1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501
|
/*
Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
Copyright (C) 2012 Igalia S.L.
Copyright (C) 2012 Adobe Systems Incorporated
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "TextureMapper.h"
#if USE(TEXTURE_MAPPER)
#include "BitmapTexture.h"
#include "ClipPath.h"
#include "FilterOperations.h"
#include "FloatPolygon.h"
#include "FloatQuad.h"
#include "FloatRoundedRect.h"
#include "GLContext.h"
#include "GraphicsContext.h"
#include "GraphicsTypesGL.h"
#include "Image.h"
#include "LengthFunctions.h"
#include "TextureMapperFlags.h"
#include "TextureMapperShaderProgram.h"
#include <wtf/HashMap.h>
#include <wtf/NeverDestroyed.h>
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/SetForScope.h>
#include <wtf/TZoneMallocInlines.h>
#if USE(CAIRO)
#include "CairoUtilities.h"
#include "RefPtrCairo.h"
#include <cairo.h>
#include <wtf/text/CString.h>
#endif
namespace WebCore {
WTF_MAKE_TZONE_ALLOCATED_IMPL(TextureMapper);
static size_t nextPowerOf2(size_t n)
{
if (!n)
return 1;
const int totalBits = static_cast<int>(sizeof(size_t) * CHAR_BIT);
return static_cast<size_t>(1) << (totalBits - std::countl_zero(n - 1));
}
class TextureMapperGLData {
WTF_MAKE_TZONE_ALLOCATED_INLINE(TextureMapperGLData);
public:
explicit TextureMapperGLData(void*);
~TextureMapperGLData();
void initializeStencil();
GLuint getStaticVBO(GLenum target, GLsizeiptr, const void* data);
Ref<TextureMapperShaderProgram> getShaderProgram(TextureMapperShaderProgram::Options);
Ref<TextureMapperGPUBuffer> getBufferFromPool(size_t, TextureMapperGPUBuffer::Type);
int32_t maxTextureSize() const;
TransformationMatrix projectionMatrix;
TextureMapper::FlipY flipY { TextureMapper::FlipY::No };
GLint previousProgram { 0 };
GLint previousVAO { 0 };
GLint targetFrameBuffer { 0 };
bool didModifyStencil { false };
GLint previousScissorState { 0 };
GLint previousDepthState { 0 };
std::array<GLint, 4> viewport { };
std::array<GLint, 4> previousScissor { };
double zNear { 0 };
double zFar { 0 };
RefPtr<BitmapTexture> currentSurface;
RefPtr<const FilterOperation> filterOperation;
private:
class SharedGLData : public RefCounted<SharedGLData> {
public:
static Ref<SharedGLData> currentSharedGLData(void* platformContext)
{
ASSERT(platformContext);
auto it = contextDataMap().find(platformContext);
if (it != contextDataMap().end())
return *it->value;
Ref<SharedGLData> data = adoptRef(*new SharedGLData);
contextDataMap().add(platformContext, data.ptr());
return data;
}
~SharedGLData()
{
ASSERT(std::any_of(contextDataMap().begin(), contextDataMap().end(),
[this](auto& entry) { return entry.value == this; }));
contextDataMap().removeIf([this](auto& entry) { return entry.value == this; });
}
private:
friend class TextureMapperGLData;
using GLContextDataMap = UncheckedKeyHashMap<void*, SharedGLData*>;
static GLContextDataMap& contextDataMap()
{
static NeverDestroyed<GLContextDataMap> map;
return map;
}
SharedGLData()
{
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
}
UncheckedKeyHashMap<unsigned, RefPtr<TextureMapperShaderProgram>> m_programs;
int32_t m_maxTextureSize;
};
Ref<SharedGLData> m_sharedGLData;
UncheckedKeyHashMap<const void*, GLuint> m_vbos;
UncheckedKeyHashMap<uint64_t, Vector<Ref<TextureMapperGPUBuffer>>> m_buffers;
};
TextureMapperGLData::TextureMapperGLData(void* platformContext)
: m_sharedGLData(SharedGLData::currentSharedGLData(platformContext))
{
}
TextureMapperGLData::~TextureMapperGLData()
{
for (auto& entry : m_vbos)
glDeleteBuffers(1, &entry.value);
for (auto& entry : m_buffers)
entry.value.clear();
}
void TextureMapperGLData::initializeStencil()
{
if (currentSurface) {
static_cast<BitmapTexture*>(currentSurface.get())->initializeStencil();
return;
}
if (didModifyStencil)
return;
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
didModifyStencil = true;
}
GLuint TextureMapperGLData::getStaticVBO(GLenum target, GLsizeiptr size, const void* data)
{
auto addResult = m_vbos.ensure(data,
[target, size, data] {
GLuint vbo = 0;
glGenBuffers(1, &vbo);
glBindBuffer(target, vbo);
glBufferData(target, size, data, GL_STATIC_DRAW);
return vbo;
});
return addResult.iterator->value;
}
Ref<TextureMapperShaderProgram> TextureMapperGLData::getShaderProgram(TextureMapperShaderProgram::Options options)
{
ASSERT(!options.isEmpty());
auto addResult = m_sharedGLData->m_programs.ensure(options.toRaw(), [options] {
return TextureMapperShaderProgram::create(options);
});
return *addResult.iterator->value;
}
Ref<TextureMapperGPUBuffer> TextureMapperGLData::getBufferFromPool(size_t size, TextureMapperGPUBuffer::Type type)
{
if (!size) {
// Use static zero buffer
static auto zeroBuffer = TextureMapperGPUBuffer::create(size, type, TextureMapperGPUBuffer::Usage::Dynamic);
return zeroBuffer;
}
RELEASE_ASSERT(size < std::numeric_limits<uint32_t>::max());
uint64_t key = (static_cast<uint64_t>(type) << 32) | static_cast<uint32_t>(size);
auto& buffers = m_buffers.ensure(key, [] {
return Vector<Ref<TextureMapperGPUBuffer>> { };
}).iterator->value;
for (auto& buffer : buffers) {
if (buffer->refCount() == 1)
return buffer;
}
buffers.append(TextureMapperGPUBuffer::create(size, type, TextureMapperGPUBuffer::Usage::Dynamic));
return buffers.last();
}
int32_t TextureMapperGLData::maxTextureSize() const
{
return m_sharedGLData->m_maxTextureSize;
}
std::unique_ptr<TextureMapper> TextureMapper::create()
{
return makeUnique<TextureMapper>();
}
TextureMapper::TextureMapper()
: m_data(new TextureMapperGLData(GLContext::current()->platformContext()))
{
}
Ref<BitmapTexture> TextureMapper::acquireTextureFromPool(const IntSize& size, OptionSet<BitmapTexture::Flags> flags)
{
return m_texturePool.acquireTexture(size, flags);
}
#if USE(GBM)
Ref<BitmapTexture> TextureMapper::createTextureForImage(EGLImage image, OptionSet<BitmapTexture::Flags> flags)
{
return m_texturePool.createTextureForImage(image, flags);
}
#endif
#if USE(GRAPHICS_LAYER_WC)
void TextureMapper::releaseUnusedTexturesNow()
{
// GraphicsLayerWC runs TextureMapper in the OpenGL thread of the
// GPU process that doesn't use RunLoop. RunLoop::Timer doesn't
// work in the thread.
