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/*
* Copyright (C) 2024 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GraphicsContextSkia.h"
#if USE(SKIA)
#include "AffineTransform.h"
#include "DecomposedGlyphs.h"
#include "FloatRect.h"
#include "FloatRoundedRect.h"
#include "FontRenderOptions.h"
#include "GLContext.h"
#include "ImageBuffer.h"
#include "IntRect.h"
#include "NotImplemented.h"
#include "PlatformDisplay.h"
#include "ProcessCapabilities.h"
#include "SkiaPaintingEngine.h"
#include <cmath>
WTF_IGNORE_WARNINGS_IN_THIRD_PARTY_CODE_BEGIN
#include <skia/core/SkColorFilter.h>
#include <skia/core/SkImage.h>
#include <skia/core/SkPath.h>
#include <skia/core/SkPathEffect.h>
#include <skia/core/SkPathTypes.h>
#include <skia/core/SkPictureRecorder.h>
#include <skia/core/SkPoint3.h>
#include <skia/core/SkRRect.h>
#include <skia/core/SkRegion.h>
#include <skia/core/SkSurface.h>
#include <skia/core/SkTileMode.h>
#include <skia/effects/SkImageFilters.h>
#include <skia/gpu/ganesh/GrBackendSurface.h>
#include <skia/gpu/ganesh/SkSurfaceGanesh.h>
WTF_IGNORE_WARNINGS_IN_THIRD_PARTY_CODE_END
#include <wtf/MathExtras.h>
#if USE(THEME_ADWAITA)
#include "Adwaita.h"
#endif
namespace WebCore {
GraphicsContextSkia::GraphicsContextSkia(SkCanvas& canvas, RenderingMode renderingMode, RenderingPurpose renderingPurpose, CompletionHandler<void()>&& destroyNotify)
: m_canvas(canvas)
, m_renderingMode(renderingMode)
, m_renderingPurpose(renderingPurpose)
, m_destroyNotify(WTFMove(destroyNotify))
, m_colorSpace(canvas.imageInfo().colorSpace() ? DestinationColorSpace(canvas.imageInfo().refColorSpace()) : DestinationColorSpace::SRGB())
{
}
GraphicsContextSkia::~GraphicsContextSkia()
{
if (m_destroyNotify)
m_destroyNotify();
}
bool GraphicsContextSkia::hasPlatformContext() const
{
return true;
}
AffineTransform GraphicsContextSkia::getCTM(IncludeDeviceScale includeScale) const
{
UNUSED_PARAM(includeScale);
return m_canvas.getTotalMatrix();
}
SkCanvas* GraphicsContextSkia::platformContext() const
{
return &m_canvas;
}
const DestinationColorSpace& GraphicsContextSkia::colorSpace() const
{
return m_colorSpace;
}
bool GraphicsContextSkia::makeGLContextCurrentIfNeeded() const
{
if (m_renderingMode == RenderingMode::Unaccelerated || m_renderingPurpose != RenderingPurpose::Canvas)
return true;
return PlatformDisplay::sharedDisplay().skiaGLContext()->makeContextCurrent();
}
void GraphicsContextSkia::save(GraphicsContextState::Purpose purpose)
{
GraphicsContext::save(purpose);
m_skiaStateStack.append(m_skiaState);
m_canvas.save();
}
void GraphicsContextSkia::restore(GraphicsContextState::Purpose purpose)
{
if (!stackSize())
return;
GraphicsContext::restore(purpose);
if (!m_skiaStateStack.isEmpty()) {
m_skiaState = m_skiaStateStack.takeLast();
if (m_skiaStateStack.isEmpty())
m_skiaStateStack.clear();
}
m_canvas.restore();
}
// Draws a filled rectangle with a stroked border.
void GraphicsContextSkia::drawRect(const FloatRect& rect, float borderThickness)
{
ASSERT(!rect.isEmpty());
if (!makeGLContextCurrentIfNeeded())
return;
SkPaint paint = createFillPaint();
setupFillSource(paint);
m_canvas.drawRect(rect, paint);
if (strokeStyle() == StrokeStyle::NoStroke)
return;
SkIRect rects[4] = {
SkIRect::MakeXYWH(rect.x(), rect.y(), rect.width(), borderThickness),
SkIRect::MakeXYWH(rect.x(), rect.maxY() - borderThickness, rect.width(), borderThickness),
SkIRect::MakeXYWH(rect.x(), rect.y() + borderThickness, borderThickness, rect.height() - 2 * borderThickness),
SkIRect::MakeXYWH(rect.maxX() - borderThickness, rect.y() + borderThickness, borderThickness, rect.height() - 2 * borderThickness)
};
SkRegion region;
region.setRects(rects, 4);
SkPaint strokePaint = createStrokePaint();
setupStrokeSource(strokePaint);
m_canvas.drawRegion(region, strokePaint);
}
static SkBlendMode toSkiaBlendMode(CompositeOperator operation, BlendMode blendMode)
{
switch (blendMode) {
case BlendMode::Normal:
switch (operation) {
case CompositeOperator::Clear:
return SkBlendMode::kClear;
case CompositeOperator::Copy:
return SkBlendMode::kSrc;
case CompositeOperator::SourceOver:
return SkBlendMode::kSrcOver;
case CompositeOperator::SourceIn:
return SkBlendMode::kSrcIn;
case CompositeOperator::SourceOut:
return SkBlendMode::kSrcOut;
case CompositeOperator::SourceAtop:
return SkBlendMode::kSrcATop;
case CompositeOperator::DestinationOver:
return SkBlendMode::kDstOver;
case CompositeOperator::DestinationIn:
return SkBlendMode::kDstIn;
case CompositeOperator::DestinationOut:
return SkBlendMode::kDstOut;
case CompositeOperator::DestinationAtop:
return SkBlendMode::kDstATop;
case CompositeOperator::XOR:
