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/*
* Copyright (C) 2012,2023 Igalia, S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "GLContext.h"
#include "GraphicsContextGL.h"
#include "Logging.h"
#include <wtf/TZoneMallocInlines.h>
#include <wtf/Vector.h>
#include <wtf/text/StringToIntegerConversion.h>
#if USE(LIBEPOXY)
#include <epoxy/egl.h>
#include <epoxy/gl.h>
#else
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
namespace WebCore {
WTF_MAKE_TZONE_ALLOCATED_IMPL(GLContext);
const char* GLContext::errorString(int statusCode)
{
static_assert(sizeof(int) >= sizeof(EGLint), "EGLint must not be wider than int");
switch (statusCode) {
#define CASE_RETURN_STRING(name) case name: return #name
// https://www.khronos.org/registry/EGL/sdk/docs/man/html/eglGetError.xhtml
CASE_RETURN_STRING(EGL_SUCCESS);
CASE_RETURN_STRING(EGL_NOT_INITIALIZED);
CASE_RETURN_STRING(EGL_BAD_ACCESS);
CASE_RETURN_STRING(EGL_BAD_ALLOC);
CASE_RETURN_STRING(EGL_BAD_ATTRIBUTE);
CASE_RETURN_STRING(EGL_BAD_CONTEXT);
CASE_RETURN_STRING(EGL_BAD_CONFIG);
CASE_RETURN_STRING(EGL_BAD_CURRENT_SURFACE);
CASE_RETURN_STRING(EGL_BAD_DISPLAY);
CASE_RETURN_STRING(EGL_BAD_SURFACE);
CASE_RETURN_STRING(EGL_BAD_MATCH);
CASE_RETURN_STRING(EGL_BAD_PARAMETER);
CASE_RETURN_STRING(EGL_BAD_NATIVE_PIXMAP);
CASE_RETURN_STRING(EGL_BAD_NATIVE_WINDOW);
CASE_RETURN_STRING(EGL_CONTEXT_LOST);
#undef CASE_RETURN_STRING
default: return "Unknown EGL error";
}
}
const char* GLContext::lastErrorString()
{
return errorString(eglGetError());
}
bool GLContext::getEGLConfig(PlatformDisplay& platformDisplay, EGLConfig* config, EGLSurfaceType surfaceType)
{
std::array<EGLint, 4> rgbaSize = { 8, 8, 8, 8 };
if (const char* environmentVariable = getenv("WEBKIT_EGL_PIXEL_LAYOUT")) {
if (!strcmp(environmentVariable, "RGB565"))
rgbaSize = { 5, 6, 5, 0 };
else
WTFLogAlways("Unknown pixel layout %s, falling back to RGBA8888", environmentVariable);
}
WTF_ALLOW_UNSAFE_BUFFER_USAGE_BEGIN // GLib / Windows ports.
EGLint attributeList[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, rgbaSize[0],
EGL_GREEN_SIZE, rgbaSize[1],
EGL_BLUE_SIZE, rgbaSize[2],
EGL_ALPHA_SIZE, rgbaSize[3],
EGL_STENCIL_SIZE, 8,
EGL_SURFACE_TYPE, EGL_NONE,
EGL_DEPTH_SIZE, 0,
EGL_NONE
};
WTF_ALLOW_UNSAFE_BUFFER_USAGE_END
switch (surfaceType) {
case GLContext::Surfaceless:
if (platformDisplay.type() == PlatformDisplay::Type::Surfaceless)
attributeList[13] = EGL_PBUFFER_BIT;
else
attributeList[13] = EGL_WINDOW_BIT;
break;
case GLContext::PbufferSurface:
attributeList[13] = EGL_PBUFFER_BIT;
break;
case GLContext::PixmapSurface:
attributeList[13] = EGL_PIXMAP_BIT;
break;
case GLContext::WindowSurface:
attributeList[13] = EGL_WINDOW_BIT;
break;
}
EGLDisplay display = platformDisplay.eglDisplay();
EGLint count;
if (!eglChooseConfig(display, attributeList, nullptr, 0, &count)) {
RELEASE_LOG_INFO(Compositing, "Cannot get count of available EGL configurations: %s.", lastErrorString());
return false;
}
EGLint numberConfigsReturned;
Vector<EGLConfig> configs(count);
if (!eglChooseConfig(display, attributeList, reinterpret_cast<EGLConfig*>(configs.data()), count, &numberConfigsReturned) || !numberConfigsReturned) {
RELEASE_LOG_INFO(Compositing, "Cannot get available EGL configurations: %s.", lastErrorString());
return false;
}
auto index = configs.findIf([&](EGLConfig value) {
EGLint redSize, greenSize, blueSize, alphaSize;
eglGetConfigAttrib(display, value, EGL_RED_SIZE, &redSize);
eglGetConfigAttrib(display, value, EGL_GREEN_SIZE, &greenSize);
eglGetConfigAttrib(display, value, EGL_BLUE_SIZE, &blueSize);
eglGetConfigAttrib(display, value, EGL_ALPHA_SIZE, &alphaSize);
return redSize == rgbaSize[0] && greenSize == rgbaSize[1]
