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/*
* Copyright (C) 2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "PathSegmentData.h"
#include "AffineTransform.h"
#include <wtf/text/TextStream.h>
namespace WebCore {
FloatPoint PathMoveTo::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
lastMoveToPoint = point;
return lastMoveToPoint;
}
std::optional<FloatPoint> PathMoveTo::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathMoveTo::extendFastBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect&) const
{
}
void PathMoveTo::extendBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect&) const
{
}
void PathMoveTo::applyElements(const PathElementApplier& applier) const
{
applier({ PathElement::Type::MoveToPoint, { point } });
}
void PathMoveTo::transform(const AffineTransform& transform)
{
point = transform.mapPoint(point);
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathMoveTo& data)
{
ts << "move to " << data.point;
return ts;
}
FloatPoint PathLineTo::calculateEndPoint(const FloatPoint&, FloatPoint&) const
{
return point;
}
std::optional<FloatPoint> PathLineTo::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathLineTo::extendFastBoundingRect(const FloatPoint& currentPoint, const FloatPoint& lastMoveToPoint, FloatRect& boundingRect) const
{
extendBoundingRect(currentPoint, lastMoveToPoint, boundingRect);
}
void PathLineTo::extendBoundingRect(const FloatPoint& currentPoint, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(currentPoint);
boundingRect.extend(point);
}
void PathLineTo::applyElements(const PathElementApplier& applier) const
{
applier({ PathElement::Type::AddLineToPoint, { point } });
}
void PathLineTo::transform(const AffineTransform& transform)
{
point = transform.mapPoint(point);
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathLineTo& data)
{
ts << "add line to " << data.point;
return ts;
}
FloatPoint PathQuadCurveTo::calculateEndPoint(const FloatPoint&, FloatPoint&) const
{
return endPoint;
}
std::optional<FloatPoint> PathQuadCurveTo::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathQuadCurveTo::extendFastBoundingRect(const FloatPoint& currentPoint, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(currentPoint);
boundingRect.extend(controlPoint);
boundingRect.extend(endPoint);
}
static float calculateQuadratic(float t, float p0, float p1, float p2)
{
// Fallback to a value which won't affect the calculations.
if (!(t >= 0 && t <= 1))
return p0;
float s = 1 - t;
// B(t) = (1 - t)^2 P0 + 2 (1 - t)t P1 + t^2 P2, 0 <= t <= 1
return (s * s * p0) + (2 * s * t * p1) + (t * t * p2);
}
static float calculateQuadraticExtremity(float p0, float p1, float p2)
{
// B(t) = (1 - t)^2 P0 + 2 (1 - t)t P1 + t^2 P2, 0 <= t <= 1
// B'(t) = 2(1 - t) (P1 - P0) + 2t (P2 - P1)
// = 2 (P1 - P0) + 2t (P0 - 2P1 + P2)
//
// Let i = P1 - P0
// j = P2 - P1
//
// B'(t) = 2i - 2t (i - j)
//
// Let k = i - j
//
// B'(t) = 2i - 2kt
//
// Solve for B'(t) = 0
//
// t = i / k
//
float i = p1 - p0;
float j = p2 - p1;
float k = i - j;
static constexpr float epsilon = 0.1;
if (abs(k) < epsilon) {
float t = 0.5;
return calculateQuadratic(t, p0, p1, p2);
}
float t = i / k;
return calculateQuadratic(t, p0, p1, p2);
}
static FloatPoint calculateQuadraticExtremity(const FloatPoint& currentPoint, const FloatPoint& controlPoint, const FloatPoint& endPoint)
{
float x = calculateQuadraticExtremity(currentPoint.x(), controlPoint.x(), endPoint.x());
float y = calculateQuadraticExtremity(currentPoint.y(), controlPoint.y(), endPoint.y());
return { x, y };
}
void PathQuadCurveTo::extendBoundingRect(const FloatPoint& currentPoint, const FloatPoint&, FloatRect& boundingRect) const
{
auto extremity = calculateQuadraticExtremity(currentPoint, controlPoint, endPoint);
boundingRect.extend(currentPoint);
boundingRect.extend(extremity);
boundingRect.extend(endPoint);
}
void PathQuadCurveTo::applyElements(const PathElementApplier& applier) const
{
applier({ PathElement::Type::AddQuadCurveToPoint, { controlPoint, endPoint } });
}
void PathQuadCurveTo::transform(const AffineTransform& transform)
{
controlPoint = transform.mapPoint(controlPoint);
endPoint = transform.mapPoint(endPoint);
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathQuadCurveTo& data)
{
ts << "add quad curve to " << data.controlPoint << " " << data.endPoint;
return ts;
}
FloatPoint PathBezierCurveTo::calculateEndPoint(const FloatPoint&, FloatPoint&) const
{
return endPoint;
}
std::optional<FloatPoint> PathBezierCurveTo::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathBezierCurveTo::extendFastBoundingRect(const FloatPoint& currentPoint, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(currentPoint);
boundingRect.extend(controlPoint1);
boundingRect.extend(controlPoint2);
boundingRect.extend(endPoint);
}
static float calculateBezier(float t, float p0, float p1, float p2, float p3)
{
// Fallback to a value which won't affect the calculations.