return SkBlendMode::kXor;
case CompositeOperator::PlusLighter:
return SkBlendMode::kPlus;
case CompositeOperator::PlusDarker:
notImplemented();
return SkBlendMode::kSrcOver;
case CompositeOperator::Difference:
return SkBlendMode::kDifference;
}
break;
case BlendMode::Multiply:
return SkBlendMode::kMultiply;
case BlendMode::Screen:
return SkBlendMode::kScreen;
case BlendMode::Overlay:
return SkBlendMode::kOverlay;
case BlendMode::Darken:
return SkBlendMode::kDarken;
case BlendMode::Lighten:
return SkBlendMode::kLighten;
case BlendMode::ColorDodge:
return SkBlendMode::kColorDodge;
case BlendMode::ColorBurn:
return SkBlendMode::kColorBurn;
case BlendMode::HardLight:
return SkBlendMode::kHardLight;
case BlendMode::SoftLight:
return SkBlendMode::kSoftLight;
case BlendMode::Difference:
return SkBlendMode::kDifference;
case BlendMode::Exclusion:
return SkBlendMode::kExclusion;
case BlendMode::Hue:
return SkBlendMode::kHue;
case BlendMode::Saturation:
return SkBlendMode::kSaturation;
case BlendMode::Color:
return SkBlendMode::kColor;
case BlendMode::Luminosity:
return SkBlendMode::kLuminosity;
case BlendMode::PlusLighter:
return SkBlendMode::kPlus;
case BlendMode::PlusDarker:
notImplemented();
break;
}
return SkBlendMode::kSrcOver;
}
static SkSamplingOptions toSkSamplingOptions(InterpolationQuality quality)
{
switch (quality) {
case InterpolationQuality::DoNotInterpolate:
return SkSamplingOptions(SkFilterMode::kNearest, SkMipmapMode::kNone);
case InterpolationQuality::Low:
return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNone);
case InterpolationQuality::Medium:
case InterpolationQuality::Default:
return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNearest);
case InterpolationQuality::High:
return SkSamplingOptions(SkCubicResampler::CatmullRom());
}
return SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNearest);
}
void GraphicsContextSkia::drawNativeImageInternal(NativeImage& nativeImage, const FloatRect& destRect, const FloatRect& srcRect, ImagePaintingOptions options)
{
auto image = nativeImage.platformImage();
if (!image)
return;
auto imageSize = nativeImage.size();
if (options.orientation().usesWidthAsHeight())
imageSize = imageSize.transposedSize();
auto imageRect = FloatRect { { }, imageSize };
auto normalizedSrcRect = normalizeRect(srcRect);
if (!imageRect.intersects(normalizedSrcRect))
return;
if (options.orientation().usesWidthAsHeight())
normalizedSrcRect = normalizedSrcRect.transposedRect();
if (!makeGLContextCurrentIfNeeded())
return;
auto normalizedDestRect = normalizeRect(destRect);
if (options.orientation() != ImageOrientation::Orientation::None) {
m_canvas.save();
// ImageOrientation expects the origin to be at (0, 0).
m_canvas.translate(normalizedDestRect.x(), normalizedDestRect.y());
normalizedDestRect.setLocation(FloatPoint());
m_canvas.concat(options.orientation().transformFromDefault(normalizedDestRect.size()));
if (options.orientation().usesWidthAsHeight()) {
// The destination rectangle will have its width and height already reversed for the orientation of
// the image, as it was needed for page layout, so we need to reverse it back here.
normalizedDestRect.setSize(normalizedDestRect.size().transposedSize());
}
}
SkPaint paint = createFillPaint();
paint.setAlphaf(alpha());
paint.setBlendMode(toSkiaBlendMode(options.compositeOperator(), options.blendMode()));
bool inExtraTransparencyLayer = false;
auto clampingConstraint = options.strictImageClamping() == StrictImageClamping::Yes ? SkCanvas::kStrict_SrcRectConstraint : SkCanvas::kFast_SrcRectConstraint;
SkImage* useImage = image.get();
sk_sp<SkImage> rasterImage;
if (hasDropShadow()) {
if (image->isTextureBacked()) {
if (renderingMode() == RenderingMode::Unaccelerated) {
// When drawing GPU-backed image on CPU-backed canvas with filter, we need to convert image to CPU-backed one.
rasterImage = image->makeRasterImage();
useImage = rasterImage.get();
} else
trackAcceleratedRenderingFenceIfNeeded(image);
}
inExtraTransparencyLayer = drawOutsetShadow(paint, [&](const SkPaint& paint) {
m_canvas.drawImageRect(useImage, normalizedSrcRect, normalizedDestRect, toSkSamplingOptions(m_state.imageInterpolationQuality()), &paint, clampingConstraint);
});
} else
trackAcceleratedRenderingFenceIfNeeded(image);
m_canvas.drawImageRect(useImage, normalizedSrcRect, normalizedDestRect, toSkSamplingOptions(m_state.imageInterpolationQuality()), &paint, clampingConstraint);
if (inExtraTransparencyLayer)
endTransparencyLayer();
if (options.orientation() != ImageOrientation::Orientation::None)
m_canvas.restore();
}
// This is only used to draw borders, so we should not draw shadows.