m_texturePool.releaseUnusedTexturesTimerFired();
}
#endif
ClipStack& TextureMapper::clipStack()
{
return data().currentSurface ? data().currentSurface->clipStack() : m_clipStack;
}
void TextureMapper::beginPainting(FlipY flipY, BitmapTexture* surface)
{
glGetIntegerv(GL_CURRENT_PROGRAM, &data().previousProgram);
data().previousScissorState = glIsEnabled(GL_SCISSOR_TEST);
data().previousDepthState = glIsEnabled(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_SCISSOR_TEST);
data().didModifyStencil = false;
glGetIntegerv(GL_VIEWPORT, data().viewport.data());
glGetIntegerv(GL_SCISSOR_BOX, data().previousScissor.data());
m_clipStack.reset(IntRect(0, 0, data().viewport[2], data().viewport[3]), flipY == FlipY::Yes ? ClipStack::YAxisMode::Default : ClipStack::YAxisMode::Inverted);
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &data().targetFrameBuffer);
data().flipY = flipY;
bindSurface(surface);
}
void TextureMapper::endPainting()
{
glBindFramebuffer(GL_FRAMEBUFFER, data().targetFrameBuffer);
if (data().didModifyStencil) {
glClearStencil(1);
glClear(GL_STENCIL_BUFFER_BIT);
}
glUseProgram(data().previousProgram);
glScissor(data().previousScissor[0], data().previousScissor[1], data().previousScissor[2], data().previousScissor[3]);
if (data().previousScissorState)
glEnable(GL_SCISSOR_TEST);
else
glDisable(GL_SCISSOR_TEST);
if (data().previousDepthState)
glEnable(GL_DEPTH_TEST);
else
glDisable(GL_DEPTH_TEST);
}
void TextureMapper::drawBorder(const Color& color, float width, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix)
{
if (clipStack().isCurrentScissorBoxEmpty())
return;
Ref<TextureMapperShaderProgram> program = data().getShaderProgram(TextureMapperShaderProgram::SolidColor);
glUseProgram(program->programID());
auto [r, g, b, a] = premultiplied(color.toColorTypeLossy<SRGBA<float>>()).resolved();
glUniform4f(program->colorLocation(), r, g, b, a);
glLineWidth(width);
draw(targetRect, modelViewMatrix, program.get(), GL_LINE_LOOP, !color.isOpaque() ? TextureMapperFlags::ShouldBlend : OptionSet<TextureMapperFlags> { });
}
// FIXME: drawNumber() should save a number texture-atlas and re-use whenever possible.
void TextureMapper::drawNumber(int number, const Color& color, const FloatPoint& targetPoint, const TransformationMatrix& modelViewMatrix)
{
#if USE(CAIRO)
int pointSize = 8;
CString counterString = String::number(number).ascii();
// cairo_text_extents() requires a cairo_t, so dimensions need to be guesstimated.
int width = counterString.length() * pointSize * 1.2;
int height = pointSize * 1.5;
cairo_surface_t* surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, width, height);
cairo_t* cr = cairo_create(surface);
// Since we won't swap R+B when uploading a texture, paint with the swapped R+B color.
auto [r, g, b, a] = color.toColorTypeLossy<SRGBA<float>>().resolved();
cairo_set_source_rgba(cr, b, g, r, a);
cairo_rectangle(cr, 0, 0, width, height);
cairo_fill(cr);
cairo_select_font_face(cr, "Monospace", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_BOLD);
cairo_set_font_size(cr, pointSize);
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_move_to(cr, 2, pointSize);
cairo_show_text(cr, counterString.data());
IntSize size(width, height);
IntRect sourceRect(IntPoint::zero(), size);
IntRect targetRect(roundedIntPoint(targetPoint), size);
auto texture = m_texturePool.acquireTexture(size, { BitmapTexture::Flags::SupportsAlpha });
const unsigned char* bits = cairo_image_surface_get_data(surface);
int stride = cairo_image_surface_get_stride(surface);
texture->updateContents(bits, sourceRect, IntPoint::zero(), stride, PixelFormat::BGRA8);
drawTexture(texture.get(), targetRect, modelViewMatrix, 1.0f, AllEdgesExposed::Yes);
cairo_surface_destroy(surface);
cairo_destroy(cr);
#else
UNUSED_PARAM(number);
UNUSED_PARAM(color);
UNUSED_PARAM(targetPoint);
UNUSED_PARAM(modelViewMatrix);
#endif
}
static TextureMapperShaderProgram::Options optionsForFilterType(FilterOperation::Type type)
{
switch (type) {
case FilterOperation::Type::Grayscale:
return { TextureMapperShaderProgram::TextureRGB, TextureMapperShaderProgram::GrayscaleFilter };
case FilterOperation::Type::Sepia:
return { TextureMapperShaderProgram::TextureRGB, TextureMapperShaderProgram::SepiaFilter };
case FilterOperation::Type::Saturate:
return { TextureMapperShaderProgram::TextureRGB, TextureMapperShaderProgram::SaturateFilter };
case FilterOperation::Type::HueRotate:
return { TextureMapperShaderProgram::TextureRGB, TextureMapperShaderProgram::HueRotateFilter };
case FilterOperation::Type::Invert:
return { TextureMapperShaderProgram::TextureRGB, TextureMapperShaderProgram::InvertFilter };
case FilterOperation::Type::Brightness:
return { TextureMapperShaderProgram::TextureRGB, TextureMapperShaderProgram::BrightnessFilter };
case FilterOperation::Type::Contrast:
return { TextureMapperShaderProgram::TextureRGB, TextureMapperShaderProgram::ContrastFilter };
case FilterOperation::Type::Opacity:
return { TextureMapperShaderProgram::TextureRGB, TextureMapperShaderProgram::OpacityFilter };
case FilterOperation::Type::DropShadow:
case FilterOperation::Type::Blur:
default:
ASSERT_NOT_REACHED();
return { };
}
}
static const float MinBlurRadius = 0.1;
static unsigned blurRadiusToKernelHalfSize(float radius)
{
return ceilf(radius * 2 + 1);
}
static constexpr float kernelHalfSizeToBlurRadius(unsigned kernelHalfSize)
{
return (kernelHalfSize - 1) / 2.f;
}
static constexpr unsigned kernelHalfSizeToSimplifiedKernelHalfSize(unsigned kernelHalfSize)
{
return kernelHalfSize / 2 + 1;
}
// Max kernel size is 21
static constexpr unsigned GaussianKernelMaxHalfSize = 11;
static constexpr unsigned SimplifiedGaussianKernelMaxHalfSize = kernelHalfSizeToSimplifiedKernelHalfSize(GaussianKernelMaxHalfSize);
static constexpr float GaussianBlurMaxRadius = kernelHalfSizeToBlurRadius(GaussianKernelMaxHalfSize);
static inline float gauss(float x, float radius)
{
return exp(-powf(x / radius, 2) / 2);
}
// returns kernel half size
static int computeGaussianKernel(float radius, std::array<float, SimplifiedGaussianKernelMaxHalfSize>& kernel, std::array<float, SimplifiedGaussianKernelMaxHalfSize>& offset)
{
unsigned kernelHalfSize = blurRadiusToKernelHalfSize(radius);
RELEASE_ASSERT(kernelHalfSize <= GaussianKernelMaxHalfSize);
WTF_ALLOW_UNSAFE_BUFFER_USAGE_BEGIN // GLib/Win port
float fullKernel[GaussianKernelMaxHalfSize];
WTF_ALLOW_UNSAFE_BUFFER_USAGE_END
fullKernel[0] = 1; // gauss(0, radius);
float sum = fullKernel[0];
for (unsigned i = 1; i < kernelHalfSize; ++i) {
fullKernel[i] = gauss(i, radius);
sum += 2 * fullKernel[i];
}
// Normalize the kernel.