if (!(t >= 0 && t <= 1))
return p0;
float s = (1 - t);
// B(t) = (1 - t)^3 P0 + 3 (1 - t)^2 t P1 + 3 (1 -t) t^2 P2 + t^3 p3, 0 <= t <= 1
return (s * s * s * p0) + (3 * s * s * t * p1) + (3 * s * t * t * p2) + (t * t * t * p3);
}
static std::pair<float, float> calculateBezierExtremities(float p0, float p1, float p2, float p3)
{
// B(t) = (1 - t)^3 P0 + 3 (1 - t)^2 t P1 + 3 (1 -t) t^2 P2 + t^3 p3, 0 <= t <= 1
// B'(t) = 3(1 - t)^2 (P1 - P0) + 6(1 - t)t (P2 - P1) + 3t^2 (P3 - P2)
//
// Let i = P1 - P0
// j = P2 - P1
// k = P3 - P2
//
// B'(t) = 3i(1 - t)^2 + 6j(1 - t)t + 3kt^2
// = (3i - 6j + 3k)t^2 + (-6i + 6j)t + 3i
//
// Let a = 3i - 6j + 3k
// b = -6i + 6j
// c = 3i
//
// B'(t) = at^2 + bt + c
//
// Solve for B'(t) = 0
//
// t = (-b (+/-) sqrt(b^2 - 4ac))) / 2a
//
float i = p1 - p0;
float j = p2 - p1;
float k = p3 - p2;
float a = 3 * i - 6 * j + 3 * k;
float b = 6 * j - 6 * i;
float c = 3 * i;
static constexpr float epsilon = 0.1;
// Solve for the linear equation bt + c = 0.
if (abs(a) < epsilon) {
float t;
// Get the t-coordinate of the quadartic curve vertex. It has to
// be the mid-point between the current point and the end point.
