File: Adwaita.cpp

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/*
 * Copyright (C) 2015, 2020 Igalia S.L.
 * Copyright (C) 2023 Apple Inc. All rights reserved.
 * Copyright (C) 2024 Sony Interactive Entertainment Inc.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "Adwaita.h"

#if USE(THEME_ADWAITA)

#include "GraphicsContext.h"
#include "ThemeAdwaita.h"

namespace WebCore::Adwaita {

static inline float getRectRadius(const FloatRect& rect, int offset)
{
    return (std::min(rect.width(), rect.height()) + offset) / 2;
}

void paintFocus(GraphicsContext& graphicsContext, const FloatRect& rect, int offset, const Color& color, PaintRounded rounded)
{
    FloatRect focusRect = rect;
    focusRect.inflate(offset);

    float radius = (rounded == PaintRounded::Yes) ? getRectRadius(rect, offset) : 2;

    Path path;
    path.addRoundedRect(focusRect, { radius, radius });
    paintFocus(graphicsContext, path, color);
}

void paintFocus(GraphicsContext& graphicsContext, const Path& path, const Color& color)
{
    GraphicsContextStateSaver stateSaver(graphicsContext);

    graphicsContext.beginTransparencyLayer(color.alphaAsFloat());
    // Since we cut off a half of it by erasing the rect contents, and half
    // of the stroke ends up inside that area, it needs to be twice as thick.
    graphicsContext.setStrokeThickness(focusLineWidth * 2);
    graphicsContext.setLineCap(LineCap::Round);
    graphicsContext.setLineJoin(LineJoin::Round);
    graphicsContext.setStrokeColor(color.opaqueColor());
    graphicsContext.strokePath(path);
    graphicsContext.setFillRule(WindRule::NonZero);
    graphicsContext.setCompositeOperation(CompositeOperator::Clear);
    graphicsContext.fillPath(path);
    graphicsContext.setCompositeOperation(CompositeOperator::SourceOver);
    graphicsContext.endTransparencyLayer();
}

void paintFocus(GraphicsContext& graphicsContext, const Vector<FloatRect>& rects, const Color& color, PaintRounded rounded)
{
    Path path;
    for (const auto& rect : rects) {
        float radius = (rounded == PaintRounded::Yes) ? getRectRadius(rect, 0) : 2;

        path.addRoundedRect(rect, { radius, radius });
    }
    paintFocus(graphicsContext, path, color);
}

void paintArrow(GraphicsContext& graphicsContext, const FloatRect& rect, ArrowDirection direction, bool useDarkAppearance)
{
    auto offset = rect.location();
    float size;
    if (rect.width() > rect.height()) {
        size = rect.height();
        offset.move((rect.width() - size) / 2, 0);
    } else {
        size = rect.width();
        offset.move(0, (rect.height() - size) / 2);
    }
    float zoomFactor = size / arrowSize;
    auto transform = [&](FloatPoint point) {
        point.scale(zoomFactor);
        point.moveBy(offset);
        return point;
    };
    Path path;
    switch (direction) {
    case ArrowDirection::Down:
        path.moveTo(transform({ 3, 6 }));
        path.addLineTo(transform({ 13, 6 }));
        path.addLineTo(transform({ 8, 11 }));
        break;
    case ArrowDirection::Up:
        path.moveTo(transform({ 3, 10 }));
        path.addLineTo(transform({ 8, 5 }));
        path.addLineTo(transform({ 13, 10 }));
        break;
    }
    path.closeSubpath();

    graphicsContext.setFillColor(useDarkAppearance ? arrowColorDark : arrowColorLight);
    graphicsContext.fillPath(path);
}

Color systemAccentColor()
{
    return static_cast<ThemeAdwaita&>(Theme::singleton()).accentColor();
}

Color systemFocusRingColor()
{
    return focusColor(systemAccentColor());
}

} // namespace WebCore::Adwaita

#endif // USE(THEME_ADWAITA)