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/*
* Copyright (C) 2015, 2020 Igalia S.L.
* Copyright (C) 2023 Apple Inc. All rights reserved.
* Copyright (C) 2024 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ButtonControlAdwaita.h"
#include "GraphicsContextStateSaver.h"
#if USE(THEME_ADWAITA)
namespace WebCore {
using namespace WebCore::Adwaita;
ButtonControlAdwaita::ButtonControlAdwaita(ControlPart& part, ControlFactoryAdwaita& controlFactory)
: ControlAdwaita(part, controlFactory)
{
}
void ButtonControlAdwaita::draw(GraphicsContext& graphicsContext, const FloatRoundedRect& borderRect, float deviceScaleFactor, const ControlStyle& style)
{
drawButton(graphicsContext, borderRect, deviceScaleFactor, style);
}
void ButtonControlAdwaita::drawButton(GraphicsContext& graphicsContext, const FloatRoundedRect& borderRect, float /*deviceScaleFactor*/, const ControlStyle& style)
{
GraphicsContextStateSaver stateSaver(graphicsContext);
SRGBA<uint8_t> buttonBorderColor;
SRGBA<uint8_t> buttonBackgroundColor;
SRGBA<uint8_t> buttonBackgroundHoveredColor;
SRGBA<uint8_t> buttonBackgroundPressedColor;
if (style.states.contains(ControlStyle::State::DarkAppearance)) {
buttonBorderColor = buttonBorderColorDark;
buttonBackgroundColor = buttonBackgroundColorDark;
buttonBackgroundHoveredColor = buttonBackgroundHoveredColorDark;
buttonBackgroundPressedColor = buttonBackgroundPressedColorDark;
} else {
buttonBorderColor = buttonBorderColorLight;
buttonBackgroundColor = buttonBackgroundColorLight;
buttonBackgroundHoveredColor = buttonBackgroundHoveredColorLight;
buttonBackgroundPressedColor = buttonBackgroundPressedColorLight;
}
if (!style.states.contains(ControlStyle::State::Enabled))
graphicsContext.beginTransparencyLayer(disabledOpacity);
FloatRect fieldRect = borderRect.rect();
FloatSize corner(5, 5);
Path path;
path.addRoundedRect(fieldRect, corner);
fieldRect.inflate(-buttonBorderSize);
corner.expand(-buttonBorderSize, -buttonBorderSize);
path.addRoundedRect(fieldRect, corner);
graphicsContext.setFillRule(WindRule::EvenOdd);
graphicsContext.setFillColor(buttonBorderColor);
graphicsContext.fillPath(path);
path.clear();
path.addRoundedRect(fieldRect, corner);
graphicsContext.setFillRule(WindRule::NonZero);
if (style.states.contains(ControlStyle::State::Pressed))
graphicsContext.setFillColor(buttonBackgroundPressedColor);
else if (style.states.contains(ControlStyle::State::Enabled)
&& style.states.contains(ControlStyle::State::Hovered))
graphicsContext.setFillColor(buttonBackgroundHoveredColor);
else
graphicsContext.setFillColor(buttonBackgroundColor);
graphicsContext.fillPath(path);
if (style.states.contains(ControlStyle::State::Focused))
Adwaita::paintFocus(graphicsContext, borderRect.rect(), buttonFocusOffset, systemFocusRingColor());
if (!style.states.contains(ControlStyle::State::Enabled))
graphicsContext.endTransparencyLayer();
}
} // namespace WebCore
#endif // USE(THEME_ADWAITA)
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