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/*
* Copyright (C) 2010, 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "DisplayRefreshMonitor.h"
#include "DisplayRefreshMonitorClient.h"
#include "DisplayRefreshMonitorFactory.h"
#include "DisplayRefreshMonitorManager.h"
#include "Logging.h"
#include <wtf/text/TextStream.h>
#if PLATFORM(IOS_FAMILY)
#include "DisplayRefreshMonitorIOS.h"
#elif PLATFORM(MAC)
#include "LegacyDisplayRefreshMonitorMac.h"
#elif PLATFORM(WIN)
#include "DisplayRefreshMonitorWin.h"
#endif
namespace WebCore {
RefPtr<DisplayRefreshMonitor> DisplayRefreshMonitor::createDefaultDisplayRefreshMonitor(PlatformDisplayID displayID)
{
#if PLATFORM(MAC)
return LegacyDisplayRefreshMonitorMac::create(displayID);
#endif
#if PLATFORM(IOS_FAMILY)
return DisplayRefreshMonitorIOS::create(displayID);
#endif
#if PLATFORM(WIN)
return DisplayRefreshMonitorWin::create(displayID);
#endif
UNUSED_PARAM(displayID);
return nullptr;
}
RefPtr<DisplayRefreshMonitor> DisplayRefreshMonitor::create(DisplayRefreshMonitorFactory* factory, PlatformDisplayID displayID)
{
if (factory) {
auto monitor = factory->createDisplayRefreshMonitor(displayID);
if (monitor)
return monitor;
}
return createDefaultDisplayRefreshMonitor(displayID);
}
DisplayRefreshMonitor::DisplayRefreshMonitor(PlatformDisplayID displayID)
: m_displayID(displayID)
{
}
DisplayRefreshMonitor::~DisplayRefreshMonitor() = default;
void DisplayRefreshMonitor::stop()
{
stopNotificationMechanism();
Locker locker { m_lock };
setIsScheduled(false);
}
void DisplayRefreshMonitor::addClient(DisplayRefreshMonitorClient& client)
{
auto addResult = m_clients.add(&client);
if (addResult.isNewEntry) {
LOG_WITH_STREAM(DisplayLink, stream << "[Web] DisplayRefreshMonitor " << this << " addedClient - displayID " << m_displayID << " client " << &client << " client preferred fps " << client.preferredFramesPerSecond());
computeMaxPreferredFramesPerSecond();
}
}
bool DisplayRefreshMonitor::removeClient(DisplayRefreshMonitorClient& client)
{
if (m_clientsToBeNotified)
m_clientsToBeNotified->remove(&client);
bool removed = m_clients.remove(&client);
if (removed) {
LOG_WITH_STREAM(DisplayLink, stream << "[Web] DisplayRefreshMonitor " << this << " removedClient " << &client);
computeMaxPreferredFramesPerSecond();
}
return removed;
}
std::optional<FramesPerSecond> DisplayRefreshMonitor::maximumClientPreferredFramesPerSecond() const
{
std::optional<FramesPerSecond> maxFramesPerSecond;
for (auto& client : m_clients)
maxFramesPerSecond = std::max<FramesPerSecond>(maxFramesPerSecond.value_or(0), client->preferredFramesPerSecond());
return maxFramesPerSecond;
}
void DisplayRefreshMonitor::computeMaxPreferredFramesPerSecond()
{
auto maxFramesPerSecond = maximumClientPreferredFramesPerSecond();
LOG_WITH_STREAM(DisplayLink, stream << "[Web] DisplayRefreshMonitor " << this << " computeMaxPreferredFramesPerSecond - displayID " << m_displayID << " adjusting max fps to " << maxFramesPerSecond);
if (maxFramesPerSecond != m_maxClientPreferredFramesPerSecond) {
m_maxClientPreferredFramesPerSecond = maxFramesPerSecond;
if (m_maxClientPreferredFramesPerSecond)
adjustPreferredFramesPerSecond(*m_maxClientPreferredFramesPerSecond);
}
}
void DisplayRefreshMonitor::clientPreferredFramesPerSecondChanged(DisplayRefreshMonitorClient&)
{
computeMaxPreferredFramesPerSecond();
}
bool DisplayRefreshMonitor::requestRefreshCallback()
{
Locker locker { m_lock };
if (isScheduled())
return true;
if (!startNotificationMechanism())
return false;
setIsScheduled(true);
return true;
}
bool DisplayRefreshMonitor::firedAndReachedMaxUnscheduledFireCount()
{
if (isScheduled()) {
m_unscheduledFireCount = 0;
return false;
}
++m_unscheduledFireCount;
return m_unscheduledFireCount > m_maxUnscheduledFireCount;
}
void DisplayRefreshMonitor::displayLinkFired(const DisplayUpdate& displayUpdate)
{
{
Locker locker { m_lock };
// This may be off the main thread.
if (!isPreviousFrameDone()) {
RELEASE_LOG(DisplayLink, "[Web] DisplayRefreshMonitor::displayLinkFired for display %u - previous frame is not complete", displayID());
return;
}
LOG_WITH_STREAM(DisplayLink, stream << "[Web] DisplayRefreshMonitor::displayLinkFired for display " << displayID() << " - scheduled " << isScheduled() << " unscheduledFireCount " << m_unscheduledFireCount << " of " << m_maxUnscheduledFireCount);
if (firedAndReachedMaxUnscheduledFireCount()) {
stopNotificationMechanism();
return;
}
setIsScheduled(false);
setIsPreviousFrameDone(false);
}
dispatchDisplayDidRefresh(displayUpdate);
}
void DisplayRefreshMonitor::dispatchDisplayDidRefresh(const DisplayUpdate& displayUpdate)
{
ASSERT(isMainThread());
displayDidRefresh(displayUpdate);
}
void DisplayRefreshMonitor::displayDidRefresh(const DisplayUpdate& displayUpdate)
{
ASSERT(isMainThread());
UNUSED_PARAM(displayUpdate);
LOG_WITH_STREAM(DisplayLink, stream << "DisplayRefreshMonitor::displayDidRefresh for display " << displayID() << " update " << displayUpdate);
// The call back can cause all our clients to be unregistered, so we need to protect
// against deletion until the end of the method.
Ref<DisplayRefreshMonitor> protectedThis(*this);
// Copy the hash table and remove clients from it one by one so we don't notify
// any client twice, but can respond to removal of clients during the delivery process.
auto clientsToBeNotified = m_clients;
m_clientsToBeNotified = &clientsToBeNotified;
while (!clientsToBeNotified.isEmpty()) {
auto client = clientsToBeNotified.takeAny();
client->fireDisplayRefreshIfNeeded(displayUpdate);
// This checks if this function was reentered. In that case, stop iterating
// since it's not safe to use the set any more.
if (m_clientsToBeNotified != &clientsToBeNotified)
break;
}
if (m_clientsToBeNotified == &clientsToBeNotified)
m_clientsToBeNotified = nullptr;
{
Locker locker { m_lock };
setIsPreviousFrameDone(true);
}
DisplayRefreshMonitorManager::sharedManager().displayMonitorDisplayDidRefresh(*this);
}
}
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