&& blueSize == rgbaSize[2] && alphaSize == rgbaSize[3];
});
if (index != notFound) {
*config = configs[index];
return true;
}
RELEASE_LOG_INFO(Compositing, "Could not find suitable EGL configuration out of %zu checked.", configs.size());
return false;
}
std::unique_ptr<GLContext> GLContext::createWindowContext(GLNativeWindowType window, PlatformDisplay& platformDisplay, EGLContext sharingContext)
{
EGLConfig config;
if (!getEGLConfig(platformDisplay, &config, WindowSurface)) {
RELEASE_LOG_INFO(Compositing, "Cannot obtain EGL window context configuration: %s\n", lastErrorString());
return nullptr;
}
EGLContext context = createContextForEGLVersion(platformDisplay, config, sharingContext);
if (context == EGL_NO_CONTEXT) {
RELEASE_LOG_INFO(Compositing, "Cannot create EGL window context: %s\n", lastErrorString());
return nullptr;
}
EGLDisplay display = platformDisplay.eglDisplay();
EGLSurface surface = EGL_NO_SURFACE;
switch (platformDisplay.type()) {
#if USE(WPE_RENDERER)
case PlatformDisplay::Type::WPE:
surface = createWindowSurfaceWPE(display, config, window);
break;
#endif // USE(WPE_RENDERER)
#if USE(GBM)
case PlatformDisplay::Type::GBM:
#endif
#if PLATFORM(GTK)
case PlatformDisplay::Type::Default:
#endif
case PlatformDisplay::Type::Surfaceless:
RELEASE_ASSERT_NOT_REACHED();
break;
default:
break;
}
if (surface == EGL_NO_SURFACE) {
RELEASE_LOG_INFO(Compositing, "Cannot create EGL window surface: %s. Retrying with fallback.", lastErrorString());
// EGLNativeWindowType changes depending on the EGL implementation, reinterpret_cast
// would work for pointers, and static_cast for numeric types only; so use a plain
// C cast expression which works in all possible cases.
surface = eglCreateWindowSurface(display, config, (EGLNativeWindowType) window, nullptr);
}
if (surface == EGL_NO_SURFACE) {
RELEASE_LOG_INFO(Compositing, "Cannot create EGL window surface: %s\n", lastErrorString());
eglDestroyContext(display, context);
return nullptr;
}
return makeUnique<GLContext>(platformDisplay, context, surface, config, WindowSurface);
}
std::unique_ptr<GLContext> GLContext::createPbufferContext(PlatformDisplay& platformDisplay, EGLContext sharingContext)
{
EGLConfig config;
if (!getEGLConfig(platformDisplay, &config, PbufferSurface)) {
RELEASE_LOG_INFO(Compositing, "Cannot obtain EGL Pbuffer configuration: %s\n", lastErrorString());
return nullptr;
}
EGLContext context = createContextForEGLVersion(platformDisplay, config, sharingContext);
if (context == EGL_NO_CONTEXT) {
RELEASE_LOG_INFO(Compositing, "Cannot create EGL Pbuffer context: %s\n", lastErrorString());
return nullptr;
}
EGLDisplay display = platformDisplay.eglDisplay();
static const int pbufferAttributes[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
EGLSurface surface = eglCreatePbufferSurface(display, config, pbufferAttributes);
if (surface == EGL_NO_SURFACE) {
RELEASE_LOG_INFO(Compositing, "Cannot create EGL Pbuffer surface: %s\n", lastErrorString());
eglDestroyContext(display, context);
return nullptr;
}
return makeUnique<GLContext>(platformDisplay, context, surface, config, PbufferSurface);
}
std::unique_ptr<GLContext> GLContext::createSurfacelessContext(PlatformDisplay& platformDisplay, EGLContext sharingContext)
{
EGLDisplay display = platformDisplay.eglDisplay();
if (display == EGL_NO_DISPLAY) {
RELEASE_LOG_INFO(Compositing, "Cannot create surfaceless EGL context: invalid display (last error: %s)\n", lastErrorString());
return nullptr;
}
const char* extensions = eglQueryString(display, EGL_EXTENSIONS);
if (!GLContext::isExtensionSupported(extensions, "EGL_KHR_surfaceless_context") && !GLContext::isExtensionSupported(extensions, "EGL_KHR_surfaceless_opengl")) {
