File: HitTestLocation.cpp

package info (click to toggle)
webkit2gtk 2.48.5-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 429,764 kB
  • sloc: cpp: 3,697,587; javascript: 194,444; ansic: 169,997; python: 46,499; asm: 19,295; ruby: 18,528; perl: 16,602; xml: 4,650; yacc: 2,360; sh: 2,098; java: 1,993; lex: 1,327; pascal: 366; makefile: 298
file content (136 lines) | stat: -rw-r--r-- 4,356 bytes parent folder | download | duplicates (14)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/*
 * Copyright (C) 2006, 2008, 2011, 2020 Apple Inc. All rights reserved.
 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
*/

#include "config.h"
#include "HitTestLocation.h"

namespace WebCore {

HitTestLocation::HitTestLocation() = default;

HitTestLocation::HitTestLocation(const LayoutPoint& point)
    : m_point(point)
    , m_boundingBox(LayoutRect { flooredIntPoint(point), LayoutSize { 1, 1 } })
    , m_transformedPoint(point)
    , m_transformedRect(m_boundingBox)
{
}

HitTestLocation::HitTestLocation(const FloatPoint& point, const FloatQuad& quad)
    : m_point { flooredLayoutPoint(point) }
    , m_boundingBox { quad.enclosingBoundingBox() }
    , m_transformedPoint { point }
    , m_transformedRect { quad }
    , m_isRectBased { true }
    , m_isRectilinear { quad.isRectilinear() }
{
}

HitTestLocation::HitTestLocation(const LayoutRect& rect)
    : m_point { rect.center() } // Rounded to an integer point; it may not be the exact center.
    , m_boundingBox { rect }
    , m_transformedPoint { rect.center() }
    , m_transformedRect { FloatQuad { m_boundingBox } }
    , m_isRectBased { true }
{
}

HitTestLocation::HitTestLocation(const HitTestLocation& other, const LayoutSize& offset)
    : m_point(other.m_point)
    , m_boundingBox(other.m_boundingBox)
    , m_transformedPoint(other.m_transformedPoint)
    , m_transformedRect(other.m_transformedRect)
    , m_isRectBased(other.m_isRectBased)
    , m_isRectilinear(other.m_isRectilinear)
{
    move(offset);
}

HitTestLocation::HitTestLocation(const HitTestLocation& other)
    : m_point(other.m_point)
    , m_boundingBox(other.m_boundingBox)
    , m_transformedPoint(other.m_transformedPoint)
    , m_transformedRect(other.m_transformedRect)
    , m_isRectBased(other.m_isRectBased)
    , m_isRectilinear(other.m_isRectilinear)
{
}

HitTestLocation::~HitTestLocation() = default;

HitTestLocation& HitTestLocation::operator=(const HitTestLocation& other)
{
    m_point = other.m_point;
    m_boundingBox = other.m_boundingBox;
    m_transformedPoint = other.m_transformedPoint;
    m_transformedRect = other.m_transformedRect;
    m_isRectBased = other.m_isRectBased;
    m_isRectilinear = other.m_isRectilinear;

    return *this;
}

void HitTestLocation::move(const LayoutSize& offset)
{
    m_point.move(offset);
    m_transformedPoint.move(offset);
    m_transformedRect.move(offset);
    m_boundingBox = enclosingIntRect(m_transformedRect.boundingBox());
}

template<typename RectType>
bool HitTestLocation::intersectsRect(const RectType& rect) const
{
    // FIXME: When the hit test is not rect based we should use rect.contains(m_point).
    // That does change some corner case tests though.

    // First check if rect even intersects our bounding box.
    if (!rect.intersects(m_boundingBox))
        return false;

    // If the transformed rect is rectilinear the bounding box intersection was accurate.
    if (m_isRectilinear)
        return true;

    // If rect fully contains our bounding box, we are also sure of an intersection.
    if (rect.contains(m_boundingBox))
        return true;

    // Otherwise we need to do a slower quad based intersection test.
    return m_transformedRect.intersectsRect(rect);
}

bool HitTestLocation::intersects(const LayoutRect& rect) const
{
    return intersectsRect(rect);
}

bool HitTestLocation::intersects(const FloatRect& rect) const
{
    return intersectsRect(rect);
}

bool HitTestLocation::intersects(const RoundedRect& rect) const
{
    return rect.intersectsQuad(m_transformedRect);
}

} // namespace WebCore