if (abs(b) < epsilon)
t = 0.5;
else
t = -c / b;
float s = calculateBezier(t, p0, p1, p2, p3);
return std::make_pair(s, s);
}
float sqrtPart = b * b - 4 * a * c;
if (sqrtPart < 0)
return std::make_pair(p0, p0);
float t1 = (-b + sqrt(sqrtPart)) / (2 * a);
float t2 = (-b - sqrt(sqrtPart)) / (2 * a);
float s1 = calculateBezier(t1, p0, p1, p2, p3);
float s2 = calculateBezier(t2, p0, p1, p2, p3);
return std::make_pair(s1, s2);
}
static std::pair<FloatPoint, FloatPoint> calculateBezierExtremities(const FloatPoint& currentPoint, const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint)
{
auto x = calculateBezierExtremities(currentPoint.x(), controlPoint1.x(), controlPoint2.x(), endPoint.x());
auto y = calculateBezierExtremities(currentPoint.y(), controlPoint1.y(), controlPoint2.y(), endPoint.y());
return std::make_pair(FloatPoint(x.first, y.first), FloatPoint(x.second, y.second));
}
void PathBezierCurveTo::extendBoundingRect(const FloatPoint& currentPoint, const FloatPoint&, FloatRect& boundingRect) const
{
auto bezierExtremities = calculateBezierExtremities(currentPoint, controlPoint1, controlPoint2, endPoint);
boundingRect.extend(currentPoint);
boundingRect.extend(bezierExtremities.first);
boundingRect.extend(bezierExtremities.second);
boundingRect.extend(endPoint);
}
void PathBezierCurveTo::applyElements(const PathElementApplier& applier) const
{
applier({ PathElement::Type::AddCurveToPoint, { controlPoint1, controlPoint2, endPoint } });
}
void PathBezierCurveTo::transform(const AffineTransform& transform)
{
controlPoint1 = transform.mapPoint(controlPoint1);
controlPoint2 = transform.mapPoint(controlPoint2);
endPoint = transform.mapPoint(endPoint);
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathBezierCurveTo& data)
{
ts << "add curve to " << data.controlPoint1 << " " << data.controlPoint2 << " " << data.endPoint;
return ts;
}
static float angleOfLine(const FloatPoint& p1, const FloatPoint& p2)
{
if (abs(p1.x() - p2.x()) < 0.00001)
return p1.y() - p2.y() >= 0 ? piFloat / 2 : 3 * piFloat / 2;
return atan2(p1.y() - p2.y(), p1.x() - p2.x());
}
static FloatPoint calculateArcToEndPoint(const FloatPoint& currentPoint, const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, float radius)
{
float angle1 = angleOfLine(currentPoint, controlPoint1);
float angle2 = angleOfLine(controlPoint1, controlPoint2);
float angleBteweenLines = angle2 - angle1;
if (abs(angleBteweenLines) < 0.00001 || abs(angleBteweenLines) >= piFloat / 2)
return controlPoint1;
float adjacent = abs(radius / tan(angleBteweenLines / 2));
float x = controlPoint1.x() + adjacent * cos(angle2);
float y = controlPoint1.y() - adjacent * sin(angle2);
return { x, y };
}
FloatPoint PathArcTo::calculateEndPoint(const FloatPoint& currentPoint, FloatPoint&) const
{
return calculateArcToEndPoint(currentPoint, controlPoint1, controlPoint2, radius);
}
std::optional<FloatPoint> PathArcTo::tryGetEndPointWithoutContext() const
{
return std::nullopt;
}
void PathArcTo::extendFastBoundingRect(const FloatPoint& currentPoint, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(currentPoint);
boundingRect.extend(controlPoint1);
boundingRect.extend(controlPoint2);
}
void PathArcTo::extendBoundingRect(const FloatPoint& currentPoint, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(currentPoint);
boundingRect.extend(controlPoint1);
boundingRect.extend(calculateArcToEndPoint(currentPoint, controlPoint1, controlPoint2, radius));
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathArcTo& data)
{
ts << "add arc to " << data.controlPoint1 << " " << data.controlPoint2 << " " << data.radius;
return ts;
}
FloatPoint PathArc::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
lastMoveToPoint = center + FloatSize { radius * cos(startAngle), - radius * sin(startAngle) };
return center + FloatSize { radius * cos(endAngle), - radius * sin(endAngle) };
}
std::optional<FloatPoint> PathArc::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathArc::extendFastBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