RELEASE_LOG_INFO(Compositing, "Cannot create surfaceless EGL context: required extensions missing.");
return nullptr;
}
EGLConfig config;
if (!getEGLConfig(platformDisplay, &config, Surfaceless)) {
RELEASE_LOG_INFO(Compositing, "Cannot obtain EGL surfaceless configuration: %s\n", lastErrorString());
return nullptr;
}
EGLContext context = createContextForEGLVersion(platformDisplay, config, sharingContext);
if (context == EGL_NO_CONTEXT) {
RELEASE_LOG_INFO(Compositing, "Cannot create EGL surfaceless context: %s\n", lastErrorString());
return nullptr;
}
return makeUnique<GLContext>(platformDisplay, context, EGL_NO_SURFACE, config, Surfaceless);
}
std::unique_ptr<GLContext> GLContext::create(GLNativeWindowType window, PlatformDisplay& platformDisplay)
{
if (!window)
return GLContext::createOffscreen(platformDisplay);
if (platformDisplay.eglDisplay() == EGL_NO_DISPLAY) {
WTFLogAlways("Cannot create EGL context: invalid display (last error: %s)\n", lastErrorString());
return nullptr;
}
if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) {
WTFLogAlways("Cannot create EGL context: error binding OpenGL ES API (%s)\n", lastErrorString());
return nullptr;
}
EGLContext eglSharingContext = platformDisplay.sharingGLContext() ? static_cast<GLContext*>(platformDisplay.sharingGLContext())->m_context : EGL_NO_CONTEXT;
auto context = createWindowContext(window, platformDisplay, eglSharingContext);
if (!context)
WTFLogAlways("Could not create EGL context.");
return context;
}
std::unique_ptr<GLContext> GLContext::createOffscreen(PlatformDisplay& platformDisplay)
{
if (platformDisplay.eglDisplay() == EGL_NO_DISPLAY) {
WTFLogAlways("Cannot create EGL context: invalid display (last error: %s)\n", lastErrorString());
return nullptr;
}
if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) {
WTFLogAlways("Cannot create EGL context: error binding OpenGL ES API (%s)\n", lastErrorString());
return nullptr;
}
EGLContext eglSharingContext = platformDisplay.sharingGLContext() ? static_cast<GLContext*>(platformDisplay.sharingGLContext())->m_context : EGL_NO_CONTEXT;
auto context = createSurfacelessContext(platformDisplay, eglSharingContext);
if (!context) {
switch (platformDisplay.type()) {
#if USE(WPE_RENDERER)
case PlatformDisplay::Type::WPE:
context = createWPEContext(platformDisplay, eglSharingContext);
break;
#endif
#if USE(GBM)
case PlatformDisplay::Type::GBM:
#endif
case PlatformDisplay::Type::Surfaceless:
// Do not fallback to pbuffers.
WTFLogAlways("Could not create EGL surfaceless context: %s.", lastErrorString());
return nullptr;
default:
break;
}
}
if (!context) {
RELEASE_LOG_INFO(Compositing, "Could not create platform context: %s. Using Pbuffer as fallback.", lastErrorString());
context = createPbufferContext(platformDisplay, eglSharingContext);
if (!context)
RELEASE_LOG_INFO(Compositing, "Could not create Pbuffer context: %s.", lastErrorString());
}
return context;
}
std::unique_ptr<GLContext> GLContext::createSharing(PlatformDisplay& platformDisplay)
{
if (platformDisplay.eglDisplay() == EGL_NO_DISPLAY) {
WTFLogAlways("Cannot create EGL sharing context: invalid display (last error: %s)", lastErrorString());
return nullptr;
}
if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) {
WTFLogAlways("Cannot create EGL sharing context: error binding OpenGL ES API (%s)\n", lastErrorString());
return nullptr;
}
auto context = createSurfacelessContext(platformDisplay);
if (!context) {
switch (platformDisplay.type()) {
#if USE(WPE_RENDERER)
case PlatformDisplay::Type::WPE:
context = createWPEContext(platformDisplay);
break;
#endif
#if USE(GBM)
case PlatformDisplay::Type::GBM:
#endif
case PlatformDisplay::Type::Surfaceless:
// Do not fallback to pbuffers.
