template<size_t I> const auto& get(const Negate& root)
{
static_assert(!I);
return root.a;
}
template<size_t I> const auto& get(const Invert& root)
{
static_assert(!I);
return root.a;
}
template<size_t I> const auto& get(const Min& root)
{
static_assert(!I);
return root.children;
}
template<size_t I> const auto& get(const Max& root)
{
static_assert(!I);
return root.children;
}
template<size_t I> const auto& get(const Clamp& root)
{
if constexpr (!I)
return root.min;
else if constexpr (I == 1)
return root.val;
else if constexpr (I == 2)
return root.max;
}
template<size_t I> const auto& get(const RoundNearest& root)
{
if constexpr (!I)
return root.a;
else if constexpr (I == 1)
return root.b;
}
template<size_t I> const auto& get(const RoundUp& root)
{
if constexpr (!I)
return root.a;
else if constexpr (I == 1)
return root.b;
}
template<size_t I> const auto& get(const RoundDown& root)
{
if constexpr (!I)
return root.a;
else if constexpr (I == 1)
return root.b;
}
template<size_t I> const auto& get(const RoundToZero& root)
{
if constexpr (!I)
return root.a;
else if constexpr (I == 1)
return root.b;
}
template<size_t I> const auto& get(const Mod& root)
{
if constexpr (!I)
return root.a;
else if constexpr (I == 1)
return root.b;
}
template<size_t I> const auto& get(const Rem& root)
{
if constexpr (!I)
return root.a;
else if constexpr (I == 1)
return root.b;
}
template<size_t I> const auto& get(const Sin& root)
{
static_assert(!I);
return root.a;
}
template<size_t I> const auto& get(const Cos& root)
{
static_assert(!I);
return root.a;
}
template<size_t I> const auto& get(const Tan& root)
{
static_assert(!I);
return root.a;
}
template<size_t I> const auto& get(const Asin& root)
{
static_assert(!I);
return root.a;
}
template<size_t I> const auto& get(const Acos& root)
{
static_assert(!I);
return root.a;
}
template<size_t I> const auto& get(const Atan& root)
{
static_assert(!I);
return root.a;
}
template<size_t I> const auto& get(const Atan2& root)
{
if constexpr (!I)
return root.a;
else if constexpr (I == 1)
return root.b;
}
template<size_t I> const auto& get(const Pow& root)
{
if constexpr (!I)
return root.a;
else if constexpr (I == 1)
return root.b;
}
template<size_t I> const auto& get(const Sqrt& root)
{
static_assert(!I);
return root.a;
}
template<size_t I> const auto& get(const Hypot& root)
{
static_assert(!I);
return root.children;
}
template<size_t I> const auto& get(const Log& root)
{
if constexpr (!I)
return root.a;
else if constexpr (I == 1)
return root.b;
}
template<size_t I> const auto& get(const Exp& root)
{
static_assert(!I);
return root.a;
}
template<size_t I> const auto& get(const Abs& root)
{
static_assert(!I);
return root.a;
}
template<size_t I> const auto& get(const Sign& root)
{
static_assert(!I);
return root.a;
}
template<size_t I> const auto& get(const Progress& root)
{
if constexpr (!I)
return root.progress;
else if constexpr (I == 1)
return root.from;
else if constexpr (I == 2)
return root.to;
}
template<size_t I> const auto& get(const Random& root)
{
if constexpr (!I)
return root.cachingOptions;
else if constexpr (I == 1)
return root.min;
else if constexpr (I == 2)
return root.max;
else if constexpr (I == 3)
return root.step;
}
template<size_t I> const auto& get(const Blend& root)
{
if constexpr (!I)
return root.progress;
else if constexpr (I == 1)