auto minXMinYCorner = center - FloatSize { radius, radius };
auto maxXMaxYCorner = center + FloatSize { radius, radius };
boundingRect.extend(minXMinYCorner);
boundingRect.extend(maxXMaxYCorner);
}
static float angleInClockwise(float angle, RotationDirection direction)
{
return direction == RotationDirection::Clockwise ? angle : angle - radiansPerTurnFloat;
}
void PathArc::extendBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
auto circleRect = FloatRect { center - FloatSize { radius, radius }, center + FloatSize { radius, radius } };
if (endAngle - startAngle >= radiansPerTurnFloat) {
boundingRect.extend(circleRect.minXMinYCorner());
boundingRect.extend(circleRect.maxXMaxYCorner());
return;
}
float x1 = center.x() + radius * cos(startAngle);
float y1 = center.y() + radius * sin(startAngle);
float x2 = center.x() + radius * cos(endAngle);
float y2 = center.y() + radius * sin(endAngle);
float startAngle = this->startAngle;
float endAngle = this->endAngle;
if (x1 > x2)
std::swap(x1, x2);
if (y1 > y2)
std::swap(y1, y2);
if (direction == RotationDirection::Counterclockwise) {
std::swap(startAngle, endAngle);
startAngle = angleInClockwise(startAngle, direction);
}
if (isInRange(float(0), startAngle, endAngle))
x2 = circleRect.maxX();
if (isInRange(angleInClockwise(piFloat / 2, direction), startAngle, endAngle))
y2 = circleRect.maxY();
if (isInRange(angleInClockwise(piFloat, direction), startAngle, endAngle))
x1 = circleRect.x();
if (isInRange(angleInClockwise(3 * piFloat / 2, direction), startAngle, endAngle))
y1 = circleRect.y();
boundingRect.extend({ x1, y1 });
boundingRect.extend({ x2, y2 });
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathArc& data)
{
ts << "add arc " << data.center << " " << data.radius << " " << data.startAngle << " " << data.endAngle << " " << data.direction;
return ts;
}
FloatPoint PathClosedArc::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
lastMoveToPoint = arc.center + FloatSize { arc.radius * cos(arc.startAngle), - arc.radius * sin(arc.startAngle) };
return lastMoveToPoint;
}
std::optional<FloatPoint> PathClosedArc::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathClosedArc::extendFastBoundingRect(const FloatPoint& currentPoint, const FloatPoint& lastMoveToPoint, FloatRect& boundingRect) const
{
arc.extendFastBoundingRect(currentPoint, lastMoveToPoint, boundingRect);
}
void PathClosedArc::extendBoundingRect(const FloatPoint& currentPoint, const FloatPoint& lastMoveToPoint, FloatRect& boundingRect) const
{
arc.extendBoundingRect(currentPoint, lastMoveToPoint, boundingRect);
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathClosedArc& data)
{
ts << "add closed arc " << data.arc.center << " " << data.arc.radius << " " << data.arc.startAngle << " " << data.arc.endAngle << " " << data.arc.direction;
return ts;
}
FloatPoint PathEllipse::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
lastMoveToPoint = center + FloatSize { radiusX * cos(startAngle), - radiusY * sin(startAngle) };
auto endPoint = center + FloatSize { radiusX * cos(endAngle), - radiusY * sin(endAngle) };
if (!rotation)
return endPoint;
auto rotation = AffineTransform::makeRotation(deg2rad(this->rotation));
lastMoveToPoint = rotation.mapPoint(lastMoveToPoint);
return rotation.mapPoint(endPoint);
}
std::optional<FloatPoint> PathEllipse::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathEllipse::extendFastBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
auto minXMinYCorner = center - FloatSize { radiusX, radiusY };
auto maxXMaxYCorner = center + FloatSize { radiusX, radiusY };
if (!rotation) {
boundingRect.extend(minXMinYCorner);
boundingRect.extend(maxXMaxYCorner);
return;
}
auto rect = FloatRect { minXMinYCorner, maxXMaxYCorner };
auto rotation = AffineTransform::makeRotation(deg2rad(this->rotation));
rect = rotation.mapRect(rect);
boundingRect.extend(rect.minXMinYCorner());
boundingRect.extend(rect.maxXMaxYCorner());
}
void PathEllipse::extendBoundingRect(const FloatPoint& currentPoint, const FloatPoint&, FloatRect& boundingRect) const
{
// FIXME: Implement this function.