void GraphicsContextSkia::drawLine(const FloatPoint& point1, const FloatPoint& point2)
{
if (strokeStyle() == StrokeStyle::NoStroke)
return;
if (!makeGLContextCurrentIfNeeded())
return;
SkPaint paint = createStrokePaint();
paint.setColor(SkColor(strokeColor().colorWithAlphaMultipliedBy(alpha())));
const bool isVertical = (point1.x() + strokeThickness() == point2.x());
float strokeWidth = isVertical ? point2.y() - point1.y() : point2.x() - point1.x();
if (!strokeThickness() || !strokeWidth)
return;
float cornerWidth = 0;
if (strokeStyle() == StrokeStyle::DottedStroke || strokeStyle() == StrokeStyle::DashedStroke) {
// Figure out end points to ensure we always paint corners.
cornerWidth = dashedLineCornerWidthForStrokeWidth(strokeWidth);
if (isVertical) {
fillRect(FloatRect(point1.x(), point1.y(), strokeThickness(), cornerWidth), strokeColor());
fillRect(FloatRect(point1.x(), point2.y() - cornerWidth, strokeThickness(), cornerWidth), strokeColor());
} else {
fillRect(FloatRect(point1.x(), point1.y(), cornerWidth, strokeThickness()), strokeColor());
fillRect(FloatRect(point2.x() - cornerWidth, point1.y(), cornerWidth, strokeThickness()), strokeColor());
}
strokeWidth -= 2 * cornerWidth;
const float patternWidth = dashedLinePatternWidthForStrokeWidth(strokeWidth);
// Check if corner drawing sufficiently covers the line.
if (strokeWidth <= patternWidth + 1)
return;
const SkScalar dashIntervals[] = { SkFloatToScalar(patternWidth), SkFloatToScalar(patternWidth) };
const float patternOffset = dashedLinePatternOffsetForPatternAndStrokeWidth(patternWidth, strokeWidth);
paint.setPathEffect(SkDashPathEffect::Make(dashIntervals, 2, patternOffset));
}
const auto centeredPoints = centerLineAndCutOffCorners(isVertical, cornerWidth, point1, point2);
const auto& centeredPoint1 = centeredPoints[0];
const auto& centeredPoint2 = centeredPoints[1];
m_canvas.drawLine(SkFloatToScalar(centeredPoint1.x()), SkFloatToScalar(centeredPoint1.y()), SkFloatToScalar(centeredPoint2.x()), SkFloatToScalar(centeredPoint2.y()), paint);
}
// This method is only used to draw the little circles used in lists.
void GraphicsContextSkia::drawEllipse(const FloatRect& boundaries)
{
if (!makeGLContextCurrentIfNeeded())
return;
SkPaint paint = createFillPaint();
setupFillSource(paint);
m_canvas.drawOval(boundaries, paint);
}
static inline SkPathFillType toSkiaFillType(const WindRule& windRule)
{
switch (windRule) {
case WindRule::EvenOdd:
return SkPathFillType::kEvenOdd;
case WindRule::NonZero:
return SkPathFillType::kWinding;
}
return SkPathFillType::kWinding;
}
void GraphicsContextSkia::drawSkiaPath(const SkPath& path, SkPaint& paint)
{
bool inExtraTransparencyLayer = false;
if (hasDropShadow()) {
inExtraTransparencyLayer = drawOutsetShadow(paint, [&](const SkPaint& paint) {
m_canvas.drawPath(path, paint);
});
}
m_canvas.drawPath(path, paint);
if (inExtraTransparencyLayer)
endTransparencyLayer();
}
void GraphicsContextSkia::fillPath(const Path& path)
{
if (path.isEmpty())
return;
if (!makeGLContextCurrentIfNeeded())
return;
SkPaint paint = createFillPaint();
setupFillSource(paint);
auto fillRule = toSkiaFillType(state().fillRule());
auto& skiaPath= *path.platformPath();
if (skiaPath.getFillType() == fillRule) {
drawSkiaPath(skiaPath, paint);
return;
}
auto skiaPathCopy = skiaPath;
skiaPathCopy.setFillType(fillRule);
drawSkiaPath(skiaPathCopy, paint);
}
void GraphicsContextSkia::strokePath(const Path& path)
{
if (path.isEmpty())
return;
if (!makeGLContextCurrentIfNeeded())
return;
SkPaint strokePaint = createStrokePaint();
setupStrokeSource(strokePaint);
drawSkiaPath(*path.platformPath(), strokePaint);
}
sk_sp<SkImageFilter> GraphicsContextSkia::createDropShadowFilterIfNeeded(ShadowStyle shadowStyle) const
{
if (!hasDropShadow())
return nullptr;
const auto& shadow = dropShadow();
ASSERT(shadow);
auto offset = shadow->offset;
const auto& shadowColor = shadow->color;
if (!shadowColor.isVisible() || (!offset.width() && !offset.height() && !shadow->radius))
return nullptr;
const auto& state = this->state();
auto sigma = shadow->radius / 2.0;
if (shadowStyle == ShadowStyle::Inset) {
auto dropShadow = SkImageFilters::DropShadowOnly(offset.width(), offset.height(), sigma, sigma, SK_ColorBLACK, nullptr);
return SkImageFilters::ColorFilter(SkColorFilters::Blend(shadowColor, SkBlendMode::kSrcIn), dropShadow);
}
RELEASE_ASSERT(shadowStyle == ShadowStyle::Outset);
if (!state.shadowsIgnoreTransforms())
return SkImageFilters::DropShadowOnly(offset.width(), offset.height(), sigma, sigma, shadowColor, nullptr);
// Fast path: identity CTM doesn't need the transform compensation
AffineTransform ctm = getCTM(GraphicsContext::IncludeDeviceScale::PossiblyIncludeDeviceScale);
if (ctm.isIdentity())
return SkImageFilters::DropShadowOnly(offset.width(), offset.height(), sigma, sigma, shadowColor, nullptr);
// Ignoring the CTM is practically equal as applying the inverse of
// the CTM when post-processing the drop shadow.
