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/*
* Copyright (C) 2020 Igalia, S.L.
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* aint with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "DestinationColorSpace.h"
#include "FloatPoint3D.h"
#include "GraphicsTypesGL.h"
#include "IntRect.h"
#include "IntSize.h"
#include <memory>
#include <variant>
#include <wtf/CompletionHandler.h>
#include <wtf/HashMap.h>
#include <wtf/Ref.h>
#include <wtf/TZoneMallocInlines.h>
#include <wtf/ThreadSafeWeakPtr.h>
#include <wtf/UniqueRef.h>
#include <wtf/Vector.h>
#include <wtf/WeakPtr.h>
#if PLATFORM(COCOA)
#include "IOSurface.h"
#include <wtf/MachSendRight.h>
#endif
namespace PlatformXR {
class TrackingAndRenderingClient;
}
namespace WTF {
template<typename T> struct IsDeprecatedWeakRefSmartPointerException;
template<> struct IsDeprecatedWeakRefSmartPointerException<PlatformXR::TrackingAndRenderingClient> : std::true_type { };
}
namespace WebCore {
class SecurityOriginData;
}
namespace PlatformXR {
enum class Layout : uint8_t {
Shared,
Layered,
};
enum class SessionMode : uint8_t {
Inline,
ImmersiveVr,
ImmersiveAr,
};
inline bool isImmersive(SessionMode mode)
{
using enum PlatformXR::SessionMode;
return mode == ImmersiveAr || mode == ImmersiveVr;
}
enum class ReferenceSpaceType : uint8_t {
Viewer,
Local,
LocalFloor,
BoundedFloor,
Unbounded
};
enum class Eye {
None,
Left,
Right,
};
enum class VisibilityState : uint8_t {
Visible,
VisibleBlurred,
Hidden
};
using LayerHandle = int;
#if ENABLE(WEBXR)
using InputSourceHandle = int;
// https://immersive-web.github.io/webxr/#enumdef-xrhandedness
enum class XRHandedness : uint8_t {
None,
Left,
Right,
};
// https://immersive-web.github.io/webxr/#enumdef-xrtargetraymode
enum class XRTargetRayMode : uint8_t {
Gaze,
TrackedPointer,
Screen,
TransientPointer,
};
// https://immersive-web.github.io/webxr/#feature-descriptor
enum class SessionFeature : uint8_t {
ReferenceSpaceTypeViewer,
ReferenceSpaceTypeLocal,
ReferenceSpaceTypeLocalFloor,
ReferenceSpaceTypeBoundedFloor,
ReferenceSpaceTypeUnbounded,
#if ENABLE(WEBXR_HANDS)
HandTracking,
#endif
};
inline SessionFeature sessionFeatureFromReferenceSpaceType(ReferenceSpaceType referenceSpaceType)
{
switch (referenceSpaceType) {
case ReferenceSpaceType::Viewer:
return SessionFeature::ReferenceSpaceTypeViewer;
case ReferenceSpaceType::Local:
return SessionFeature::ReferenceSpaceTypeLocal;
case ReferenceSpaceType::LocalFloor:
return SessionFeature::ReferenceSpaceTypeLocalFloor;
case ReferenceSpaceType::BoundedFloor:
return SessionFeature::ReferenceSpaceTypeBoundedFloor;
case ReferenceSpaceType::Unbounded:
return SessionFeature::ReferenceSpaceTypeUnbounded;
}
ASSERT_NOT_REACHED();
return SessionFeature::ReferenceSpaceTypeViewer;
}
inline std::optional<SessionFeature> parseSessionFeatureDescriptor(StringView string)
{
auto feature = string.trim(isUnicodeCompatibleASCIIWhitespace<UChar>).convertToASCIILowercase();
if (feature == "viewer"_s)
return SessionFeature::ReferenceSpaceTypeViewer;
if (feature == "local"_s)
return SessionFeature::ReferenceSpaceTypeLocal;
if (feature == "local-floor"_s)
return SessionFeature::ReferenceSpaceTypeLocalFloor;
if (feature == "bounded-floor"_s)
return SessionFeature::ReferenceSpaceTypeBoundedFloor;
