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/*
* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "TextureMapperAnimation.h"
#if USE(TEXTURE_MAPPER)
#include "LayoutSize.h"
#include "TranslateTransformOperation.h"
#include <wtf/Scope.h>
namespace WebCore {
static RefPtr<FilterOperation> blendFunc(FilterOperation* fromOp, FilterOperation& toOp, double progress, const FloatSize&, bool blendToPassthrough = false)
{
return toOp.blend(fromOp, progress, blendToPassthrough);
}
static FilterOperations applyFilterAnimation(const FilterOperations& from, const FilterOperations& to, double progress, const FloatSize& boxSize)
{
// First frame of an animation.
if (!progress)
return from;
// Last frame of an animation.
if (progress == 1)
return to;
if (!from.isEmpty() && !to.isEmpty() && !from.operationsMatch(to))
return to;
size_t fromSize = from.size();
size_t toSize = to.size();
size_t size = std::max(fromSize, toSize);
Vector<Ref<FilterOperation>> operations;
operations.reserveInitialCapacity(size);
for (size_t i = 0; i < size; i++) {
RefPtr<FilterOperation> fromOp = (i < fromSize) ? from[i].ptr() : nullptr;
RefPtr<FilterOperation> toOp = (i < toSize) ? to[i].ptr() : nullptr;
RefPtr<FilterOperation> blendedOp = toOp ? blendFunc(fromOp.get(), *toOp, progress, boxSize) : (fromOp ? blendFunc(nullptr, *fromOp, progress, boxSize, true) : nullptr);
if (blendedOp)
operations.append(blendedOp.releaseNonNull());
else {
if (progress > 0.5) {
if (toOp)
operations.append(toOp.releaseNonNull());
else
operations.append(PassthroughFilterOperation::create());
} else {
if (fromOp)
operations.append(fromOp.releaseNonNull());
else
operations.append(PassthroughFilterOperation::create());
}
}
}
return FilterOperations { WTFMove(operations) };
}
static bool shouldReverseAnimationValue(Animation::Direction direction, int loopCount)
{
return (direction == Animation::Direction::Alternate && loopCount & 1)
|| (direction == Animation::Direction::AlternateReverse && !(loopCount & 1))
|| direction == Animation::Direction::Reverse;
}
static double normalizedAnimationValue(double runningTime, double duration, Animation::Direction direction, double iterationCount)
{
if (!duration)
return 0;
const int loopCount = runningTime / duration;
const double lastFullLoop = duration * double(loopCount);
const double remainder = runningTime - lastFullLoop;
// Ignore remainder when we've reached the end of animation.
const double normalized = (loopCount == iterationCount) ? 1.0 : (remainder / duration);
return shouldReverseAnimationValue(direction, loopCount) ? 1 - normalized : normalized;
}
static double normalizedAnimationValueForFillsForwards(double iterationCount, Animation::Direction direction)
{
if (direction == Animation::Direction::Normal)
return 1;
if (direction == Animation::Direction::Reverse)
return 0;
return shouldReverseAnimationValue(direction, iterationCount) ? 1 : 0;
}
static float applyOpacityAnimation(float fromOpacity, float toOpacity, double progress)
{
// Optimization: special case the edge values (0 and 1).
if (progress == 1.0)
return toOpacity;
if (!progress)
return fromOpacity;
return fromOpacity + progress * (toOpacity - fromOpacity);
}
static TransformationMatrix applyTransformAnimation(const TransformOperations& from, const TransformOperations& to, double progress, const FloatSize& boxSize)
{
TransformationMatrix matrix;
// First frame of an animation.
if (!progress) {
from.apply(matrix, boxSize);
return matrix;
}
// Last frame of an animation.
if (progress == 1) {
to.apply(matrix, boxSize);
return matrix;
}
to.blend(from, progress, LayoutSize { boxSize }).apply(matrix, boxSize);
return matrix;
}
static const TimingFunction& timingFunctionForAnimationValue(const AnimationValue& animationValue, const TextureMapperAnimation& animation)
{
if (auto* function = animationValue.timingFunction())
return *function;
if (auto* function = animation.timingFunction())
return *function;
return CubicBezierTimingFunction::defaultTimingFunction();
}
static KeyframeValueList createThreadsafeKeyFrames(const KeyframeValueList& originalKeyframes, const FloatSize& boxSize)
{
if (originalKeyframes.property() != AnimatedProperty::Transform)
return originalKeyframes;
// Currently translation operations are the only transform operations that store a non-fixed
// Length. Some Lengths, in particular those for calc() operations, are not thread-safe or
// multiprocess safe, because they maintain indices into a shared UncheckedKeyHashMap of CalculationValues.