float scale = 1 / sum;
for (unsigned i = 0; i < kernelHalfSize; ++i)
fullKernel[i] *= scale;
unsigned simplifiedKernelHalfSize = kernelHalfSizeToSimplifiedKernelHalfSize(kernelHalfSize);
// Simplify the kernel by utilizing linear interpolation during texture sampling
// full kernel simplified kernel
// | 0 | 1 | 2 | 3 | 4 | 5 | --- simplify --> | 0 | 1&2 | 3&4 | 5 |
// (kernelHalfSize = 6)
kernel[0] = fullKernel[0];
for (unsigned i = 1; i < simplifiedKernelHalfSize; i ++) {
unsigned offset1 = 2 * i - 1;
unsigned offset2 = 2 * i;
if (offset2 >= kernelHalfSize) {
// no pair to simplify
kernel[i] = fullKernel[offset1];
offset[i] = offset1;
break;
}
kernel[i] = fullKernel[offset1] + fullKernel[offset2];
offset[i] = (fullKernel[offset1] * offset1 + fullKernel[offset2] * offset2) / kernel[i];
}
return simplifiedKernelHalfSize;
}
static void prepareFilterProgram(TextureMapperShaderProgram& program, const FilterOperation& operation)
{
glUseProgram(program.programID());
switch (operation.type()) {
case FilterOperation::Type::Grayscale:
case FilterOperation::Type::Sepia:
case FilterOperation::Type::Saturate:
case FilterOperation::Type::HueRotate:
glUniform1f(program.filterAmountLocation(), static_cast<const BasicColorMatrixFilterOperation&>(operation).amount());
break;
case FilterOperation::Type::Invert:
case FilterOperation::Type::Brightness:
case FilterOperation::Type::Contrast:
case FilterOperation::Type::Opacity:
glUniform1f(program.filterAmountLocation(), static_cast<const BasicComponentTransferFilterOperation&>(operation).amount());
break;
case FilterOperation::Type::DropShadow:
case FilterOperation::Type::Blur:
default:
break;
}
}
static TransformationMatrix colorSpaceMatrixForFlags(OptionSet<TextureMapperFlags> flags)
{
// The matrix is initially the identity one, which means no color conversion.
TransformationMatrix matrix;
if (flags.contains(TextureMapperFlags::ShouldConvertTextureBGRAToRGBA))
matrix.setMatrix(0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
else if (flags.contains(TextureMapperFlags::ShouldConvertTextureARGBToRGBA))
matrix.setMatrix(0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0);
return matrix;
}
static void prepareRoundedRectClip(TextureMapperShaderProgram& program, const float* rects, const float* transforms, int nRects)
{
glUseProgram(program.programID());
glUniform1i(program.roundedRectNumberLocation(), nRects);
glUniform4fv(program.roundedRectLocation(), 3 * nRects, rects);
glUniformMatrix4fv(program.roundedRectInverseTransformMatrixLocation(), nRects, false, transforms);
}
void TextureMapper::drawTexture(const BitmapTexture& texture, const FloatRect& targetRect, const TransformationMatrix& matrix, float opacity, AllEdgesExposed allEdgesExposed)
{
if (clipStack().isCurrentScissorBoxEmpty())
return;
SetForScope filterOperation(data().filterOperation, texture.filterOperation());
drawTexture(texture.id(), texture.colorConvertFlags() | (texture.isOpaque() ? OptionSet<TextureMapperFlags> { } : TextureMapperFlags::ShouldBlend), targetRect, matrix, opacity, allEdgesExposed);
}
void TextureMapper::drawTexture(GLuint texture, OptionSet<TextureMapperFlags> flags, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, AllEdgesExposed allEdgesExposed)
{
bool useAntialiasing = allEdgesExposed == AllEdgesExposed::Yes && !modelViewMatrix.mapQuad(targetRect).isRectilinear();
TextureMapperShaderProgram::Options options;
if (opacity < 1)
options.add(TextureMapperShaderProgram::Opacity);
if (useAntialiasing) {
options.add(TextureMapperShaderProgram::Antialiasing);
flags.add(TextureMapperFlags::ShouldAntialias);
}
if (m_wrapMode == WrapMode::Repeat && !GLContext::current()->glExtensions().OES_texture_npot)
options.add(TextureMapperShaderProgram::ManualRepeat);
auto filter = data().filterOperation;
if (filter) {
options.add(optionsForFilterType(filter->type()));
if (filter->affectsOpacity())
flags.add(TextureMapperFlags::ShouldBlend);
} else
options.add(TextureMapperShaderProgram::TextureRGB);
if (useAntialiasing || opacity < 1)
flags.add(TextureMapperFlags::ShouldBlend);
if (clipStack().isRoundedRectClipEnabled()) {
options.add(TextureMapperShaderProgram::RoundedRectClip);
flags.add(TextureMapperFlags::ShouldBlend);
}
if (flags.contains(TextureMapperFlags::ShouldPremultiply))
options.add(TextureMapperShaderProgram::Premultiply);
Ref<TextureMapperShaderProgram> program = data().getShaderProgram(options);
if (filter)
prepareFilterProgram(program.get(), *filter.get());
if (clipStack().isRoundedRectClipEnabled())
prepareRoundedRectClip(program.get(), clipStack().roundedRectComponents(), clipStack().roundedRectInverseTransformComponents(), clipStack().roundedRectCount());
drawTexturedQuadWithProgram(program.get(), texture, flags, targetRect, modelViewMatrix, opacity);
}
static void prepareTransformationMatrixWithFlags(TransformationMatrix& patternTransform, OptionSet<TextureMapperFlags> flags)
{
if (flags.contains(TextureMapperFlags::ShouldRotateTexture90)) {
patternTransform.rotate(-90);
patternTransform.translate(-1, 0);
}
if (flags.contains(TextureMapperFlags::ShouldRotateTexture180)) {
patternTransform.rotate(180);
patternTransform.translate(-1, -1);
}
if (flags.contains(TextureMapperFlags::ShouldRotateTexture270)) {
patternTransform.rotate(-270);
patternTransform.translate(0, -1);
}
if (flags.contains(TextureMapperFlags::ShouldFlipTexture)) {
patternTransform.flipY();
patternTransform.translate(0, -1);
}
}
void TextureMapper::drawTexturePlanarYUV(const std::array<GLuint, 3>& textures, const std::array<GLfloat, 16>& yuvToRgbMatrix, OptionSet<TextureMapperFlags> flags, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, std::optional<GLuint> alphaPlane, AllEdgesExposed allEdgesExposed)
{
bool useAntialiasing = allEdgesExposed == AllEdgesExposed::Yes && !modelViewMatrix.mapQuad(targetRect).isRectilinear();
TextureMapperShaderProgram::Options options = alphaPlane ? TextureMapperShaderProgram::TextureYUVA : TextureMapperShaderProgram::TextureYUV;
if (opacity < 1)
options.add(TextureMapperShaderProgram::Opacity);
if (useAntialiasing) {
options.add(TextureMapperShaderProgram::Antialiasing);
flags.add(TextureMapperFlags::ShouldAntialias);
}
if (m_wrapMode == WrapMode::Repeat && !GLContext::current()->glExtensions().OES_texture_npot)
options.add(TextureMapperShaderProgram::ManualRepeat);
auto filter = data().filterOperation;
if (filter) {
options.add(optionsForFilterType(filter->type()));
if (filter->affectsOpacity())
flags.add(TextureMapperFlags::ShouldBlend);
}
if (useAntialiasing || opacity < 1)
flags.add(TextureMapperFlags::ShouldBlend);
if (clipStack().isRoundedRectClipEnabled()) {
options.add(TextureMapperShaderProgram::RoundedRectClip);
flags.add(TextureMapperFlags::ShouldBlend);
}