if (const std::optional<SkMatrix>& inverse = ctm.inverse()) {
SkPoint3 p = SkPoint3::Make(offset.width(), offset.height(), 0);
inverse->mapHomogeneousPoints(&p, &p, 1);
sigma = inverse->mapRadius(sigma);
return SkImageFilters::DropShadowOnly(p.x(), p.y(), sigma, sigma, shadowColor, nullptr);
}
return nullptr;
}
bool GraphicsContextSkia::drawOutsetShadow(SkPaint& paint, Function<void(const SkPaint&)>&& drawFunction)
{
auto shadow = createDropShadowFilterIfNeeded(ShadowStyle::Outset);
if (!shadow)
return false;
paint.setImageFilter(shadow);
drawFunction(paint);
paint.setImageFilter(nullptr);
if (!m_layerStateStack.isEmpty()) {
if (auto compositeMode = m_layerStateStack.last().compositeMode) {
beginTransparencyLayer(compositeMode->operation, compositeMode->blendMode);
return true;
}
}
return false;
}
SkPaint GraphicsContextSkia::createFillPaint() const
{
SkPaint paint;
paint.setAntiAlias(shouldAntialias());
paint.setStyle(SkPaint::kFill_Style);
paint.setBlendMode(toSkiaBlendMode(compositeMode().operation, blendMode()));
return paint;
}
void GraphicsContextSkia::setupFillSource(SkPaint& paint)
{
if (auto fillPattern = fillBrush().pattern()) {
paint.setShader(fillPattern->createPlatformPattern({ }, toSkSamplingOptions(imageInterpolationQuality())));
paint.setAlphaf(alpha());
trackAcceleratedRenderingFenceIfNeeded(paint);
} else if (auto fillGradient = fillBrush().gradient())
paint.setShader(fillGradient->shader(alpha(), fillBrush().gradientSpaceTransform()));
else
paint.setColor(SkColor(fillColor().colorWithAlphaMultipliedBy(alpha())));
}
SkPaint GraphicsContextSkia::createStrokePaint() const
{
SkPaint paint;
paint.setAntiAlias(shouldAntialias());
paint.setStyle(SkPaint::kStroke_Style);
paint.setBlendMode(toSkiaBlendMode(compositeMode().operation, blendMode()));
paint.setStrokeCap(m_skiaState.m_stroke.cap);
paint.setStrokeJoin(m_skiaState.m_stroke.join);
paint.setStrokeMiter(m_skiaState.m_stroke.miter);
paint.setStrokeWidth(SkFloatToScalar(strokeThickness()));
paint.setPathEffect(m_skiaState.m_stroke.dash);
return paint;
}
void GraphicsContextSkia::setupStrokeSource(SkPaint& paint)
{
if (auto strokePattern = strokeBrush().pattern()) {
paint.setShader(strokePattern->createPlatformPattern({ }, toSkSamplingOptions(imageInterpolationQuality())));
trackAcceleratedRenderingFenceIfNeeded(paint);
} else if (auto strokeGradient = strokeBrush().gradient())
paint.setShader(strokeGradient->shader(alpha(), strokeBrush().gradientSpaceTransform()));
else
paint.setColor(SkColor(strokeBrush().color().colorWithAlphaMultipliedBy(alpha())));
}
void GraphicsContextSkia::drawSkiaRect(const SkRect& boundaries, SkPaint& paint)
{
bool inExtraTransparencyLayer = false;
if (hasDropShadow()) {
inExtraTransparencyLayer = drawOutsetShadow(paint, [&](const SkPaint& paint) {
m_canvas.drawRect(boundaries, paint);
});
}
m_canvas.drawRect(boundaries, paint);
if (inExtraTransparencyLayer)
endTransparencyLayer();
}
void GraphicsContextSkia::fillRect(const FloatRect& boundaries, RequiresClipToRect)
{
if (!makeGLContextCurrentIfNeeded())
return;
SkPaint paint = createFillPaint();
setupFillSource(paint);
drawSkiaRect(boundaries, paint);
}
void GraphicsContextSkia::fillRect(const FloatRect& boundaries, const Color& fillColor)
{
if (!makeGLContextCurrentIfNeeded())
return;
SkPaint paint = createFillPaint();
paint.setColor(SkColor(fillColor));
drawSkiaRect(boundaries, paint);
}
void GraphicsContextSkia::fillRect(const FloatRect& boundaries, Gradient& gradient, const AffineTransform& gradientSpaceTransform, RequiresClipToRect)
{
if (!makeGLContextCurrentIfNeeded())
return;
SkPaint paint = createFillPaint();
paint.setShader(gradient.shader(alpha(), gradientSpaceTransform));
drawSkiaRect(boundaries, paint);
}
void GraphicsContextSkia::resetClip()
{
notImplemented();
}
void GraphicsContextSkia::clip(const FloatRect& rect)
{
m_canvas.clipRect(rect, SkClipOp::kIntersect, false);
}
void GraphicsContextSkia::clipPath(const Path& path, WindRule clipRule)
{
auto fillRule = toSkiaFillType(clipRule);
auto& skiaPath = *path.platformPath();
if (skiaPath.getFillType() == fillRule) {
m_canvas.clipPath(skiaPath, true);