boundingRect.extend(currentPoint);
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathEllipse& data)
{
ts << "add ellipse " << data.center << " " << data.radiusX << " " << data.radiusY << " " << data.rotation << " " << data.startAngle << " " << data.endAngle << " " << data.direction;
return ts;
}
FloatPoint PathEllipseInRect::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
lastMoveToPoint = rect.center() + FloatSize { rect.width() / 2, 0 };
return lastMoveToPoint;
}
std::optional<FloatPoint> PathEllipseInRect::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathEllipseInRect::extendFastBoundingRect(const FloatPoint& currentPoint, const FloatPoint& lastMoveToPoint, FloatRect& boundingRect) const
{
extendBoundingRect(currentPoint, lastMoveToPoint, boundingRect);
}
void PathEllipseInRect::extendBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(rect.minXMinYCorner());
boundingRect.extend(rect.maxXMaxYCorner());
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathEllipseInRect& data)
{
ts << "add ellipse in rect " << data.rect;
return ts;
}
FloatPoint PathRect::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
lastMoveToPoint = rect.location();
return lastMoveToPoint;
}
std::optional<FloatPoint> PathRect::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathRect::extendFastBoundingRect(const FloatPoint& currentPoint, const FloatPoint& lastMoveToPoint, FloatRect& boundingRect) const
{
extendBoundingRect(currentPoint, lastMoveToPoint, boundingRect);
}
void PathRect::extendBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(rect.minXMinYCorner());
boundingRect.extend(rect.maxXMaxYCorner());
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathRect& data)
{
ts << "add rect " << data.rect;
return ts;
}
FloatPoint PathRoundedRect::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
lastMoveToPoint = roundedRect.rect().location();
return lastMoveToPoint;
}
std::optional<FloatPoint> PathRoundedRect::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathRoundedRect::extendFastBoundingRect(const FloatPoint& currentPoint, const FloatPoint& lastMoveToPoint, FloatRect& boundingRect) const
{
extendBoundingRect(currentPoint, lastMoveToPoint, boundingRect);
}
void PathRoundedRect::extendBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(roundedRect.rect().minXMinYCorner());
boundingRect.extend(roundedRect.rect().maxXMaxYCorner());
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathRoundedRect& data)
{
ts << "add rounded rect " << data.roundedRect;
return ts;
}
FloatPoint PathContinuousRoundedRect::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
lastMoveToPoint = rect.location();
return lastMoveToPoint;
}
std::optional<FloatPoint> PathContinuousRoundedRect::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathContinuousRoundedRect::extendFastBoundingRect(const FloatPoint& currentPoint, const FloatPoint& lastMoveToPoint, FloatRect& boundingRect) const
{
extendBoundingRect(currentPoint, lastMoveToPoint, boundingRect);
}
void PathContinuousRoundedRect::extendBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(rect.minXMinYCorner());
boundingRect.extend(rect.maxXMaxYCorner());
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathContinuousRoundedRect& data)
{
ts << "add continuous rounded rect " << data.rect << " " << data.cornerWidth << " " << data.cornerHeight;
return ts;
}
FloatPoint PathDataLine::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
lastMoveToPoint = start;
return end;
}
std::optional<FloatPoint> PathDataLine::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathDataLine::extendFastBoundingRect(const FloatPoint& currentPoint, const FloatPoint& lastMoveToPoint, FloatRect& boundingRect) const
{
extendBoundingRect(currentPoint, lastMoveToPoint, boundingRect);
}
void PathDataLine::extendBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(start);
boundingRect.extend(end);
}
void PathDataLine::applyElements(const PathElementApplier& applier) const
{
applier({ PathElement::Type::MoveToPoint, { start } });
applier({ PathElement::Type::AddLineToPoint, { end } });
}
void PathDataLine::transform(const AffineTransform& transform)
{
start = transform.mapPoint(start);
end = transform.mapPoint(end);
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathDataLine& data)
{
ts << "move to " << data.start;
ts << ", ";
ts << "add line to " << data.end;
return ts;
}
FloatPoint PathDataQuadCurve::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
lastMoveToPoint = start;
return endPoint;
}