if (flags.contains(TextureMapperFlags::ShouldPremultiply))
options.add(TextureMapperShaderProgram::Premultiply);
Ref<TextureMapperShaderProgram> program = data().getShaderProgram(options);
if (filter)
prepareFilterProgram(program.get(), *filter.get());
if (clipStack().isRoundedRectClipEnabled())
prepareRoundedRectClip(program.get(), clipStack().roundedRectComponents(), clipStack().roundedRectInverseTransformComponents(), clipStack().roundedRectCount());
Vector<std::pair<GLuint, GLuint> > texturesAndSamplers = {
{ textures[0], program->samplerYLocation() },
{ textures[1], program->samplerULocation() },
{ textures[2], program->samplerVLocation() }
};
if (alphaPlane)
texturesAndSamplers.append({ *alphaPlane, program->samplerALocation() });
glUseProgram(program->programID());
glUniformMatrix4fv(program->yuvToRgbLocation(), 1, GL_FALSE, static_cast<const GLfloat *>(&yuvToRgbMatrix[0]));
drawTexturedQuadWithProgram(program.get(), texturesAndSamplers, flags, targetRect, modelViewMatrix, opacity);
}
void TextureMapper::drawTextureSemiPlanarYUV(const std::array<GLuint, 2>& textures, bool uvReversed, const std::array<GLfloat, 16>& yuvToRgbMatrix, OptionSet<TextureMapperFlags> flags, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, AllEdgesExposed allEdgesExposed)
{
bool useAntialiasing = allEdgesExposed == AllEdgesExposed::Yes && !modelViewMatrix.mapQuad(targetRect).isRectilinear();
TextureMapperShaderProgram::Options options = uvReversed ?
TextureMapperShaderProgram::TextureNV21 : TextureMapperShaderProgram::TextureNV12;
if (opacity < 1)
options.add(TextureMapperShaderProgram::Opacity);
if (useAntialiasing) {
options.add(TextureMapperShaderProgram::Antialiasing);
flags.add(TextureMapperFlags::ShouldAntialias);
}
if (m_wrapMode == WrapMode::Repeat && !GLContext::current()->glExtensions().OES_texture_npot)
options.add(TextureMapperShaderProgram::ManualRepeat);
auto filter = data().filterOperation;
if (filter) {
options.add(optionsForFilterType(filter->type()));
if (filter->affectsOpacity())
flags.add(TextureMapperFlags::ShouldBlend);
}
if (useAntialiasing || opacity < 1)
flags.add(TextureMapperFlags::ShouldBlend);
if (clipStack().isRoundedRectClipEnabled()) {
options.add(TextureMapperShaderProgram::RoundedRectClip);
flags.add(TextureMapperFlags::ShouldBlend);
}
Ref<TextureMapperShaderProgram> program = data().getShaderProgram(options);
if (filter)
prepareFilterProgram(program.get(), *filter.get());
if (clipStack().isRoundedRectClipEnabled())
prepareRoundedRectClip(program.get(), clipStack().roundedRectComponents(), clipStack().roundedRectInverseTransformComponents(), clipStack().roundedRectCount());
Vector<std::pair<GLuint, GLuint> > texturesAndSamplers = {
{ textures[0], program->samplerYLocation() },
{ textures[1], program->samplerULocation() }
};
glUseProgram(program->programID());
glUniformMatrix4fv(program->yuvToRgbLocation(), 1, GL_FALSE, static_cast<const GLfloat *>(&yuvToRgbMatrix[0]));
drawTexturedQuadWithProgram(program.get(), texturesAndSamplers, flags, targetRect, modelViewMatrix, opacity);
}
void TextureMapper::drawTexturePackedYUV(GLuint texture, const std::array<GLfloat, 16>& yuvToRgbMatrix, OptionSet<TextureMapperFlags> flags, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, AllEdgesExposed allEdgesExposed)
{
bool useAntialiasing = allEdgesExposed == AllEdgesExposed::Yes && !modelViewMatrix.mapQuad(targetRect).isRectilinear();
TextureMapperShaderProgram::Options options = TextureMapperShaderProgram::TexturePackedYUV;
if (opacity < 1)
options.add(TextureMapperShaderProgram::Opacity);
if (useAntialiasing) {
options.add(TextureMapperShaderProgram::Antialiasing);
flags.add(TextureMapperFlags::ShouldAntialias);
}
if (m_wrapMode == WrapMode::Repeat && !GLContext::current()->glExtensions().OES_texture_npot)
options.add(TextureMapperShaderProgram::ManualRepeat);
auto filter = data().filterOperation;
if (filter) {
options.add(optionsForFilterType(filter->type()));
if (filter->affectsOpacity())
flags.add(TextureMapperFlags::ShouldBlend);
}
if (useAntialiasing || opacity < 1)
flags.add(TextureMapperFlags::ShouldBlend);
if (clipStack().isRoundedRectClipEnabled()) {
options.add(TextureMapperShaderProgram::RoundedRectClip);
flags.add(TextureMapperFlags::ShouldBlend);
}
Ref<TextureMapperShaderProgram> program = data().getShaderProgram(options);
if (filter)
prepareFilterProgram(program.get(), *filter.get());
if (clipStack().isRoundedRectClipEnabled())
prepareRoundedRectClip(program.get(), clipStack().roundedRectComponents(), clipStack().roundedRectInverseTransformComponents(), clipStack().roundedRectCount());
Vector<std::pair<GLuint, GLuint> > texturesAndSamplers = {
{ texture, program->samplerLocation() }
};
glUseProgram(program->programID());
glUniformMatrix4fv(program->yuvToRgbLocation(), 1, GL_FALSE, static_cast<const GLfloat *>(&yuvToRgbMatrix[0]));
drawTexturedQuadWithProgram(program.get(), texturesAndSamplers, flags, targetRect, modelViewMatrix, opacity);
}
void TextureMapper::drawSolidColor(const FloatRect& rect, const TransformationMatrix& matrix, const Color& color, bool isBlendingAllowed)
{
OptionSet<TextureMapperFlags> flags;
TextureMapperShaderProgram::Options options = TextureMapperShaderProgram::SolidColor;
if (!matrix.mapQuad(rect).isRectilinear()) {
options.add(TextureMapperShaderProgram::Antialiasing);
flags.add(TextureMapperFlags::ShouldAntialias);
if (isBlendingAllowed)
flags.add(TextureMapperFlags::ShouldBlend);
}
if (clipStack().isRoundedRectClipEnabled()) {
options.add(TextureMapperShaderProgram::RoundedRectClip);
if (isBlendingAllowed)
flags.add(TextureMapperFlags::ShouldBlend);
}
Ref<TextureMapperShaderProgram> program = data().getShaderProgram(options);
glUseProgram(program->programID());
if (clipStack().isRoundedRectClipEnabled())
prepareRoundedRectClip(program.get(), clipStack().roundedRectComponents(), clipStack().roundedRectInverseTransformComponents(), clipStack().roundedRectCount());
auto [r, g, b, a] = premultiplied(color.toColorTypeLossy<SRGBA<float>>()).resolved();
glUniform4f(program->colorLocation(), r, g, b, a);
if (a < 1 && isBlendingAllowed)
flags.add(TextureMapperFlags::ShouldBlend);
draw(rect, matrix, program.get(), GL_TRIANGLE_FAN, flags);
}
void TextureMapper::clearColor(const Color& color)
{
auto [r, g, b, a] = color.toColorTypeLossy<SRGBA<float>>().resolved();
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT);
}
void TextureMapper::drawEdgeTriangles(TextureMapperShaderProgram& program)
{
const GLfloat left = 0;
const GLfloat top = 0;
const GLfloat right = 1;
const GLfloat bottom = 1;
const GLfloat center = 0.5;
// Each 4d triangle consists of a center point and two edge points, where the zw coordinates
// of each vertex equals the nearest point to the vertex on the edge.