return;
}
auto skiaPathCopy = skiaPath;
skiaPathCopy.setFillType(fillRule);
m_canvas.clipPath(skiaPathCopy, true);
}
IntRect GraphicsContextSkia::clipBounds() const
{
return enclosingIntRect(m_canvas.getLocalClipBounds());
}
void GraphicsContextSkia::clipToImageBuffer(ImageBuffer& buffer, const FloatRect& destRect)
{
if (auto nativeImage = nativeImageForDrawing(buffer)) {
auto image = nativeImage->platformImage();
trackAcceleratedRenderingFenceIfNeeded(image);
m_canvas.clipShader(image->makeShader(SkTileMode::kDecal, SkTileMode::kDecal, { }, SkMatrix::Translate(SkFloatToScalar(destRect.x()), SkFloatToScalar(destRect.y()))));
}
}
void GraphicsContextSkia::drawFocusRing(const Path& path, float, const Color& color)
{
#if USE(THEME_ADWAITA)
Adwaita::paintFocus(*this, path, color);
#else
notImplemented();
UNUSED_PARAM(path);
UNUSED_PARAM(color);
#endif
}
void GraphicsContextSkia::drawFocusRing(const Vector<FloatRect>& rects, float, float, const Color& color)
{
#if USE(THEME_ADWAITA)
Adwaita::paintFocus(*this, rects, color);
#else
notImplemented();
UNUSED_PARAM(rects);
UNUSED_PARAM(color);
#endif
}
void GraphicsContextSkia::drawLinesForText(const FloatPoint& point, float thickness, std::span<const FloatSegment> lineSegments, bool printing, bool doubleUnderlines, StrokeStyle strokeStyle)
{
auto [rects, strokeColor] = computeRectsAndStrokeColorForLinesForText(point, thickness, lineSegments, printing, doubleUnderlines, strokeStyle);
if (rects.isEmpty())
return;
for (auto& rect : rects)
fillRect(rect, strokeColor);
}
// Creates a path comprising of two triangle waves separated by some empty space in Y axis.
// The empty space can be filled using SkPaint::kFill_Style thus forming an elegant triangle wave.
// Such triangle wave can be used e.g. as an error underline for text.
static SkPath createErrorUnderlinePath(const FloatRect& boundaries)
{
const double y = boundaries.y();
double width = boundaries.width();
const double height = boundaries.height();
static const double heightSquares = 2.5;
const double square = height / heightSquares;
const double halfSquare = 0.5 * square;
const double unitWidth = (heightSquares - 1.0) * square;
const int widthUnits = static_cast<int>((width + 0.5 * unitWidth) / unitWidth);
double x = boundaries.x() + 0.5 * (width - widthUnits * unitWidth);
width = widthUnits * unitWidth;
const double bottom = y + height;
const double top = y;
SkPath path;
// Bottom triangle wave, left to right.
path.moveTo(SkDoubleToScalar(x - halfSquare), SkDoubleToScalar(top + halfSquare));
int i = 0;
for (i = 0; i < widthUnits; i += 2) {
const double middle = x + (i + 1) * unitWidth;
const double right = x + (i + 2) * unitWidth;
path.lineTo(SkDoubleToScalar(middle), SkDoubleToScalar(bottom));
if (i + 2 == widthUnits)
path.lineTo(SkDoubleToScalar(right + halfSquare), SkDoubleToScalar(top + halfSquare));
else if (i + 1 != widthUnits)
path.lineTo(SkDoubleToScalar(right), SkDoubleToScalar(top + square));
}
// Top triangle wave, right to left.
for (i -= 2; i >= 0; i -= 2) {
const double left = x + i * unitWidth;
const double middle = x + (i + 1) * unitWidth;
const double right = x + (i + 2) * unitWidth;
if (i + 1 == widthUnits)
path.lineTo(SkDoubleToScalar(middle + halfSquare), SkDoubleToScalar(bottom - halfSquare));
else {
if (i + 2 == widthUnits)
path.lineTo(SkDoubleToScalar(right), SkDoubleToScalar(top));
path.lineTo(SkDoubleToScalar(middle), SkDoubleToScalar(bottom - halfSquare));
}
path.lineTo(SkDoubleToScalar(left), SkDoubleToScalar(top));
}
return path;
}
void GraphicsContextSkia::drawDotsForDocumentMarker(const FloatRect& boundaries, DocumentMarkerLineStyle style)
{
if (style.mode != DocumentMarkerLineStyleMode::Spelling
&& style.mode != DocumentMarkerLineStyleMode::Grammar)
return;
SkPaint paint = createFillPaint();
paint.setColor(SkColor(style.color));
m_canvas.drawPath(createErrorUnderlinePath(boundaries), paint);
}
void GraphicsContextSkia::translate(float x, float y)
{
m_canvas.translate(SkFloatToScalar(x), SkFloatToScalar(y));
}
void GraphicsContextSkia::didUpdateState(GraphicsContextState& state)
{
// FIXME: Handle stroke changes.