return root.from;
else if constexpr (I == 2)
return root.to;
}
// MARK: Child Definition
template<typename T>
requires std::constructible_from<Node, T>
Child::Child(T&& value)
: value(std::forward<T>(value))
{
}
// MARK: ChildOrNone Definition
inline ChildOrNone::ChildOrNone(Child&& child)
: value(WTFMove(child))
{
}
inline ChildOrNone::ChildOrNone(None none)
: value(none)
{
}
// MARK: Children Definition
inline Children::Children(Children&& other)
: value(WTFMove(other.value))
{
}
inline Children::Children(Vector<Child>&& other)
: value(WTFMove(other))
{
}
inline Children& Children::operator=(Children&& other)
{
value = WTFMove(other.value);
return *this;
}
inline Children& Children::operator=(Vector<Child>&& other)
{
value = WTFMove(other);
return *this;
}
inline Children::iterator Children::begin()
{
return value.begin();
}
inline Children::iterator Children::end()
{
return value.end();
}
inline Children::reverse_iterator Children::rbegin()
{
return value.rbegin();
}
inline Children::reverse_iterator Children::rend()
{
return value.rend();
}
inline Children::const_iterator Children::begin() const
{
return value.begin();
}
inline Children::const_iterator Children::end() const
{
return value.end();
}
inline Children::const_reverse_iterator Children::rbegin() const
{
return value.rbegin();
}
inline Children::const_reverse_iterator Children::rend() const
{
return value.rend();
}
inline bool Children::isEmpty() const
{
return value.isEmpty();
}
inline size_t Children::size() const
{
return value.size();
}
inline Child& Children::operator[](size_t i)
{
return value[i];
}
inline const Child& Children::operator[](size_t i) const
{
return value[i];
}
} // namespace Calculation
} // namespace WebCore
namespace std {
#define OP_TUPLE_LIKE_CONFORMANCE(op, numberOfArguments) \
template<> class tuple_size<WebCore::Calculation::op> : public std::integral_constant<size_t, numberOfArguments> { }; \
template<size_t I> class tuple_element<I, WebCore::Calculation::op> { \
public: \
using type = decltype(WebCore::Calculation::get<I>(std::declval<WebCore::Calculation::op>())); \
} \
\
OP_TUPLE_LIKE_CONFORMANCE(Sum, 1);
OP_TUPLE_LIKE_CONFORMANCE(Product, 1);
OP_TUPLE_LIKE_CONFORMANCE(Negate, 1);
OP_TUPLE_LIKE_CONFORMANCE(Invert, 1);
OP_TUPLE_LIKE_CONFORMANCE(Min, 1);
OP_TUPLE_LIKE_CONFORMANCE(Max, 1);
OP_TUPLE_LIKE_CONFORMANCE(Clamp, 3);
OP_TUPLE_LIKE_CONFORMANCE(RoundNearest, 2);
OP_TUPLE_LIKE_CONFORMANCE(RoundUp, 2);
OP_TUPLE_LIKE_CONFORMANCE(RoundDown, 2);
OP_TUPLE_LIKE_CONFORMANCE(RoundToZero, 2);
OP_TUPLE_LIKE_CONFORMANCE(Mod, 2);
OP_TUPLE_LIKE_CONFORMANCE(Rem, 2);
OP_TUPLE_LIKE_CONFORMANCE(Sin, 1);
OP_TUPLE_LIKE_CONFORMANCE(Cos, 1);
OP_TUPLE_LIKE_CONFORMANCE(Tan, 1);
OP_TUPLE_LIKE_CONFORMANCE(Asin, 1);
OP_TUPLE_LIKE_CONFORMANCE(Acos, 1);
OP_TUPLE_LIKE_CONFORMANCE(Atan, 1);
OP_TUPLE_LIKE_CONFORMANCE(Atan2, 2);
OP_TUPLE_LIKE_CONFORMANCE(Pow, 2);
OP_TUPLE_LIKE_CONFORMANCE(Sqrt, 1);
OP_TUPLE_LIKE_CONFORMANCE(Hypot, 1);
OP_TUPLE_LIKE_CONFORMANCE(Log, 2);
OP_TUPLE_LIKE_CONFORMANCE(Exp, 1);
OP_TUPLE_LIKE_CONFORMANCE(Abs, 1);
OP_TUPLE_LIKE_CONFORMANCE(Sign, 1);
OP_TUPLE_LIKE_CONFORMANCE(Progress, 3);
OP_TUPLE_LIKE_CONFORMANCE(Random, 4);
OP_TUPLE_LIKE_CONFORMANCE(Blend, 3);
#undef OP_TUPLE_LIKE_CONFORMANCE
} // namespace std
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