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/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GAMEPAD)
#include "GamepadHapticEffectType.h"
#include "SharedGamepadValue.h"
#include <wtf/CompletionHandler.h>
#include <wtf/Forward.h>
#include <wtf/MonotonicTime.h>
#include <wtf/TZoneMallocInlines.h>
#include <wtf/WeakHashMap.h>
#include <wtf/WeakHashSet.h>
#include <wtf/WeakPtr.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class PlatformGamepad;
}
namespace WTF {
template<typename T> struct IsDeprecatedWeakRefSmartPointerException;
template<> struct IsDeprecatedWeakRefSmartPointerException<WebCore::PlatformGamepad> : std::true_type { };
}
namespace WebCore {
struct GamepadEffectParameters;
class PlatformGamepad : public CanMakeWeakPtr<PlatformGamepad> {
WTF_MAKE_TZONE_ALLOCATED_INLINE(PlatformGamepad);
public:
virtual ~PlatformGamepad() = default;
const String& id() const { return m_id; }
const String& mapping() const { return m_mapping; }
unsigned index() const { return m_index; }
virtual MonotonicTime lastUpdateTime() const { return m_lastUpdateTime; }
MonotonicTime connectTime() const { return m_connectTime; }
const GamepadHapticEffectTypeSet& supportedEffectTypes() const { return m_supportedEffectTypes; }
virtual const Vector<SharedGamepadValue>& axisValues() const = 0;
virtual const Vector<SharedGamepadValue>& buttonValues() const = 0;
virtual void playEffect(GamepadHapticEffectType, const GamepadEffectParameters&, CompletionHandler<void(bool)>&& completionHandler) { completionHandler(false); }
virtual void stopEffects(CompletionHandler<void()>&& completionHandler) { completionHandler(); }
virtual ASCIILiteral source() const { return "Unknown"_s; }
protected:
explicit PlatformGamepad(unsigned index)
: m_index(index)
{
}
String m_id;
String m_mapping;
unsigned m_index;
MonotonicTime m_lastUpdateTime;
MonotonicTime m_connectTime;
GamepadHapticEffectTypeSet m_supportedEffectTypes;
};
} // namespace WebCore
#endif // ENABLE(GAMEPAD)
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