std::optional<FloatPoint> PathDataQuadCurve::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathDataQuadCurve::extendFastBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(start);
boundingRect.extend(controlPoint);
boundingRect.extend(endPoint);
}
void PathDataQuadCurve::extendBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
auto extremity = calculateQuadraticExtremity(start, controlPoint, endPoint);
boundingRect.extend(start);
boundingRect.extend(extremity);
boundingRect.extend(endPoint);
}
void PathDataQuadCurve::applyElements(const PathElementApplier& applier) const
{
applier({ PathElement::Type::MoveToPoint, { start } });
applier({ PathElement::Type::AddQuadCurveToPoint, { controlPoint, endPoint } });
}
void PathDataQuadCurve::transform(const AffineTransform& transform)
{
start = transform.mapPoint(start);
controlPoint = transform.mapPoint(controlPoint);
endPoint = transform.mapPoint(endPoint);
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathDataQuadCurve& data)
{
ts << "move to " << data.start;
ts << ", ";
ts << "add quad curve to " << data.controlPoint << " " << data.endPoint;
return ts;
}
FloatPoint PathDataBezierCurve::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
lastMoveToPoint = start;
return endPoint;
}
std::optional<FloatPoint> PathDataBezierCurve::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathDataBezierCurve::extendFastBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(start);
boundingRect.extend(controlPoint1);
boundingRect.extend(controlPoint2);
boundingRect.extend(endPoint);
}
void PathDataBezierCurve::extendBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
auto bezierExtremities = calculateBezierExtremities(start, controlPoint1, controlPoint2, endPoint);
boundingRect.extend(start);
boundingRect.extend(bezierExtremities.first);
boundingRect.extend(bezierExtremities.second);
boundingRect.extend(endPoint);
}
void PathDataBezierCurve::applyElements(const PathElementApplier& applier) const
{
applier({ PathElement::Type::MoveToPoint, { start } });
applier({ PathElement::Type::AddCurveToPoint, { controlPoint1, controlPoint2, endPoint } });
}
void PathDataBezierCurve::transform(const AffineTransform& transform)
{
start = transform.mapPoint(start);
controlPoint1 = transform.mapPoint(controlPoint1);
controlPoint2 = transform.mapPoint(controlPoint2);
endPoint = transform.mapPoint(endPoint);
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathDataBezierCurve& data)
{
ts << "move to " << data.start;
ts << ", ";
ts << "add curve to " << data.controlPoint1 << " " << data.controlPoint2 << " " << data.endPoint;
return ts;
}
FloatPoint PathDataArc::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
lastMoveToPoint = start;
return calculateArcToEndPoint(start, controlPoint1, controlPoint2, radius);
}
std::optional<FloatPoint> PathDataArc::tryGetEndPointWithoutContext() const
{
FloatPoint lastMoveToPoint;
return calculateEndPoint({ }, lastMoveToPoint);
}
void PathDataArc::extendFastBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(start);
boundingRect.extend(controlPoint1);
boundingRect.extend(controlPoint2);
}
void PathDataArc::extendBoundingRect(const FloatPoint&, const FloatPoint&, FloatRect& boundingRect) const
{
boundingRect.extend(start);
boundingRect.extend(controlPoint1);
boundingRect.extend(calculateArcToEndPoint(start, controlPoint1, controlPoint2, radius));
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathDataArc& data)
{
ts << "move to " << data.start;
ts << ", ";
ts << "add arc to " << data.controlPoint1 << " " << data.controlPoint2 << " " << data.radius;
return ts;
}
FloatPoint PathCloseSubpath::calculateEndPoint(const FloatPoint&, FloatPoint& lastMoveToPoint) const
{
return lastMoveToPoint;
}
std::optional<FloatPoint> PathCloseSubpath::tryGetEndPointWithoutContext() const
{
return std::nullopt;
}
void PathCloseSubpath::extendFastBoundingRect(const FloatPoint&, const FloatPoint& lastMoveToPoint, FloatRect& boundingRect) const
{
boundingRect.extend(lastMoveToPoint);
}
void PathCloseSubpath::extendBoundingRect(const FloatPoint&, const FloatPoint& lastMoveToPoint, FloatRect& boundingRect) const
{
boundingRect.extend(lastMoveToPoint);
}
void PathCloseSubpath::applyElements(const PathElementApplier& applier) const
{
applier({ PathElement::Type::CloseSubpath, { } });
}
void PathCloseSubpath::transform(const AffineTransform&)
{
}
WTF::TextStream& operator<<(WTF::TextStream& ts, const PathCloseSubpath&)
{
ts << "close subpath";
return ts;
}
} // namespace WebCore
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