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/*
* Copyright (C) 2015, 2020 Igalia S.L.
* Copyright (C) 2023 Apple Inc. All rights reserved.
* Copyright (C) 2024 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ProgressBarAdwaita.h"
#include "GraphicsContextStateSaver.h"
#include "ProgressBarPart.h"
#if USE(THEME_ADWAITA)
namespace WebCore {
using namespace WebCore::Adwaita;
ProgressBarAdwaita::ProgressBarAdwaita(ControlPart& part, ControlFactoryAdwaita& controlFactory)
: ControlAdwaita(part, controlFactory)
{
}
static double currentAnimationProgress(Seconds animationStartTime)
{
auto duration = progressAnimationDuration;
return fmod((MonotonicTime::now().secondsSinceEpoch() - animationStartTime).seconds(), duration.seconds()) / duration.seconds();
}
void ProgressBarAdwaita::draw(GraphicsContext& graphicsContext, const FloatRoundedRect& borderRect, float /*deviceScaleFactor*/, const ControlStyle& style)
{
GraphicsContextStateSaver stateSaver(graphicsContext);
SRGBA<uint8_t> progressBarBackgroundColor;
if (style.states.contains(ControlStyle::State::DarkAppearance))
progressBarBackgroundColor = progressBarBackgroundColorDark;
else
progressBarBackgroundColor = progressBarBackgroundColorLight;
FloatRect fieldRect = borderRect.rect();
FloatSize corner(3, 3);
Path path;
path.addRoundedRect(fieldRect, corner);
graphicsContext.setFillRule(WindRule::NonZero);
graphicsContext.setFillColor(progressBarBackgroundColor);
graphicsContext.fillPath(path);
path.clear();
auto& progressBarPart = owningProgressBarPart();
bool isDeterminate = progressBarPart.position() >= 0;
if (isDeterminate) {
auto progressWidth = fieldRect.width() * progressBarPart.position();
if (style.states.contains(ControlStyle::State::InlineFlippedWritingMode))
fieldRect.move(fieldRect.width() - progressWidth, 0);
fieldRect.setWidth(progressWidth);
} else {
double animationProgress = currentAnimationProgress(progressBarPart.animationStartTime());
// Never let the progress rect shrink smaller than 2 pixels.
fieldRect.setWidth(std::max<float>(2, fieldRect.width() / progressActivityBlocks));
auto movableWidth = borderRect.rect().width() - fieldRect.width();
// We want the first 0.5 units of the animation progress to represent the
// forward motion and the second 0.5 units to represent the backward motion,
// thus we multiply by two here to get the full sweep of the progress bar with
// each direction.
if (animationProgress < 0.5)
fieldRect.move(animationProgress * 2 * movableWidth, 0);
else
fieldRect.move((1.0 - animationProgress) * 2 * movableWidth, 0);
}
path.addRoundedRect(fieldRect, corner);
graphicsContext.setFillRule(WindRule::NonZero);
graphicsContext.setFillColor(accentColor(style));
graphicsContext.fillPath(path);
}
} // namespace WebCore
#endif // USE(THEME_ADWAITA)
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