#define SIDE_TRIANGLE_DATA(x1, y1, x2, y2) \
x1, y1, x1, y1, \
x2, y2, x2, y2, \
center, center, (x1 + x2) / 2, (y1 + y2) / 2
static const GLfloat unitRectSideTriangles[] = {
SIDE_TRIANGLE_DATA(left, top, right, top),
SIDE_TRIANGLE_DATA(left, top, left, bottom),
SIDE_TRIANGLE_DATA(right, top, right, bottom),
SIDE_TRIANGLE_DATA(left, bottom, right, bottom)
};
#undef SIDE_TRIANGLE_DATA
GLuint vbo = data().getStaticVBO(GL_ARRAY_BUFFER, sizeof(GCGLfloat) * 48, unitRectSideTriangles);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glVertexAttribPointer(program.vertexLocation(), 4, GL_FLOAT, false, 0, 0);
glDrawArrays(GL_TRIANGLES, 0, 12);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void TextureMapper::drawUnitRect(TextureMapperShaderProgram& program, GLenum drawingMode)
{
static const GLfloat unitRect[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
GLuint vbo = data().getStaticVBO(GL_ARRAY_BUFFER, sizeof(GLfloat) * 8, unitRect);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glVertexAttribPointer(program.vertexLocation(), 2, GL_FLOAT, false, 0, 0);
glDrawArrays(drawingMode, 0, 4);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void TextureMapper::draw(const FloatRect& rect, const TransformationMatrix& modelViewMatrix, TextureMapperShaderProgram& program, GLenum drawingMode, OptionSet<TextureMapperFlags> flags)
{
TransformationMatrix matrix(modelViewMatrix);
matrix.multiply(TransformationMatrix::rectToRect(FloatRect(0, 0, 1, 1), rect));
glEnableVertexAttribArray(program.vertexLocation());
program.setMatrix(program.modelViewMatrixLocation(), matrix);
program.setMatrix(program.projectionMatrixLocation(), data().projectionMatrix);
if (isInMaskMode()) {
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
glEnable(GL_BLEND);
} else {
if (flags.contains(TextureMapperFlags::ShouldBlend)) {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else
glDisable(GL_BLEND);
}
if (flags.contains(TextureMapperFlags::ShouldAntialias))
drawEdgeTriangles(program);
else
drawUnitRect(program, drawingMode);
glDisableVertexAttribArray(program.vertexLocation());
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
}
void TextureMapper::drawTexturedQuadWithProgram(TextureMapperShaderProgram& program, const Vector<std::pair<GLuint, GLuint> >& texturesAndSamplers, OptionSet<TextureMapperFlags> flags, const FloatRect& rect, const TransformationMatrix& modelViewMatrix, float opacity)
{
glUseProgram(program.programID());
bool repeatWrap = m_wrapMode == WrapMode::Repeat && GLContext::current()->glExtensions().OES_texture_npot;
GLenum target = GLenum(GL_TEXTURE_2D);
if (flags.contains(TextureMapperFlags::ShouldUseExternalOESTextureRect))
target = GLenum(GL_TEXTURE_EXTERNAL_OES);
for (unsigned i = 0; i < texturesAndSamplers.size(); ++i) {
auto& textureAndSampler = texturesAndSamplers[i];
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(target, textureAndSampler.first);
glUniform1i(textureAndSampler.second, i);
if (repeatWrap) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
}
TransformationMatrix patternTransform = this->patternTransform();
prepareTransformationMatrixWithFlags(patternTransform, flags);
program.setMatrix(program.textureSpaceMatrixLocation(), patternTransform);
program.setMatrix(program.textureColorSpaceMatrixLocation(), colorSpaceMatrixForFlags(flags));
glUniform1f(program.opacityLocation(), opacity);
if (opacity < 1)
flags.add(TextureMapperFlags::ShouldBlend);
draw(rect, modelViewMatrix, program, GL_TRIANGLE_FAN, flags);
if (repeatWrap) {
for (auto& textureAndSampler : texturesAndSamplers) {
glBindTexture(target, textureAndSampler.first);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
}
}
void TextureMapper::drawTexturedQuadWithProgram(TextureMapperShaderProgram& program, uint32_t texture, OptionSet<TextureMapperFlags> flags, const FloatRect& rect, const TransformationMatrix& modelViewMatrix, float opacity)
{
drawTexturedQuadWithProgram(program, { { texture, program.samplerLocation() } }, flags, rect, modelViewMatrix, opacity);
}
void TextureMapper::drawTextureCopy(const BitmapTexture& sourceTexture, const FloatRect& sourceRect, const FloatRect& targetRect)
{
Ref<TextureMapperShaderProgram> program = data().getShaderProgram({ TextureMapperShaderProgram::TextureCopy });
const auto& textureSize = sourceTexture.size();
glUseProgram(program->programID());
auto textureCopyMatrix = TransformationMatrix::identity;
textureCopyMatrix.scale3d(
double(sourceRect.width()) / textureSize.width(),
double(sourceRect.height()) / textureSize.height(),
1
).translate3d(
double(sourceRect.x()) / textureSize.width(),
double(sourceRect.y()) / textureSize.height(),
0
);
program->setMatrix(program->textureSpaceMatrixLocation(), textureCopyMatrix);
glUniform2f(program->texelSizeLocation(), 1.f / textureSize.width(), 1.f / textureSize.height());
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, sourceTexture.id());
glUniform1i(program->samplerLocation(), 0);
draw(targetRect, TransformationMatrix(), program.get(), GL_TRIANGLE_FAN, { });
}
void TextureMapper::drawBlurred(const BitmapTexture& sourceTexture, const FloatRect& rect, float radius, Direction direction, bool alphaBlur)
{
Ref<TextureMapperShaderProgram> program = data().getShaderProgram({
alphaBlur ? TextureMapperShaderProgram::AlphaBlur : TextureMapperShaderProgram::BlurFilter,
});
const auto& textureSize = sourceTexture.size();
glUseProgram(program->programID());
glUniform2f(program->texelSizeLocation(), 1.f / textureSize.width(), 1.f / textureSize.height());
auto directionVector = direction == Direction::X ? FloatPoint(1, 0) : FloatPoint(0, 1);
glUniform2f(program->blurDirectionLocation(), directionVector.x(), directionVector.y());
// Zero-filled arrays for GLES<300
std::array<float, SimplifiedGaussianKernelMaxHalfSize> kernel = { };
std::array<float, SimplifiedGaussianKernelMaxHalfSize> offset = { };
int simplifiedKernelHalfSize = computeGaussianKernel(radius, kernel, offset);
glUniform1fv(program->gaussianKernelLocation(), SimplifiedGaussianKernelMaxHalfSize, kernel.data());
glUniform1fv(program->gaussianKernelOffsetLocation(), SimplifiedGaussianKernelMaxHalfSize, offset.data());
glUniform1i(program->gaussianKernelHalfSizeLocation(), simplifiedKernelHalfSize);
auto textureBlurMatrix = TransformationMatrix::identity;
textureBlurMatrix.scale3d(
double(rect.width()) / textureSize.width(),
double(rect.height()) / textureSize.height(),
1
).translate3d(
double(rect.x()) / textureSize.width(),
double(rect.y()) / textureSize.height(),
0
);
program->setMatrix(program->textureSpaceMatrixLocation(), textureBlurMatrix);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, sourceTexture.id());
glUniform1i(program->samplerLocation(), 0);
draw(rect, TransformationMatrix(), program.get(), GL_TRIANGLE_FAN, { });