WTFLogAlways("Could not create EGL surfaceless context: %s.", lastErrorString());
return nullptr;
default:
break;
}
}
if (!context) {
RELEASE_LOG_INFO(Compositing, "Could not create platform context: %s. Using Pbuffer as fallback.", lastErrorString());
context = createPbufferContext(platformDisplay);
if (!context)
RELEASE_LOG_INFO(Compositing, "Could not create Pbuffer context: %s.", lastErrorString());
}
if (!context)
WTFLogAlways("Could not create EGL sharing context.");
return context;
}
GLContext::GLContext(PlatformDisplay& display, EGLContext context, EGLSurface surface, EGLConfig config, EGLSurfaceType type)
: m_display(display)
, m_context(context)
, m_surface(surface)
, m_config(config)
, m_type(type)
{
ASSERT(type != PixmapSurface);
ASSERT(type == Surfaceless || surface != EGL_NO_SURFACE);
RELEASE_ASSERT(m_display.eglDisplay() != EGL_NO_DISPLAY);
RELEASE_ASSERT(context != EGL_NO_CONTEXT);
}
GLContext::~GLContext()
{
EGLDisplay display = m_display.eglDisplay();
if (m_context) {
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(display, m_context);
}
if (m_surface)
eglDestroySurface(display, m_surface);
#if USE(WPE_RENDERER)
destroyWPETarget();
#endif
}
EGLContext GLContext::createContextForEGLVersion(PlatformDisplay& platformDisplay, EGLConfig config, EGLContext sharingContext)
{
WTF_ALLOW_UNSAFE_BUFFER_USAGE_BEGIN // GLib / Windows ports.
static EGLint contextAttributes[3];
WTF_ALLOW_UNSAFE_BUFFER_USAGE_END
static bool contextAttributesInitialized = false;
if (!contextAttributesInitialized) {
contextAttributesInitialized = true;
contextAttributes[0] = EGL_CONTEXT_CLIENT_VERSION;
contextAttributes[1] = 2;
contextAttributes[2] = EGL_NONE;
}
return eglCreateContext(platformDisplay.eglDisplay(), config, sharingContext, contextAttributes);
}
bool GLContext::makeCurrentImpl()
{
ASSERT(m_context);
return eglMakeCurrent(m_display.eglDisplay(), m_surface, m_surface, m_context);
}
bool GLContext::unmakeCurrentImpl()
{
return eglMakeCurrent(m_display.eglDisplay(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
bool GLContext::makeContextCurrent()
{
if (isCurrent())
return true;
// ANGLE doesn't know anything about non-ANGLE contexts, and does
// nothing in MakeCurrent if what it thinks is current hasn't changed.
// So, when making a native context current we need to unmark any previous
// ANGLE context to ensure the next MakeCurrent does the right thing.
auto* context = currentContext();
bool isSwitchingFromANGLE = context && context->type() == GLContextWrapper::Type::Angle;
if (isSwitchingFromANGLE)
context->unmakeCurrentImpl();
if (eglMakeCurrent(m_display.eglDisplay(), m_surface, m_surface, m_context)) {
didMakeContextCurrent();
return true;
}
// If we failed to make the native context current, restore the previous ANGLE one.
if (isSwitchingFromANGLE)
context->makeCurrentImpl();
return false;
}
bool GLContext::unmakeContextCurrent()
{
if (!isCurrent())
return true;
if (eglMakeCurrent(m_display.eglDisplay(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
didUnmakeContextCurrent();
return true;
}
return false;
}
GLContext* GLContext::current()
{
auto* context = currentContext();
if (context && context->type() == GLContextWrapper::Type::Native)
return static_cast<GLContext*>(context);
return nullptr;
}
void GLContext::swapBuffers()
{
if (m_type == Surfaceless)
return;
ASSERT(m_surface);
eglSwapBuffers(m_display.eglDisplay(), m_surface);
}
GCGLContext GLContext::platformContext() const
{
return m_context;
}
bool GLContext::isExtensionSupported(const char* extensionList, const char* extension)
{
if (!extensionList)
return false;
ASSERT(extension);
int extensionLen = strlen(extension);
WTF_ALLOW_UNSAFE_BUFFER_USAGE_BEGIN // GLib / Windows ports.