// This code converts all possible unsafe Length parameters to fixed Lengths, which are safe to
// use in other threads and across IPC channels.
KeyframeValueList keyframes = originalKeyframes;
for (unsigned i = 0; i < keyframes.size(); i++) {
const auto& transformValue = static_cast<const TransformAnimationValue&>(keyframes.at(i));
for (auto& operation : transformValue.value()) {
if (RefPtr translation = dynamicDowncast<TranslateTransformOperation>(operation)) {
translation->setX(Length(translation->xAsFloat(boxSize), LengthType::Fixed));
translation->setY(Length(translation->yAsFloat(boxSize), LengthType::Fixed));
translation->setZ(Length(translation->zAsFloat(), LengthType::Fixed));
}
}
}
return keyframes;
}
TextureMapperAnimation::TextureMapperAnimation(const String& name, const KeyframeValueList& keyframes, const FloatSize& boxSize, const Animation& animation, MonotonicTime startTime, Seconds pauseTime, State state)
: m_name(name.isSafeToSendToAnotherThread() ? name : name.isolatedCopy())
, m_keyframes(createThreadsafeKeyFrames(keyframes, boxSize))
, m_boxSize(boxSize)
, m_timingFunction(animation.timingFunction()->clone())
, m_iterationCount(animation.iterationCount())
, m_duration(animation.duration().value_or(0))
, m_direction(animation.direction())
, m_fillsForwards(animation.fillsForwards())
, m_startTime(startTime)
, m_pauseTime(pauseTime)
, m_totalRunningTime(0_s)
, m_lastRefreshedTime(m_startTime)
, m_state(state)
{
}
TextureMapperAnimation::TextureMapperAnimation(const TextureMapperAnimation& other)
: m_name(other.m_name.isSafeToSendToAnotherThread() ? other.m_name : other.m_name.isolatedCopy())
, m_keyframes(other.m_keyframes)
, m_boxSize(other.m_boxSize)
, m_timingFunction(other.m_timingFunction->clone())
, m_iterationCount(other.m_iterationCount)
, m_duration(other.m_duration)
, m_direction(other.m_direction)
, m_fillsForwards(other.m_fillsForwards)
, m_startTime(other.m_startTime)
, m_pauseTime(other.m_pauseTime)
, m_totalRunningTime(other.m_totalRunningTime)
, m_lastRefreshedTime(other.m_lastRefreshedTime)
, m_state(other.m_state)
{
}
TextureMapperAnimation& TextureMapperAnimation::operator=(const TextureMapperAnimation& other)
{
m_name = other.m_name.isSafeToSendToAnotherThread() ? other.m_name : other.m_name.isolatedCopy();
m_keyframes = other.m_keyframes;
m_boxSize = other.m_boxSize;
m_timingFunction = other.m_timingFunction->clone();
m_iterationCount = other.m_iterationCount;
m_duration = other.m_duration;
m_direction = other.m_direction;
m_fillsForwards = other.m_fillsForwards;
m_startTime = other.m_startTime;
m_pauseTime = other.m_pauseTime;
m_totalRunningTime = other.m_totalRunningTime;
m_lastRefreshedTime = other.m_lastRefreshedTime;
m_state = other.m_state;
return *this;
}
void TextureMapperAnimation::apply(ApplicationResult& applicationResults, MonotonicTime time, KeepInternalState keepInternalState)
{
MonotonicTime oldLastRefreshedTime = m_lastRefreshedTime;
Seconds oldTotalRunningTime = m_totalRunningTime;
State oldState = m_state;
auto maybeRestoreInternalState = makeScopeExit([&] {
if (keepInternalState == KeepInternalState::Yes) {
m_lastRefreshedTime = oldLastRefreshedTime;
m_totalRunningTime = oldTotalRunningTime;
m_state = oldState;
}
});
// Even when m_state == State::Stopped && !m_fillsForwards, we should calculate the last value to avoid a flash.