if (feature == "unbounded"_s)
return SessionFeature::ReferenceSpaceTypeUnbounded;
#if ENABLE(WEBXR_HANDS)
if (feature == "hand-tracking"_s)
return SessionFeature::HandTracking;
#endif
return std::nullopt;
}
inline String sessionFeatureDescriptor(SessionFeature sessionFeature)
{
switch (sessionFeature) {
case SessionFeature::ReferenceSpaceTypeViewer:
return "viewer"_s;
case SessionFeature::ReferenceSpaceTypeLocal:
return "local"_s;
case SessionFeature::ReferenceSpaceTypeLocalFloor:
return "local-floor"_s;
case SessionFeature::ReferenceSpaceTypeBoundedFloor:
return "bounded-floor"_s;
case SessionFeature::ReferenceSpaceTypeUnbounded:
return "unbounded"_s;
#if ENABLE(WEBXR_HANDS)
case SessionFeature::HandTracking:
return "hand-tracking"_s;
#endif
default:
ASSERT_NOT_REACHED();
return ""_s;
}
}
#if ENABLE(WEBXR_HANDS)
enum class HandJoint : unsigned {
Wrist = 0,
ThumbMetacarpal,
ThumbPhalanxProximal,
ThumbPhalanxDistal,
ThumbTip,
IndexFingerMetacarpal,
IndexFingerPhalanxProximal,
IndexFingerPhalanxIntermediate,
IndexFingerPhalanxDistal,
IndexFingerTip,
MiddleFingerMetacarpal,
MiddleFingerPhalanxProximal,
MiddleFingerPhalanxIntermediate,
MiddleFingerPhalanxDistal,
MiddleFingerTip,
RingFingerMetacarpal,
RingFingerPhalanxProximal,
RingFingerPhalanxIntermediate,
RingFingerPhalanxDistal,
RingFingerTip,
PinkyFingerMetacarpal,
PinkyFingerPhalanxProximal,
PinkyFingerPhalanxIntermediate,
PinkyFingerPhalanxDistal,
PinkyFingerTip,
Count
};
#endif
class TrackingAndRenderingClient;
struct DepthRange {
float near { 0.1f };
float far { 1000.0f };
};
struct RequestData {
DepthRange depthRange;
};
struct FrameData {
struct FloatQuaternion {
float x { 0.0f };
float y { 0.0f };
float z { 0.0f };
float w { 1.0f };
};
struct Pose {
WebCore::FloatPoint3D position;
FloatQuaternion orientation;
};
struct Fov {
// In radians
float up { 0.0f };
float down { 0.0f };
float left { 0.0f };
float right { 0.0f };
};
static constexpr size_t projectionMatrixSize = 16;
typedef std::array<float, projectionMatrixSize> ProjectionMatrix;
using Projection = std::variant<Fov, ProjectionMatrix, std::nullptr_t>;
struct View {
Pose offset;
Projection projection = { nullptr };
};
struct StageParameters {
int id { 0 };
Vector<WebCore::FloatPoint> bounds;
};
#if PLATFORM(COCOA)
struct RateMapDescription {
WebCore::IntSize screenSize = { 0, 0 };
Vector<float> horizontalSamplesLeft;
Vector<float> horizontalSamplesRight;
// Vertical samples is shared by both horizontalSamples
Vector<float> verticalSamples;
};
static constexpr auto LayerSetupSizeMax = std::numeric_limits<uint16_t>::max();
struct LayerSetupData {
std::array<std::array<uint16_t, 2>, 2> physicalSize;
std::array<WebCore::IntRect, 2> viewports;
RateMapDescription foveationRateMapDesc;
MachSendRight completionSyncEvent;
};
struct ExternalTexture {
MachSendRight handle;
bool isSharedTexture { false };
};
struct ExternalTextureData {
size_t reusableTextureIndex = 0;
ExternalTexture colorTexture;
ExternalTexture depthStencilBuffer;
};
#endif
struct LayerData {
WTF_MAKE_STRUCT_FAST_ALLOCATED;
#if PLATFORM(COCOA)
std::optional<LayerSetupData> layerSetup = { std::nullopt };
uint64_t renderingFrameIndex { 0 };
std::optional<ExternalTextureData> textureData;
// FIXME: <rdar://134998122> Remove when new CC lands.