const char* extensionListPtr = extensionList;
WTF_ALLOW_UNSAFE_BUFFER_USAGE_END
while ((extensionListPtr = strstr(extensionListPtr, extension))) {
if (extensionListPtr[extensionLen] == ' ' || extensionListPtr[extensionLen] == '\0')
return true;
extensionListPtr += extensionLen;
}
return false;
}
unsigned GLContext::versionFromString(const char* versionStringAsChar)
{
auto versionString = String::fromLatin1(versionStringAsChar);
Vector<String> versionStringComponents = versionString.split(' ');
Vector<String> versionDigits;
if (versionStringComponents[0] == "OpenGL"_s) {
// If the version string starts with "OpenGL" it can be GLES 1 or 2. In GLES1 version string starts
// with "OpenGL ES-<profile> major.minor" and in GLES2 with "OpenGL ES major.minor". Version is the
// third component in both cases.
versionDigits = versionStringComponents[2].split('.');
} else {
// Version is the first component. The version number is always "major.minor" or
// "major.minor.release". Ignore the release number.
versionDigits = versionStringComponents[0].split('.');
}
return parseIntegerAllowingTrailingJunk<unsigned>(versionDigits[0]).value_or(0) * 100 + parseIntegerAllowingTrailingJunk<unsigned>(versionDigits[1]).value_or(0) * 10;
}
unsigned GLContext::version()
{
if (!m_version) {
auto* versionString = reinterpret_cast<const char*>(::glGetString(GL_VERSION));
m_version = versionFromString(versionString);
}
return m_version;
}
const GLContext::GLExtensions& GLContext::glExtensions() const
{
static std::once_flag flag;
std::call_once(flag, [this] {
const char* extensionsString = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
m_glExtensions.OES_texture_npot = isExtensionSupported(extensionsString, "GL_OES_texture_npot");
m_glExtensions.EXT_unpack_subimage = isExtensionSupported(extensionsString, "GL_EXT_unpack_subimage");
m_glExtensions.APPLE_sync = isExtensionSupported(extensionsString, "GL_APPLE_sync");
m_glExtensions.OES_packed_depth_stencil = isExtensionSupported(extensionsString, "GL_OES_packed_depth_stencil");
});
return m_glExtensions;
}
GLContext::ScopedGLContext::ScopedGLContext(std::unique_ptr<GLContext>&& context)
: m_context(WTFMove(context))
{
auto eglContext = eglGetCurrentContext();
m_previous.glContext = GLContext::current();
if (!m_previous.glContext || m_previous.glContext->platformContext() != eglContext) {
m_previous.context = eglContext;
if (m_previous.context != EGL_NO_CONTEXT) {
m_previous.display = eglGetCurrentDisplay();
m_previous.readSurface = eglGetCurrentSurface(EGL_READ);
m_previous.drawSurface = eglGetCurrentSurface(EGL_DRAW);
}
}
m_context->makeContextCurrent();
}
GLContext::ScopedGLContext::~ScopedGLContext()
{
m_context = nullptr;
if (m_previous.context != EGL_NO_CONTEXT)
eglMakeCurrent(m_previous.display, m_previous.drawSurface, m_previous.readSurface, m_previous.context);
else if (m_previous.glContext)
m_previous.glContext->makeContextCurrent();
}
GLContext::ScopedGLContextCurrent::ScopedGLContextCurrent(GLContext& context)
: m_context(context)
{
auto eglContext = eglGetCurrentContext();
m_previous.glContext = GLContext::current();
if (!m_previous.glContext || m_previous.glContext->platformContext() != eglContext) {
m_previous.context = eglContext;
if (m_previous.context != EGL_NO_CONTEXT) {
m_previous.display = eglGetCurrentDisplay();
m_previous.readSurface = eglGetCurrentSurface(EGL_READ);
m_previous.drawSurface = eglGetCurrentSurface(EGL_DRAW);
}
}
m_context.makeContextCurrent();
}
GLContext::ScopedGLContextCurrent::~ScopedGLContextCurrent()
{
if (m_previous.glContext && m_previous.context == EGL_NO_CONTEXT) {
m_previous.glContext->makeContextCurrent();
return;
}
m_context.unmakeContextCurrent();
if (m_previous.context)
eglMakeCurrent(m_previous.display, m_previous.drawSurface, m_previous.readSurface, m_previous.context);
}
} // namespace WebCore
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