}
RefPtr<BitmapTexture> TextureMapper::applyBlurFilter(RefPtr<BitmapTexture>& sourceTexture, const BlurFilterOperation& blurFilter)
{
const auto& textureSize = sourceTexture->size();
float radiusX = floatValueForLength(blurFilter.stdDeviation(), textureSize.width());
float radiusY = floatValueForLength(blurFilter.stdDeviation(), textureSize.height());
if (radiusX < MinBlurRadius && radiusY < MinBlurRadius)
return sourceTexture;
RefPtr<BitmapTexture> resultTexture = m_texturePool.acquireTexture(textureSize, { BitmapTexture::Flags::SupportsAlpha });
IntSize currentSize = textureSize;
IntSize targetSize = currentSize;
Vector<Direction> blurDirections;
if (radiusX >= MinBlurRadius) {
blurDirections.append(Direction::X);
float scaleX = GaussianBlurMaxRadius / radiusX;
if (scaleX < 1) {
targetSize.setWidth(std::max(floorf(textureSize.width() * scaleX), 1.f));
scaleX = float(targetSize.width()) / textureSize.width();
radiusX = std::min(GaussianBlurMaxRadius, radiusX * scaleX);
}
}
if (radiusY >= MinBlurRadius) {
blurDirections.append(Direction::Y);
float scaleY = GaussianBlurMaxRadius / radiusY;
if (scaleY < 1) {
targetSize.setHeight(std::max(floorf(textureSize.height() * scaleY), 1.f));
scaleY = float(targetSize.height()) / textureSize.height();
radiusY = std::min(GaussianBlurMaxRadius, radiusY * scaleY);
}
}
// Shrink the texture content if the blur radius is too large
while (currentSize.width() > targetSize.width() || currentSize.height() > targetSize.height()) {
IntSize nextSize(
std::max((currentSize.width() + 1) / 2, targetSize.width()),
std::max((currentSize.height() + 1) / 2, targetSize.height())
);
FloatRect sourceRect(IntPoint::zero(), currentSize);
FloatRect targetRect(IntPoint::zero(), nextSize);
bindSurface(resultTexture.get());
drawTextureCopy(*sourceTexture, sourceRect, targetRect);
currentSize = nextSize;
std::swap(resultTexture, sourceTexture);
}
// Apply blur
for (auto direction : blurDirections) {
bindSurface(resultTexture.get());
FloatRect rect(FloatPoint::zero(), currentSize);
float radius = direction == Direction::X ? radiusX : radiusY;
drawBlurred(*sourceTexture, rect, radius, direction);
std::swap(resultTexture, sourceTexture);
}
// Expand the texture if needed
if (currentSize != textureSize) {
bindSurface(resultTexture.get());
FloatRect sourceRect(IntPoint::zero(), currentSize);
FloatRect targetRect(IntPoint::zero(), textureSize);
drawTextureCopy(*sourceTexture, sourceRect, targetRect);
} else
std::swap(resultTexture, sourceTexture);
return resultTexture;
}
RefPtr<BitmapTexture> TextureMapper::applyDropShadowFilter(RefPtr<BitmapTexture>& sourceTexture, const DropShadowFilterOperation& dropShadowFilter)
{
const auto& textureSize = sourceTexture->size();
RefPtr<BitmapTexture> resultTexture = m_texturePool.acquireTexture(textureSize, { BitmapTexture::Flags::SupportsAlpha });
RefPtr<BitmapTexture> contentTexture = m_texturePool.acquireTexture(textureSize, { BitmapTexture::Flags::SupportsAlpha });
IntSize currentSize = textureSize;
IntSize targetSize = currentSize;
float radius = float(dropShadowFilter.stdDeviation());
bool shouldBlur = radius >= MinBlurRadius;
if (shouldBlur) {
float scale = GaussianBlurMaxRadius / radius;
if (scale < 1) {
targetSize = IntSize(
std::max(textureSize.width() * scale, 1.f),
std::max(textureSize.height() * scale, 1.f)
);
scale = float(targetSize.width()) / textureSize.width();
radius = std::min(GaussianBlurMaxRadius, radius * scale);
}
}
{ // Move the texture by shadow offset, and shrink the texture if needed
IntSize nextSize(
std::max((currentSize.width() + 1) / 2, targetSize.width()),
std::max((currentSize.height() + 1) / 2, targetSize.height())
);
FloatPoint targetPoint = dropShadowFilter.location();
if (shouldBlur) {
float scaleX = float(nextSize.width()) / currentSize.width();
float scaleY = float(nextSize.height()) / currentSize.height();
targetPoint.scale(scaleX, scaleY);
}
FloatRect sourceRect(FloatPoint::zero(), currentSize);
FloatRect targetRect(targetPoint, nextSize);
bindSurface(resultTexture.get());
drawTextureCopy(*sourceTexture, sourceRect, targetRect);
currentSize = nextSize;
std::swap(sourceTexture, contentTexture);
std::swap(resultTexture, sourceTexture);
}
// Shrink texture content if blur radius is too large
while (currentSize.width() > targetSize.width() || currentSize.height() > targetSize.height()) {
IntSize nextSize(
std::max((currentSize.width() + 1) / 2, targetSize.width()),
std::max((currentSize.height() + 1) / 2, targetSize.height())
);
FloatRect sourceRect(FloatPoint::zero(), currentSize);
FloatRect targetRect(FloatPoint::zero(), nextSize);
bindSurface(resultTexture.get());
drawTextureCopy(*sourceTexture, sourceRect, targetRect);
currentSize = nextSize;
std::swap(resultTexture, sourceTexture);
}
if (shouldBlur) {
// Apply blur
for (auto direction : { Direction::X, Direction::Y }) {
bindSurface(resultTexture.get());
FloatRect rect(FloatPoint::zero(), currentSize);
drawBlurred(*sourceTexture, rect, radius, direction, true);
std::swap(resultTexture, sourceTexture);
}
}
// Expand the texture if needed
if (currentSize != textureSize) {
bindSurface(resultTexture.get());
FloatRect sourceRect(FloatPoint::zero(), currentSize);
FloatRect targetRect(FloatPoint::zero(), textureSize);
drawTextureCopy(*sourceTexture, sourceRect, targetRect);
std::swap(resultTexture, sourceTexture);
}
{ // Convert the blurred image to a shadow and draw the original content over the shadow
bindSurface(resultTexture.get());
Ref<TextureMapperShaderProgram> program = data().getShaderProgram({
TextureMapperShaderProgram::AlphaToShadow,
TextureMapperShaderProgram::ContentTexture
});
glUseProgram(program->programID());
auto [r, g, b, a] = premultiplied(dropShadowFilter.color().toColorTypeLossy<SRGBA<float>>()).resolved();
glUniform4f(program->colorLocation(), r, g, b, a);
glUniform2f(program->texelSizeLocation(), 1.f / textureSize.width(), 1.f / textureSize.height());
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, contentTexture->id());
glUniform1i(program->contentTextureLocation(), 1);
FloatRect targetRect(FloatPoint::zero(), textureSize);
drawTexturedQuadWithProgram(program.get(), sourceTexture->id(), { }, targetRect, TransformationMatrix(), 1);
}
return resultTexture;
}
RefPtr<BitmapTexture> TextureMapper::applySinglePassFilter(RefPtr<BitmapTexture>& sourceTexture, const Ref<const FilterOperation>& filter, bool shouldDefer)
{
if (shouldDefer) {
sourceTexture->setFilterOperation(filter.copyRef());
return sourceTexture;
}
RefPtr<BitmapTexture> resultTexture = m_texturePool.acquireTexture(sourceTexture->size(), { BitmapTexture::Flags::SupportsAlpha });
bindSurface(resultTexture.get());
// For standard filters, we always draw the whole texture without transformations.
