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/*
* Copyright (C) 2024 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "GLFenceGL.h"
#if HAVE(GL_FENCE)
#if USE(LIBEPOXY)
#include <epoxy/gl.h>
#else
#include <GLES3/gl3.h>
#endif
namespace WebCore {
std::unique_ptr<GLFence> GLFenceGL::create()
{
if (auto* sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0)) {
glFlush();
return makeUnique<GLFenceGL>(sync);
}
return nullptr;
}
GLFenceGL::GLFenceGL(GLsync sync)
: m_sync(sync)
{
}
GLFenceGL::~GLFenceGL()
{
glDeleteSync(m_sync);
}
void GLFenceGL::clientWait()
{
glClientWaitSync(m_sync, 0, GL_TIMEOUT_IGNORED);
}
void GLFenceGL::serverWait()
{
glWaitSync(m_sync, 0, GL_TIMEOUT_IGNORED);
}
} // namespace WebCore
#endif // HAVE(GL_FENCE)
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