bool requestDepth { false };
#else
WebCore::IntSize framebufferSize;
PlatformGLObject opaqueTexture { 0 };
#endif
};
struct InputSourceButton {
bool touched { false };
bool pressed { false };
float pressedValue { 0 };
};
struct InputSourcePose {
Pose pose;
bool isPositionEmulated { false };
};
#if ENABLE(WEBXR_HANDS)
struct InputSourceHandJoint {
InputSourcePose pose;
float radius { 0 };
};
using HandJointsVector = Vector<std::optional<InputSourceHandJoint>>;
#endif
struct InputSource {
InputSourceHandle handle { 0 };
XRHandedness handedness { XRHandedness::None };
XRTargetRayMode targetRayMode { XRTargetRayMode::Gaze };
Vector<String> profiles;
InputSourcePose pointerOrigin;
std::optional<InputSourcePose> gripOrigin;
Vector<InputSourceButton> buttons;
Vector<float> axes;
#if ENABLE(WEBXR_HANDS)
std::optional<HandJointsVector> handJoints;
#endif
};
bool isTrackingValid { false };
bool isPositionValid { false };
bool isPositionEmulated { false };
bool shouldRender { false };
long predictedDisplayTime { 0 };
Pose origin;
std::optional<Pose> floorTransform;
StageParameters stageParameters;
Vector<View> views;
HashMap<LayerHandle, UniqueRef<LayerData>> layers;
Vector<InputSource> inputSources;
FrameData copy() const;
};
class Device : public ThreadSafeRefCountedAndCanMakeThreadSafeWeakPtr<Device> {
WTF_MAKE_TZONE_ALLOCATED_INLINE(Device);
WTF_MAKE_NONCOPYABLE(Device);
public:
virtual ~Device() = default;
using FeatureList = Vector<SessionFeature>;
bool supports(SessionMode mode) const { return m_supportedFeaturesMap.contains(mode); }
void setSupportedFeatures(SessionMode mode, const FeatureList& features) { m_supportedFeaturesMap.set(mode, features); }
FeatureList supportedFeatures(SessionMode mode) const { return m_supportedFeaturesMap.get(mode); }
void setEnabledFeatures(SessionMode mode, const FeatureList& features) { m_enabledFeaturesMap.set(mode, features); }
FeatureList enabledFeatures(SessionMode mode) const { return m_enabledFeaturesMap.get(mode); }
virtual WebCore::IntSize recommendedResolution(SessionMode) { return { 1, 1 }; }
virtual double minimumNearClipPlane() const { return 0.1; }
bool supportsOrientationTracking() const { return m_supportsOrientationTracking; }
bool supportsViewportScaling() const { return m_supportsViewportScaling; }
// Returns the value that the device's recommended resolution must be multiplied by
// to yield the device's native framebuffer resolution.
virtual double nativeFramebufferScalingFactor() const { return 1.0; }
// Returns the value that the device's recommended resolution must be multiplied by
// to yield the device's max framebuffer resolution. This resolution can be larger than
// the native resolution if the device supports supersampling.