TextureMapperShaderProgram::Options options = optionsForFilterType(filter->type());
Ref<TextureMapperShaderProgram> program = data().getShaderProgram(options);
prepareFilterProgram(program.get(), filter);
FloatRect targetRect(FloatPoint::zero(), sourceTexture->size());
drawTexturedQuadWithProgram(program.get(), sourceTexture->id(), { }, targetRect, TransformationMatrix(), 1);
return resultTexture;
}
RefPtr<BitmapTexture> TextureMapper::applyFilters(RefPtr<BitmapTexture>& sourceTexture, const FilterOperations& filters, bool defersLastPass)
{
if (filters.isEmpty())
return sourceTexture;
RefPtr<BitmapTexture> previousSurface = currentSurface();
RefPtr<BitmapTexture> surface = sourceTexture;
auto lastFilterIndex = filters.size() - 1;
size_t i = 0;
for (const auto& filter : filters) {
bool lastFilter = lastFilterIndex == i;
surface = applyFilter(surface, filter, defersLastPass && lastFilter);
++i;
}
bindSurface(previousSurface.get());
return surface;
}
RefPtr<BitmapTexture> TextureMapper::applyFilter(RefPtr<BitmapTexture>& sourceTexture, const Ref<const FilterOperation>& filter, bool defersLastPass)
{
switch (filter->type()) {
case FilterOperation::Type::Grayscale:
case FilterOperation::Type::Sepia:
case FilterOperation::Type::Saturate:
case FilterOperation::Type::HueRotate:
case FilterOperation::Type::Invert:
case FilterOperation::Type::Brightness:
case FilterOperation::Type::Contrast:
case FilterOperation::Type::Opacity:
return applySinglePassFilter(sourceTexture, filter, defersLastPass);
case FilterOperation::Type::Blur:
return applyBlurFilter(sourceTexture, static_cast<const BlurFilterOperation&>(filter.get()));
case FilterOperation::Type::DropShadow:
return applyDropShadowFilter(sourceTexture, static_cast<const DropShadowFilterOperation&>(filter.get()));
default:
ASSERT_NOT_REACHED();
return nullptr;
}
return nullptr;
}
static inline TransformationMatrix createProjectionMatrix(const IntSize& size, bool flipY, double zNear, double zFar)
{
const double nearValue = std::min(zNear + 1, 9999999.0);
const double farValue = std::max(zFar - 1, -99999.0);
return TransformationMatrix(2.0 / size.width(), 0, 0, 0,
0, (flipY ? 2.0 : -2.0) / size.height(), 0, 0,
0, 0, 2.0 / (farValue - nearValue), 0,
-1, flipY ? -1 : 1, -(farValue + nearValue) / (farValue - nearValue), 1);
}
TextureMapper::~TextureMapper()
{
delete m_data;
}
void TextureMapper::bindDefaultSurface()
{
glBindFramebuffer(GL_FRAMEBUFFER, data().targetFrameBuffer);
WTF_ALLOW_UNSAFE_BUFFER_USAGE_BEGIN // GLib/Win port
auto& viewport = data().viewport;
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
WTF_ALLOW_UNSAFE_BUFFER_USAGE_END
glDisable(GL_DEPTH_TEST);
m_clipStack.apply();
data().currentSurface = nullptr;
updateProjectionMatrix();
}
void TextureMapper::bindSurface(BitmapTexture *surface)
{
if (!surface) {
bindDefaultSurface();
return;
}
surface->bindAsSurface();
data().currentSurface = surface;
updateProjectionMatrix();
}
BitmapTexture* TextureMapper::currentSurface()
{
return data().currentSurface.get();
}
bool TextureMapper::beginScissorClip(const TransformationMatrix& modelViewMatrix, const FloatRect& targetRect)
{
// 3D transforms are currently not supported in scissor clipping
// resulting in cropped surfaces when z>0.
if (!modelViewMatrix.isAffine())
return false;
FloatQuad quad = modelViewMatrix.projectQuad(targetRect);
IntRect rect = quad.enclosingBoundingBox();
// Only use scissors on rectilinear clips.
if (!quad.isRectilinear() || rect.isEmpty())
return false;
clipStack().intersect(rect);
clipStack().applyIfNeeded();
return true;
}
bool TextureMapper::beginRoundedRectClip(const TransformationMatrix& modelViewMatrix, const FloatRoundedRect& targetRect)
{
// This is implemented by telling the fragment shader to check whether each pixel is inside the rounded rectangle
// before painting it.
//
// Inside the shader, the math to check whether a point is inside the rounded rectangle requires the rectangle to
// be aligned to the X and Y axis, which is not guaranteed if the transformation matrix includes rotations. In order
// to avoid this, instead of applying the transformation to the rounded rectangle, we calculate the inverse
// of the transformation and apply it to the pixels before checking whether they are inside the rounded rectangle.
// This works fine as long as the transformation matrix is invertible.