Seconds totalRunningTime = computeTotalRunningTime(time);
double normalizedValue = normalizedAnimationValue(totalRunningTime.seconds(), m_duration, m_direction, m_iterationCount);
if (m_iterationCount != Animation::IterationCountInfinite && totalRunningTime.seconds() >= m_duration * m_iterationCount) {
m_state = State::Stopped;
m_pauseTime = 0_s;
normalizedValue = normalizedAnimationValueForFillsForwards(m_iterationCount, m_direction);
}
applicationResults.hasRunningAnimations |= (m_state == State::Playing);
if (!normalizedValue) {
applyInternal(applicationResults, m_keyframes.at(0), m_keyframes.at(1), 0);
return;
}
if (normalizedValue == 1.0) {
applyInternal(applicationResults, m_keyframes.at(m_keyframes.size() - 2), m_keyframes.at(m_keyframes.size() - 1), 1);
return;
}
if (m_keyframes.size() == 2) {
auto& timingFunction = timingFunctionForAnimationValue(m_keyframes.at(0), *this);
normalizedValue = timingFunction.transformProgress(normalizedValue, m_duration);
applyInternal(applicationResults, m_keyframes.at(0), m_keyframes.at(1), normalizedValue);
return;
}
for (size_t i = 0; i < m_keyframes.size() - 1; ++i) {
const AnimationValue& from = m_keyframes.at(i);
const AnimationValue& to = m_keyframes.at(i + 1);
if (from.keyTime() > normalizedValue || to.keyTime() < normalizedValue)
continue;
normalizedValue = (normalizedValue - from.keyTime()) / (to.keyTime() - from.keyTime());
auto& timingFunction = timingFunctionForAnimationValue(from, *this);
normalizedValue = timingFunction.transformProgress(normalizedValue, m_duration);
applyInternal(applicationResults, from, to, normalizedValue);
break;
}
}
void TextureMapperAnimation::pause(Seconds time)
{
m_state = State::Paused;
m_pauseTime = time;
}
void TextureMapperAnimation::resume()
{
m_state = State::Playing;
// FIXME: This seems wrong. m_totalRunningTime is cleared.
// https://bugs.webkit.org/show_bug.cgi?id=183113
m_pauseTime = 0_s;
m_totalRunningTime = m_pauseTime;
m_lastRefreshedTime = MonotonicTime::now();
}
Seconds TextureMapperAnimation::computeTotalRunningTime(MonotonicTime time)
{
if (m_state == State::Paused)
return m_pauseTime;
MonotonicTime oldLastRefreshedTime = m_lastRefreshedTime;
m_lastRefreshedTime = time;
m_totalRunningTime += m_lastRefreshedTime - oldLastRefreshedTime;
return m_totalRunningTime;
}
void TextureMapperAnimation::applyInternal(ApplicationResult& applicationResults, const AnimationValue& from, const AnimationValue& to, float progress)
{
switch (m_keyframes.property()) {
case AnimatedProperty::Translate:
case AnimatedProperty::Rotate:
case AnimatedProperty::Scale:
case AnimatedProperty::Transform: {
ASSERT(applicationResults.transform);
auto transform = applyTransformAnimation(static_cast<const TransformAnimationValue&>(from).value(), static_cast<const TransformAnimationValue&>(to).value(), progress, m_boxSize);
applicationResults.transform->multiply(transform);
return;
}
case AnimatedProperty::Opacity:
applicationResults.opacity = applyOpacityAnimation((static_cast<const FloatAnimationValue&>(from).value()), (static_cast<const FloatAnimationValue&>(to).value()), progress);
return;
case AnimatedProperty::Filter:
case AnimatedProperty::WebkitBackdropFilter:
applicationResults.filters = applyFilterAnimation(static_cast<const FilterAnimationValue&>(from).value(), static_cast<const FilterAnimationValue&>(to).value(), progress, m_boxSize);
return;
default:
ASSERT_NOT_REACHED();
}
}
void TextureMapperAnimations::add(const TextureMapperAnimation& animation)
{
// Remove the old state if we are resuming a paused animation.