virtual double maxFramebufferScalingFactor() const { return nativeFramebufferScalingFactor(); }
virtual void initializeTrackingAndRendering(const WebCore::SecurityOriginData&, SessionMode, const FeatureList&) = 0;
virtual void shutDownTrackingAndRendering() = 0;
virtual void didCompleteShutdownTriggeredBySystem() { }
TrackingAndRenderingClient* trackingAndRenderingClient() const { return m_trackingAndRenderingClient.get(); }
void setTrackingAndRenderingClient(WeakPtr<TrackingAndRenderingClient>&& client) { m_trackingAndRenderingClient = WTFMove(client); }
// If this method returns true, that means the device will notify TrackingAndRenderingClient
// when the platform has completed all steps to shut down the XR session.
virtual bool supportsSessionShutdownNotification() const { return false; }
virtual void initializeReferenceSpace(ReferenceSpaceType) = 0;
virtual std::optional<LayerHandle> createLayerProjection(uint32_t width, uint32_t height, bool alpha) = 0;
virtual void deleteLayer(LayerHandle) = 0;
struct LayerView {
Eye eye { Eye::None };
WebCore::IntRect viewport;
};
struct Layer {
LayerHandle handle { 0 };
bool visible { true };
Vector<LayerView> views;
};
struct ViewData {
bool active { false };
Eye eye { Eye::None };
};
virtual Vector<ViewData> views(SessionMode) const = 0;
using RequestFrameCallback = Function<void(FrameData&&)>;
virtual void requestFrame(std::optional<RequestData>&&, RequestFrameCallback&&) = 0;
virtual void submitFrame(Vector<Layer>&&) { };
protected:
Device() = default;
// https://immersive-web.github.io/webxr/#xr-device-concept
// Each XR device has a list of enabled features for each XRSessionMode in its list of supported modes,
// which is a list of feature descriptors which MUST be initially an empty list.
using FeaturesPerModeMap = HashMap<SessionMode, FeatureList, IntHash<SessionMode>, WTF::StrongEnumHashTraits<SessionMode>>;
FeaturesPerModeMap m_enabledFeaturesMap;
FeaturesPerModeMap m_supportedFeaturesMap;
bool m_supportsOrientationTracking { false };
bool m_supportsViewportScaling { false };
WeakPtr<TrackingAndRenderingClient> m_trackingAndRenderingClient;
};
class TrackingAndRenderingClient : public CanMakeWeakPtr<TrackingAndRenderingClient> {
public:
virtual ~TrackingAndRenderingClient() = default;
// This event is used to ensure that initial inputsourceschange events occur after the initial session is resolved.
// WebxR apps can wait for the input source events before calling requestAnimationFrame.
// Per-frame input source updates are handled via session.requestAnimationFrame which calls Device::requestFrame.
virtual void sessionDidInitializeInputSources(Vector<FrameData::InputSource>&&) = 0;
virtual void sessionDidEnd() = 0;
virtual void updateSessionVisibilityState(VisibilityState) = 0;
// FIXME: handle frame update
};
class Instance {
public:
WEBCORE_EXPORT static Instance& singleton();
using DeviceList = Vector<Ref<Device>>;
WEBCORE_EXPORT void enumerateImmersiveXRDevices(CompletionHandler<void(const DeviceList&)>&&);
private:
friend LazyNeverDestroyed<Instance>;
Instance();
~Instance() = default;
struct Impl;
UniqueRef<Impl> m_impl;
DeviceList m_immersiveXRDevices;
};
inline FrameData FrameData::copy() const
{
PlatformXR::FrameData frameData;
frameData.isTrackingValid = isTrackingValid;
frameData.isPositionValid = isPositionValid;
frameData.isPositionEmulated = isPositionEmulated;
frameData.shouldRender = shouldRender;
frameData.predictedDisplayTime = predictedDisplayTime;
frameData.origin = origin;
frameData.floorTransform = floorTransform;
frameData.stageParameters = stageParameters;
frameData.views = views;
frameData.inputSources = inputSources;
return frameData;
}
#endif // ENABLE(WEBXR)
} // namespace PlatformXR
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