state.didApplyChanges();
}
void GraphicsContextSkia::concatCTM(const AffineTransform& ctm)
{
m_canvas.concat(ctm);
}
void GraphicsContextSkia::setCTM(const AffineTransform& ctm)
{
m_canvas.setMatrix(ctm);
}
void GraphicsContextSkia::beginTransparencyLayer(float opacity)
{
if (!makeGLContextCurrentIfNeeded())
return;
GraphicsContext::beginTransparencyLayer(opacity);
m_layerStateStack.append({ });
SkPaint paint;
paint.setAlphaf(opacity);
paint.setBlendMode(toSkiaBlendMode(m_state.compositeMode().operation, m_state.compositeMode().blendMode));
m_canvas.saveLayer(nullptr, &paint);
}
void GraphicsContextSkia::beginTransparencyLayer(CompositeOperator operation, BlendMode blendMode)
{
if (!makeGLContextCurrentIfNeeded())
return;
GraphicsContext::beginTransparencyLayer(operation, blendMode);
m_layerStateStack.append({ CompositeMode(operation, blendMode) });
SkPaint paint;
paint.setBlendMode(toSkiaBlendMode(operation, blendMode));
m_canvas.saveLayer(nullptr, &paint);
// When on transparency layer, we don't want to blend operations as when layer ends, we blend it as a whole.
setCompositeMode({ CompositeOperator::SourceOver, BlendMode::Normal });
}
void GraphicsContextSkia::endTransparencyLayer()
{
if (!makeGLContextCurrentIfNeeded())
return;
GraphicsContext::endTransparencyLayer();
m_canvas.restore();
if (!m_layerStateStack.isEmpty()) {
auto layerState = m_layerStateStack.takeLast();
if (layerState.compositeMode)
setCompositeMode(*layerState.compositeMode);
}
}
void GraphicsContextSkia::clearRect(const FloatRect& rect)
{
if (!makeGLContextCurrentIfNeeded())
return;
auto paint = createFillPaint();
paint.setBlendMode(SkBlendMode::kClear);
m_canvas.drawRect(rect, paint);
}
void GraphicsContextSkia::strokeRect(const FloatRect& boundaries, float lineWidth)
{
if (!makeGLContextCurrentIfNeeded())
return;
auto strokePaint = createStrokePaint();
strokePaint.setStrokeWidth(SkFloatToScalar(lineWidth));
setupStrokeSource(strokePaint);
drawSkiaRect(boundaries, strokePaint);
}
void GraphicsContextSkia::setLineCap(LineCap lineCap)
{
auto toSkiaCap = [](const LineCap& lineCap) -> SkPaint::Cap {
switch (lineCap) {
case LineCap::Butt:
return SkPaint::Cap::kButt_Cap;
case LineCap::Round:
return SkPaint::Cap::kRound_Cap;
case LineCap::Square:
return SkPaint::Cap::kSquare_Cap;
}
return SkPaint::Cap::kDefault_Cap;
};
m_skiaState.m_stroke.cap = toSkiaCap(lineCap);
}
static bool isValidDashArray(const DashArray& dashArray)
{
// See 'dom-context-2d-setlinedash': if the array contains not finite or negative values, return.
DashArray::value_type total = 0;
for (const auto& dash : dashArray) {
if (dash < 0 || !std::isfinite(dash))
return false;
total += dash;
}
// Nothing to be done for all-zero or empty arrays.
return total > 0;
}
void GraphicsContextSkia::setLineDash(const DashArray& dashArray, float dashOffset)
{
if (!isValidDashArray(dashArray)) {
m_skiaState.m_stroke.dash = nullptr;
return;
}
if (dashArray.size() % 2 == 1) {
// Repeat the array to ensure even number of dash array elements, see e.g. 'stroke-dasharray' spec.
