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/*
* Copyright (C) 2024 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#pragma once
#include "RectEdges.h"
#include "RenderStyleConstants.h"
#include "RoundedRect.h"
namespace WebCore {
class Color;
class GraphicsContext;
class FloatRect;
class FloatRoundedRect;
class Path;
class RenderStyle;
// BorderShape is used to fill and clip to the shape formed by the border and padding boxes with border-radius.
// In future, this may be a more complex shape than a rounded rect, so accessors that return rounded rects
// are deprecated.
class BorderShape {
public:
static BorderShape shapeForBorderRect(const RenderStyle&, const LayoutRect& borderRect, RectEdges<bool> closedEdges = { true });
// overrideBorderWidths describe custom insets from the border box, used instead of the border widths from the style.
static BorderShape shapeForBorderRect(const RenderStyle&, const LayoutRect& borderRect, const RectEdges<LayoutUnit>& overrideBorderWidths, RectEdges<bool> closedEdges = { true });
BorderShape(const LayoutRect& borderRect, const RectEdges<LayoutUnit>& borderWidths);
BorderShape(const LayoutRect& borderRect, const RectEdges<LayoutUnit>& borderWidths, const RoundedRectRadii&);
BorderShape(const BorderShape& other)
: m_borderRect(other.m_borderRect)
, m_borderWidths(other.m_borderWidths)
{
}
LayoutRect borderRect() const { return m_borderRect.rect(); }
RoundedRect deprecatedRoundedRect() const;
RoundedRect deprecatedInnerRoundedRect() const;
FloatRoundedRect deprecatedPixelSnappedRoundedRect(float deviceScaleFactor) const;
FloatRoundedRect deprecatedPixelSnappedInnerRoundedRect(float deviceScaleFactor) const;
// Returns true if the given rect is entirely inside the shape, without impinging on any of the corners.
bool innerShapeContains(const LayoutRect&) const;
bool outerShapeContains(const LayoutRect&) const;
const RoundedRectRadii& radii() const { return m_borderRect.radii(); }
void setRadii(const RoundedRectRadii& radii) { m_borderRect.setRadii(radii); }
FloatRect snappedOuterRect(float deviceScaleFactor) const;
FloatRect snappedInnerRect(float deviceScaleFactor) const;
bool isRounded() const { return m_borderRect.isRounded(); }
bool isEmpty() const { return m_borderRect.rect().isEmpty(); }
void move(LayoutSize);
// This will inflate the m_borderRect, and scale the radii up accordingly. Note that this changes the meaning of "inner shape" which will no longer correspond to the padding box.
void inflate(LayoutUnit);
Path pathForOuterShape(float deviceScaleFactor) const;
Path pathForInnerShape(float deviceScaleFactor) const;
Path pathForBorderArea(float deviceScaleFactor) const;
void clipToOuterShape(GraphicsContext&, float deviceScaleFactor);
void clipToInnerShape(GraphicsContext&, float deviceScaleFactor);
void clipOutOuterShape(GraphicsContext&, float deviceScaleFactor);
void clipOutInnerShape(GraphicsContext&, float deviceScaleFactor);
void fillOuterShape(GraphicsContext&, const Color&, float deviceScaleFactor);
void fillInnerShape(GraphicsContext&, const Color&, float deviceScaleFactor);
private:
RoundedRect innerEdgeRoundedRect() const;
LayoutRect innerEdgeRect() const;
RoundedRect m_borderRect;
RectEdges<LayoutUnit> m_borderWidths;
};
} // namespace WebCore
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