remove(animation.name(), animation.keyframes().property());
m_animations.append(animation);
}
void TextureMapperAnimations::remove(const String& name)
{
m_animations.removeAllMatching([&name] (const auto& animation) {
return animation.name() == name;
});
}
void TextureMapperAnimations::remove(const String& name, AnimatedProperty property)
{
m_animations.removeAllMatching([&name, property] (const auto& animation) {
return animation.name() == name && animation.keyframes().property() == property;
});
}
void TextureMapperAnimations::pause(const String& name, Seconds offset)
{
for (auto& animation : m_animations) {
if (animation.name() == name)
animation.pause(offset);
}
}
void TextureMapperAnimations::suspend(MonotonicTime time)
{
// FIXME: This seems wrong. `pause` takes time offset (Seconds), not MonotonicTime.
// https://bugs.webkit.org/show_bug.cgi?id=183112
for (auto& animation : m_animations)
animation.pause(time.secondsSinceEpoch());
}
void TextureMapperAnimations::resume()
{
for (auto& animation : m_animations)
animation.resume();
}
void TextureMapperAnimations::apply(TextureMapperAnimation::ApplicationResult& applicationResults, MonotonicTime time, TextureMapperAnimation::KeepInternalState keepInternalState)
{
Vector<TextureMapperAnimation*> translateAnimations;
Vector<TextureMapperAnimation*> rotateAnimations;
Vector<TextureMapperAnimation*> scaleAnimations;
Vector<TextureMapperAnimation*> transformAnimations;
Vector<TextureMapperAnimation*> leafAnimations;
for (auto& animation : m_animations) {
switch (animation.keyframes().property()) {
case AnimatedProperty::Translate:
translateAnimations.append(&animation);
break;
case AnimatedProperty::Rotate:
rotateAnimations.append(&animation);
break;
case AnimatedProperty::Scale:
scaleAnimations.append(&animation);
break;
case AnimatedProperty::Transform:
transformAnimations.append(&animation);
break;
default:
leafAnimations.append(&animation);
}
}
if (!translateAnimations.isEmpty() || !rotateAnimations.isEmpty() || !scaleAnimations.isEmpty() || !transformAnimations.isEmpty()) {
applicationResults.transform = TransformationMatrix();
if (translateAnimations.isEmpty())
applicationResults.transform->multiply(m_translate);
else {
for (auto* animation : translateAnimations)
animation->apply(applicationResults, time, keepInternalState);
}
if (rotateAnimations.isEmpty())
applicationResults.transform->multiply(m_rotate);
else {
for (auto* animation : rotateAnimations)
animation->apply(applicationResults, time, keepInternalState);
}
if (scaleAnimations.isEmpty())
applicationResults.transform->multiply(m_scale);
else {
for (auto* animation : scaleAnimations)
animation->apply(applicationResults, time, keepInternalState);
}
if (transformAnimations.isEmpty())
applicationResults.transform->multiply(m_transform);
else
transformAnimations.last()->apply(applicationResults, time, keepInternalState);
}
for (auto* animation : leafAnimations)
animation->apply(applicationResults, time, keepInternalState);
}
bool TextureMapperAnimations::hasActiveAnimationsOfType(AnimatedProperty type) const
{
return std::any_of(m_animations.begin(), m_animations.end(), [&type](const auto& animation) {
return animation.keyframes().property() == type;
});
}
bool TextureMapperAnimations::hasRunningAnimations() const
{
return std::any_of(m_animations.begin(), m_animations.end(), [](const auto& animation) {
return animation.state() == TextureMapperAnimation::State::Playing;
});
}
bool TextureMapperAnimations::hasRunningTransformAnimations() const
{
return std::any_of(m_animations.begin(), m_animations.end(), [](const auto& animation) {
switch (animation.keyframes().property()) {
case AnimatedProperty::Translate:
case AnimatedProperty::Rotate:
case AnimatedProperty::Scale:
case AnimatedProperty::Transform:
break;
default:
return false;
}
switch (animation.state()) {
case TextureMapperAnimation::State::Playing:
case TextureMapperAnimation::State::Paused:
break;
default:
return false;
}
return true;
});
}
} // namespace WebCore
#endif // USE(TEXTURE_MAPPER)
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