DashArray repeatedDashArray(dashArray);
repeatedDashArray.appendVector(dashArray);
m_skiaState.m_stroke.dash = SkDashPathEffect::Make(repeatedDashArray.data(), repeatedDashArray.size(), dashOffset);
} else
m_skiaState.m_stroke.dash = SkDashPathEffect::Make(dashArray.data(), dashArray.size(), dashOffset);
}
void GraphicsContextSkia::setLineJoin(LineJoin lineJoin)
{
auto toSkiaJoin = [](const LineJoin& lineJoin) -> SkPaint::Join {
switch (lineJoin) {
case LineJoin::Miter:
return SkPaint::Join::kMiter_Join;
case LineJoin::Round:
return SkPaint::Join::kRound_Join;
case LineJoin::Bevel:
return SkPaint::Join::kBevel_Join;
}
return SkPaint::Join::kDefault_Join;
};
m_skiaState.m_stroke.join = toSkiaJoin(lineJoin);
}
void GraphicsContextSkia::setMiterLimit(float miter)
{
m_skiaState.m_stroke.miter = SkFloatToScalar(miter);
}
void GraphicsContextSkia::clipOut(const Path& path)
{
auto& skiaPath = *path.platformPath();
skiaPath.toggleInverseFillType();
m_canvas.clipPath(skiaPath, true);
skiaPath.toggleInverseFillType();
}
void GraphicsContextSkia::rotate(float radians)
{
m_canvas.rotate(SkFloatToScalar(rad2deg(radians)));
}
void GraphicsContextSkia::scale(const FloatSize& scale)
{
m_canvas.scale(SkFloatToScalar(scale.width()), SkFloatToScalar(scale.height()));
}
void GraphicsContextSkia::clipOut(const FloatRect& rect)
{
m_canvas.clipRect(rect, SkClipOp::kDifference, false);
}
void GraphicsContextSkia::fillRoundedRectImpl(const FloatRoundedRect& rect, const Color& color)
{
if (!makeGLContextCurrentIfNeeded())
return;
SkPaint paint = createFillPaint();
paint.setColor(SkColor(color));
bool inExtraTransparencyLayer = false;
if (hasDropShadow()) {
inExtraTransparencyLayer = drawOutsetShadow(paint, [&](const SkPaint& paint) {
m_canvas.drawRRect(rect, paint);
});
}
m_canvas.drawRRect(rect, paint);
if (inExtraTransparencyLayer)
endTransparencyLayer();
}
void GraphicsContextSkia::fillRectWithRoundedHole(const FloatRect& outerRect, const FloatRoundedRect& innerRRect, const Color& color)
{
if (!color.isValid())
return;
if (!makeGLContextCurrentIfNeeded())
return;
SkPaint paint = createFillPaint();
paint.setColor(SkColor(color));
paint.setImageFilter(createDropShadowFilterIfNeeded(ShadowStyle::Inset));
m_canvas.drawDRRect(SkRRect::MakeRect(outerRect), innerRRect, paint);
}
// FIXME: Make this a GraphicsContextSkia static function, and use it throughout WebCore.
static sk_sp<SkSurface> createAcceleratedSurface(const IntSize& size)
{
auto* glContext = PlatformDisplay::sharedDisplay().skiaGLContext();
if (!glContext || !glContext->makeContextCurrent())
return nullptr;
auto* grContext = PlatformDisplay::sharedDisplay().skiaGrContext();
RELEASE_ASSERT(grContext);
auto imageInfo = SkImageInfo::Make(size.width(), size.height(), kRGBA_8888_SkColorType, kPremul_SkAlphaType, SkColorSpace::MakeSRGB());
SkSurfaceProps properties { 0, FontRenderOptions::singleton().subpixelOrder() };
auto surface = SkSurfaces::RenderTarget(grContext, skgpu::Budgeted::kNo, imageInfo, PlatformDisplay::sharedDisplay().msaaSampleCount(), kTopLeft_GrSurfaceOrigin, &properties);
if (!surface || !surface->getCanvas())
return nullptr;
return surface;
}
void GraphicsContextSkia::drawPattern(NativeImage& nativeImage, const FloatRect& destRect, const FloatRect& tileRect, const AffineTransform& patternTransform, const FloatPoint& phase, const FloatSize& spacing, ImagePaintingOptions options)
{
if (!patternTransform.isInvertible())
return;
auto image = nativeImage.platformImage();
if (!image)
return;
if (!makeGLContextCurrentIfNeeded())
return;
FloatPoint phaseOffset(tileRect.location());
phaseOffset.scale(patternTransform.a(), patternTransform.d());
phaseOffset.moveBy(phase);
SkMatrix phaseMatrix;
phaseMatrix.setTranslate(phaseOffset.x(), phaseOffset.y());
SkMatrix shaderMatrix = SkMatrix::Concat(phaseMatrix, patternTransform);
auto samplingOptions = toSkSamplingOptions(m_state.imageInterpolationQuality());
SkPaint paint = createFillPaint();
paint.setBlendMode(toSkiaBlendMode(options.compositeOperator(), options.blendMode()));
auto size = nativeImage.size();
if (spacing.isZero() && tileRect.size() == size) {
// Check whether we're sampling the pattern beyond the image size. If this is the case, we need to set the repeat
// flag when sampling. Otherwise we use the clamp flag. This is done to avoid a situation where the pattern is scaled
// to fit perfectly the destinationRect, but if we use the repeat flag in that case the edges are wrong because the
// scaling interpolation is using pixels from the other end of the image.
bool repeatX = true;
bool repeatY = true;
SkMatrix inverse;
if (shaderMatrix.invert(&inverse)) {
SkRect imageSampledRect;
inverse.mapRect(&imageSampledRect, SkRect::MakeXYWH(destRect.x(), destRect.y(), destRect.width(), destRect.height()));
repeatX = imageSampledRect.x() < 0 || std::trunc(imageSampledRect.right()) > size.width();
repeatY = imageSampledRect.y() < 0 || std::trunc(imageSampledRect.bottom()) > size.height();
}
paint.setShader(image->makeShader(repeatX ? SkTileMode::kRepeat : SkTileMode::kClamp, repeatY ? SkTileMode::kRepeat : SkTileMode::kClamp, samplingOptions, &shaderMatrix));
trackAcceleratedRenderingFenceIfNeeded(image);
} else {
auto tileFloatRectWithSpacing = FloatRect(0, 0, tileRect.width() + spacing.width() / patternTransform.a(), tileRect.height() + spacing.height() / patternTransform.d());
if (image->isTextureBacked()) {
auto enclosingTileIntRect = enclosingIntRect(tileRect);
auto dstRect = SkRect::MakeWH(enclosingTileIntRect.width(), enclosingTileIntRect.height());
auto clipRect = enclosingIntRect(tileFloatRectWithSpacing);
if (auto surface = createAcceleratedSurface({ clipRect.width(), clipRect.height() })) {
surface->getCanvas()->drawImageRect(image, tileRect, dstRect, samplingOptions, nullptr, SkCanvas::kStrict_SrcRectConstraint);
auto tileImage = surface->makeImageSnapshot();
paint.setShader(tileImage->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, samplingOptions, &shaderMatrix));
trackAcceleratedRenderingFenceIfNeeded(tileImage);
}
} else {
auto dstRect = SkRect::MakeWH(tileRect.width(), tileRect.height());
auto clipRect = SkRect::MakeWH(tileFloatRectWithSpacing.width(), tileFloatRectWithSpacing.height());
// For raster images we can save creating a copy altogether, by using SkPicture recording instead.