//
// There is a limit to the number of rounded rectangle clippings that can be done, that happens because the GLSL
// arrays must have a predefined size. The limit is defined inside ClipStack, and that's why we need to call
// clipStack().isRoundedRectClipAllowed() before trying to add a new clip.
if (!targetRect.isRounded() || !targetRect.isRenderable() || targetRect.isEmpty() || !modelViewMatrix.isInvertible() || !clipStack().isRoundedRectClipAllowed())
return false;
FloatQuad quad = modelViewMatrix.projectQuad(targetRect.rect());
IntRect rect = quad.enclosingBoundingBox();
clipStack().addRoundedRect(targetRect, modelViewMatrix.inverse().value());
clipStack().intersect(rect);
clipStack().applyIfNeeded();
return true;
}
void TextureMapper::beginClip(const TransformationMatrix& modelViewMatrix, const FloatRoundedRect& targetRect)
{
clipStack().push();
if (beginRoundedRectClip(modelViewMatrix, targetRect))
return;
if (beginScissorClip(modelViewMatrix, targetRect.rect()))
return;
data().initializeStencil();
Ref<TextureMapperShaderProgram> program = data().getShaderProgram(TextureMapperShaderProgram::SolidColor);
glUseProgram(program->programID());
glEnableVertexAttribArray(program->vertexLocation());
const GLfloat unitRect[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
GLuint vbo = data().getStaticVBO(GL_ARRAY_BUFFER, sizeof(GLfloat) * 8, unitRect);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glVertexAttribPointer(program->vertexLocation(), 2, GL_FLOAT, false, 0, 0);
TransformationMatrix matrix(modelViewMatrix);
matrix.multiply(TransformationMatrix::rectToRect(FloatRect(0, 0, 1, 1), targetRect.rect()));
static const TransformationMatrix fullProjectionMatrix = TransformationMatrix::rectToRect(FloatRect(0, 0, 1, 1), FloatRect(-1, -1, 2, 2));
int stencilIndex = clipStack().getStencilIndex();
glEnable(GL_STENCIL_TEST);
// Make sure we don't do any actual drawing.
glStencilFunc(GL_NEVER, stencilIndex, stencilIndex);
// Operate only on the stencilIndex and above.
glStencilMask(0xff & ~(stencilIndex - 1));
// First clear the entire buffer at the current index.
program->setMatrix(program->projectionMatrixLocation(), fullProjectionMatrix);
program->setMatrix(program->modelViewMatrixLocation(), TransformationMatrix());
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
// Now apply the current index to the new quad.
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
program->setMatrix(program->projectionMatrixLocation(), data().projectionMatrix);
program->setMatrix(program->modelViewMatrixLocation(), matrix);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
// Clear the state.
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisableVertexAttribArray(program->vertexLocation());
glStencilMask(0);
// Increase stencilIndex and apply stencil testing.
clipStack().setStencilIndex(stencilIndex * 2);
clipStack().applyIfNeeded();
}
void TextureMapper::beginClip(const TransformationMatrix& modelViewMatrix, const ClipPath& clipPath)
{
clipStack().push();
data().initializeStencil();
Ref<TextureMapperShaderProgram> program = data().getShaderProgram(TextureMapperShaderProgram::SolidColor);
glUseProgram(program->programID());
glEnableVertexAttribArray(program->vertexLocation());
// Compute the scissor rectangle from the clip path bounding box.
IntRect scissorRect = modelViewMatrix.mapQuad(clipPath.bounds()).enclosingBoundingBox();
IntRect viewport(data().viewport[0], data().viewport[1], data().viewport[2], data().viewport[3]);
scissorRect.intersect(viewport);
// Set up the scissor rectangle to limit stencil operations to the clip bounds.
glScissor(scissorRect.x(), (data().flipY == FlipY::Yes) ? scissorRect.y() : viewport.height() - scissorRect.maxY(),
scissorRect.width(), scissorRect.height());
int stencilIndex = clipStack().getStencilIndex();
glEnable(GL_STENCIL_TEST);
// Make sure we don't do any actual drawing.
glStencilFunc(GL_NEVER, stencilIndex, stencilIndex);
// Operate only on the stencilIndex and above.
glStencilMask(0xff & ~(stencilIndex - 1));
// Clear the stencil buffer at the current index.
static const TransformationMatrix fullProjectionMatrix = TransformationMatrix::rectToRect(FloatRect(0, 0, 1, 1), FloatRect(-1, -1, 2, 2));
static const GLfloat unitRect[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
GLuint vbo = data().getStaticVBO(GL_ARRAY_BUFFER, sizeof(GLfloat) * 8, unitRect);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glVertexAttribPointer(program->vertexLocation(), 2, GL_FLOAT, false, 0, 0);
program->setMatrix(program->projectionMatrixLocation(), fullProjectionMatrix);
program->setMatrix(program->modelViewMatrixLocation(), TransformationMatrix());
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
// Now apply the current index to the new polygon.
glBindBuffer(GL_ARRAY_BUFFER, clipPath.bufferID());
glVertexAttribPointer(program->vertexLocation(), 2, GL_FLOAT, false, 0, clipPath.bufferDataOffsetAsPtr());
program->setMatrix(program->projectionMatrixLocation(), data().projectionMatrix);
program->setMatrix(program->modelViewMatrixLocation(), modelViewMatrix);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
glDrawArrays(GL_TRIANGLE_FAN, 0, clipPath.numberOfVertices());
// Clear the state.
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisableVertexAttribArray(program->vertexLocation());
glStencilMask(0);
// Store the scissor box in the clip stack to prevent it from being reset.
clipStack().intersect(scissorRect);
// Increase stencilIndex and apply stencil testing.
clipStack().setStencilIndex(stencilIndex * 2);
clipStack().applyIfNeeded();
}
void TextureMapper::endClip()
{
clipStack().pop();
clipStack().applyIfNeeded();
}
IntRect TextureMapper::clipBounds()
{
return clipStack().current().scissorBox;
}
IntSize TextureMapper::maxTextureSize() const
{
return IntSize(data().maxTextureSize(), data().maxTextureSize());
}
void TextureMapper::setDepthRange(double zNear, double zFar)
{
data().zNear = zNear;
data().zFar = zFar;
updateProjectionMatrix();
}
std::pair<double, double> TextureMapper::depthRange() const
{
return { data().zNear, data().zFar };
}
void TextureMapper::updateProjectionMatrix()
{
bool flipY;
IntSize size;
if (data().currentSurface) {
size = data().currentSurface->size();
flipY = true;
} else {
WTF_ALLOW_UNSAFE_BUFFER_USAGE_BEGIN // GLib/Win port
size = IntSize(data().viewport[2], data().viewport[3]);
WTF_ALLOW_UNSAFE_BUFFER_USAGE_END
flipY = data().flipY == FlipY::Yes;
}
data().projectionMatrix = createProjectionMatrix(size, flipY, data().zNear, data().zFar);
}
void TextureMapper::drawTextureExternalOES(GLuint texture, OptionSet<TextureMapperFlags> flags, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity)
{
flags.add(TextureMapperFlags::ShouldUseExternalOESTextureRect);
Ref<TextureMapperShaderProgram> program = data().getShaderProgram(TextureMapperShaderProgram::Option::TextureExternalOES);
drawTexturedQuadWithProgram(program.get(), { { texture, program->externalOESTextureLocation() } }, flags, targetRect, modelViewMatrix, opacity);
}
Ref<TextureMapperGPUBuffer> TextureMapper::acquireBufferFromPool(size_t size, TextureMapperGPUBuffer::Type type)
{
size_t ceil = nextPowerOf2(size);
size_t floor = ceil >> 1; // half of ceil
size_t mid = floor + (floor >> 1); // (1.5 times floor)
size_t requestSize = (size <= mid) ? mid : ceil;
return data().getBufferFromPool(requestSize, type);
}
} // namespace WebCore
#endif // USE(TEXTURE_MAPPER)
|