SkPictureRecorder recorder;
auto* recordCanvas = recorder.beginRecording(clipRect);
// The below call effectively extracts a tile from the image thus performing a clipping.
recordCanvas->drawImageRect(image, tileRect, dstRect, samplingOptions, nullptr, SkCanvas::kStrict_SrcRectConstraint);
auto picture = recorder.finishRecordingAsPicture();
paint.setShader(picture->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, samplingOptions.filter, &shaderMatrix, nullptr));
}
}
m_canvas.drawRect(destRect, paint);
}
void GraphicsContextSkia::beginRecording()
{
ASSERT(m_contextMode == ContextMode::PaintingMode);
m_contextMode = ContextMode::RecordingMode;
}
SkiaImageToFenceMap GraphicsContextSkia::endRecording()
{
ASSERT(m_contextMode == ContextMode::RecordingMode);
m_contextMode = ContextMode::PaintingMode;
return WTFMove(m_imageToFenceMap);
}
template<typename T>
inline std::unique_ptr<GLFence> createAcceleratedRenderingFence(T object)
{
auto* glContext = PlatformDisplay::sharedDisplay().skiaGLContext();
if (!glContext || !glContext->makeContextCurrent())
return nullptr;
auto* grContext = PlatformDisplay::sharedDisplay().skiaGrContext();
RELEASE_ASSERT(grContext);
grContext->flush(object);
if (GLFence::isSupported()) {
grContext->submit(GrSyncCpu::kNo);
if (auto fence = GLFence::create())
return fence;
}
grContext->submit(GrSyncCpu::kYes);
return nullptr;
}
std::unique_ptr<GLFence> GraphicsContextSkia::createAcceleratedRenderingFenceIfNeeded(SkSurface* surface)
{
if (!surface || !surface->recordingContext())
return nullptr;
return createAcceleratedRenderingFence<SkSurface*>(surface);
}
std::unique_ptr<GLFence> GraphicsContextSkia::createAcceleratedRenderingFenceIfNeeded(const sk_sp<SkImage>& image)
{
if (!image || !image->isTextureBacked())
return nullptr;
return createAcceleratedRenderingFence<const sk_sp<SkImage>>(image);
}
void GraphicsContextSkia::trackAcceleratedRenderingFenceIfNeeded(const sk_sp<SkImage>& image)
{
if (m_contextMode != ContextMode::RecordingMode)
return;
if (auto fence = createAcceleratedRenderingFenceIfNeeded(image))
m_imageToFenceMap.add(image.get(), WTFMove(fence));
}
void GraphicsContextSkia::trackAcceleratedRenderingFenceIfNeeded(SkPaint& paint)
{
if (m_contextMode != ContextMode::RecordingMode)
return;
auto* shader = paint.getShader();
auto* image = shader ? shader->isAImage(nullptr, nullptr) : nullptr;
if (auto fence = createAcceleratedRenderingFenceIfNeeded(sk_ref_sp(image)))
m_imageToFenceMap.add(image, WTFMove(fence));
}
void GraphicsContextSkia::drawSkiaText(const sk_sp<SkTextBlob>& blob, SkScalar x, SkScalar y, bool enableAntialias, bool isVertical)
{
if (isVertical) {
m_canvas.save();
SkMatrix matrix;
matrix.setSinCos(-1, 0, x, y);
m_canvas.concat(matrix);
}
if (textDrawingMode().contains(TextDrawingMode::Fill)) {
SkPaint paint = createFillPaint();
setupFillSource(paint);
paint.setAntiAlias(enableAntialias);
bool inExtraTransparencyLayer = false;
if (hasDropShadow()) {
inExtraTransparencyLayer = drawOutsetShadow(paint, [&](const SkPaint& paint) {
m_canvas.drawTextBlob(blob, x, y, paint);
});
}
m_canvas.drawTextBlob(blob, x, y, paint);
if (inExtraTransparencyLayer)
endTransparencyLayer();
}
if (textDrawingMode().contains(TextDrawingMode::Stroke)) {
SkPaint paint = createStrokePaint();
setupStrokeSource(paint);
paint.setAntiAlias(enableAntialias);
m_canvas.drawTextBlob(blob, x, y, paint);
}
if (isVertical)
m_canvas.restore();
}
RenderingMode GraphicsContextSkia::renderingMode() const
{
return m_renderingMode;
}
} // namespace WebCore
#endif // USE(SKIA)
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